913 research outputs found

    Capabilities Development: From International Space Station and the Moon to Mars

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    The President of the United States, in signing Space Policy Directive-1, directed the NASA Administrator to lead an innovative and sustainable program of exploration with commercial and international partners to enable human expansion across the solar system and to bring back to Earth new knowledge and opportunities. Beginning with missions beyond low-Earth orbit (LEO), the United States will lead the return of humans to the Moon for long-term exploration and utilization, followed by human missions to Mars and other destinations. NASA is charged to land American astronauts on the lunar South Pole in 2024 and to continue a campaign of sustainable lunar surface exploration in order to develop necessary technologies and capabilities to enable initial human missions to Mars. NASAs lunar surface exploration plans are part of a continuum of activities utilizing platforms in low Earth orbit (LEO), cislunar space, and the lunar surface to demonstrate advanced technologies, advance operations concepts, and develop countermeasures to lessen the impacts of the space environment and long duration exposure on the crew working in space. NASA is using a capability-driven approach to identify critical gaps to be addressed as part of a focused program to reduce risk for future deep space exploration missions building to eventual human missions to the surface of Mars. Teams of discipline experts from across NASA identify capability gaps between the current state of the art and the needs of proposed exploration missions and develop integrated strategies and roadmaps for filling those gaps. These inputs include assessment of platform needs for demonstration and testing of new capabilities. Generally, the International Space Station (ISS) and Gateway are needed for demonstration of capabilities for Mars transit, while Lunar surface activities focus on development of capabilities and operational protocols for Mars surface. This paper discusses the activities required to advance critical exploration capabilities, focusing on selection of demonstration and test location based upon the unique environments and characteristics of the ISS, Gateway, and potential lunar surface assets. The optimal strategy will be a combination of ISS/LEO, Gateway, and lunar surface testing; however, not all capabilities require a deep space exploration missions

    Automation and robotics for the Space Exploration Initiative: Results from Project Outreach

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    A total of 52 submissions were received in the Automation and Robotics (A&R) area during Project Outreach. About half of the submissions (24) contained concepts that were judged to have high utility for the Space Exploration Initiative (SEI) and were analyzed further by the robotics panel. These 24 submissions are analyzed here. Three types of robots were proposed in the high scoring submissions: structured task robots (STRs), teleoperated robots (TORs), and surface exploration robots. Several advanced TOR control interface technologies were proposed in the submissions. Many A&R concepts or potential standards were presented or alluded to by the submitters, but few specific technologies or systems were suggested

    The SIMPSONS project: An integrated Mars transportation system

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    In response to the Request for Proposal (RFP) for an integrated transportation system network for an advanced Martian base, Frontier Transportation Systems (FTS) presents the results of the SIMPSONS project (Systems Integration for Mars Planetary Surface Operations Networks). The following topics are included: the project background, vehicle design, future work, conclusions, management status, and cost breakdown. The project focuses solely on the surface-to-surface transportation at an advanced Martian base

    The Moon as a Stepping Stone to Human Mars Missions

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    Human space mission designers stretching back to von Braun and beyond have envisioned the moon as a waypoint to the more challenging missions to Mars. The moon is seen as a potential proving ground for technologies, equipment and operations, and a venue upon which to learn the art of surface exploration. Mars missions are years in duration with very limited Earth return opportunities, but the moon provides the opportunity to perfect exploration concepts while being only a few days from Earth. Though the environment and gravity differ from Mars, and will thereby not provide a perfectly analogous environment, the remoteness, limited logistics, and harsh conditions on the Moon provide an environment that can be used to stress many systems that will be used or will be extensible to hardware and operations that will be used on Mars. This paper begins by describing the systems, or options for systems, that together comprise a human Mars architecture. With this human Mars operational concept as a basis of comparison, each of these systems is analyzed in the context of a range of potential exploration missions that first targets lunar exploration experience, examining how the lunar experience can be best used to prepare for the eventual human mission to Mars. The paper concludes with a concise summary of specific areas that have the strongest applicability between exploration experience on the lunar surface and extensibility to human Mars exploration

    Options for a lunar base surface architecture

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    The Planet Surface Systems Office at the NASA Johnson Space Center has participated in an analysis of the Space Exploration Initiative architectures described in the Synthesis Group report. This effort involves a Systems Engineering and Integration effort to define point designs for evolving lunar and Mars bases that support substantial science, exploration, and resource production objectives. The analysis addresses systems-level designs; element requirements and conceptual designs; assessments of precursor and technology needs; and overall programmatics and schedules. This paper focuses on the results of the study of the Space Resource Utilization Architecture. This architecture develops the capability to extract useful materials from the indigenous resources of the Moon and Mars. On the Moon, a substantial infrastructure is emplaced which can support a crew of up to twelve. Two major process lines are developed: one produces oxygen, ceramics, and metals; the other produces hydrogen, helium, and other volatiles. The Moon is also used for a simulation of a Mars mission. Significant science capabilities are established in conjunction with resource development. Exploration includes remote global surveys and piloted sorties of local and regional areas. Science accommodations include planetary science, astronomy, and biomedical research. Greenhouses are established to provide a substantial amount of food needs

    Technology development, demonstration, and orbital support requirements for manned lunar and Mars missions

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    An overview of the critical technology needs and the Space Station Freedom (SSF) focused support requirements for the Office of Exploration's (OEXP) manned lunar and Mars missions is presented. Major emphasis is directed at the technology needs associated with the low earth orbit (LEO) transportation node assembly and vehicle processing functions required by the lunar and Mars mission flight elements. The key technology areas identified as crucial to support the LEO node function include in-space assembly and construction, in-space vehicle processing and refurbishment, space storable cryogenics, and autonomous rendezvous and docking

    GPU Computing for Cognitive Robotics

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    This thesis presents the first investigation of the impact of GPU computing on cognitive robotics by providing a series of novel experiments in the area of action and language acquisition in humanoid robots and computer vision. Cognitive robotics is concerned with endowing robots with high-level cognitive capabilities to enable the achievement of complex goals in complex environments. Reaching the ultimate goal of developing cognitive robots will require tremendous amounts of computational power, which was until recently provided mostly by standard CPU processors. CPU cores are optimised for serial code execution at the expense of parallel execution, which renders them relatively inefficient when it comes to high-performance computing applications. The ever-increasing market demand for high-performance, real-time 3D graphics has evolved the GPU into a highly parallel, multithreaded, many-core processor extraordinary computational power and very high memory bandwidth. These vast computational resources of modern GPUs can now be used by the most of the cognitive robotics models as they tend to be inherently parallel. Various interesting and insightful cognitive models were developed and addressed important scientific questions concerning action-language acquisition and computer vision. While they have provided us with important scientific insights, their complexity and application has not improved much over the last years. The experimental tasks as well as the scale of these models are often minimised to avoid excessive training times that grow exponentially with the number of neurons and the training data. This impedes further progress and development of complex neurocontrollers that would be able to take the cognitive robotics research a step closer to reaching the ultimate goal of creating intelligent machines. This thesis presents several cases where the application of the GPU computing on cognitive robotics algorithms resulted in the development of large-scale neurocontrollers of previously unseen complexity enabling the conducting of the novel experiments described herein.European Commission Seventh Framework Programm
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