111 research outputs found

    Parallel Evolutionary Peer-to-Peer Networking in Realistic Environments

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    In the present paper we first conduct simulations of the parallel evolutionary peer-to-peer (P2P) networking technique (referred to as P-EP2P) that we previously proposed using models of realistic environments to examine if P-EP2P is practical. Environments are here represented by what users have and want in the network, and P-EP2P adapts the P2P network topologies to the present environment in an evolutionary manner. The simulation results show that P-EP2P is hard to adapt the network topologies to some realistic environments. Then, based on the discussions of the results, we propose a strategy for better adaptability of P-EP2P to the realistic environments. The strategy first judges if evolutionary adaptation of the network topologies is likely to occur in the present environment, and if it judges so, it actually tries to achieve evolutionary adaptation of the network topologies. Otherwise, it brings random change to the network topologies. The simulation results indicate that P-EP2P with the proposed strategy can better adapt the network topologies to the realistic environments. The main contribution of the study is to present such a promising way to realize an evolvable network in which the evolution direction is given by users

    An ant-based rate allocation algorithm for media streaming in peer to peer networks: extension to multiple sessions and dynamic networks

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    In this paper, we introduce a novel algorithm for rate allocation in media stream- ing P2P networks where multimedia contents are distributed among network members and streamed toward any requesting peer. The proposed algorithm is based on ant-colony optimization. It is capable of handling network dynamism, which is an inherent property of unstructured P2P networks. Another advantage of our algorithm is its ability to get over uncertainties in network state information, particularly the rate of supplying peers that could happen due to lack of accurate measurements. In addition, the suggested method does not rely on any information about the topology of the network. We have investigated both single and multiple streaming sessions scenarios in which more than one peer is receiving media streams from media providers. We show that the suggested algorithm will reach the maximum achievable rate of the network quite fast. A key feature of the proposed algorithm is its low pass filter property, which makes it discriminate between transient and permanent network changes. If the changes are transient, the algorithm easily and rapidly compensates the temporary losses. In cases where the network changes last longer, the algorithm overcomes losses by employing other nodes that have the media stream available. The rate of adaptation is adjustable and must be carefully determined according to network conditions. Moreover, adaption rate is not constant and varies during the streaming session. This results in uninterrupted services for current users in cases where multiple sessions are present in the network. Finally, since we have assumed that fountain codes are used to encode media streams in the P2P networks, the suggested algorithm does not require the user to receive different parts of the streams according to a predefined order and from a specific list of media suppliers. It suffices that the user gets as many stream chunks as necessary, regardless of their order or the fact that not all the media suppliers have all the parts available. In other words, using fountain codes enables us to overcome a big difficulty of P2P media streaming and that is to receive different parts of media streams according to a specific order

    Self-organising agent communities for autonomic resource management

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    The autonomic computing paradigm addresses the operational challenges presented by increasingly complex software systems by proposing that they be composed of many autonomous components, each responsible for the run-time reconfiguration of its own dedicated hardware and software components. Consequently, regulation of the whole software system becomes an emergent property of local adaptation and learning carried out by these autonomous system elements. Designing appropriate local adaptation policies for the components of such systems remains a major challenge. This is particularly true where the system’s scale and dynamism compromise the efficiency of a central executive and/or prevent components from pooling information to achieve a shared, accurate evidence base for their negotiations and decisions.In this paper, we investigate how a self-regulatory system response may arise spontaneously from local interactions between autonomic system elements tasked with adaptively consuming/providing computational resources or services when the demand for such resources is continually changing. We demonstrate that system performance is not maximised when all system components are able to freely share information with one another. Rather, maximum efficiency is achieved when individual components have only limited knowledge of their peers. Under these conditions, the system self-organises into appropriate community structures. By maintaining information flow at the level of communities, the system is able to remain stable enough to efficiently satisfy service demand in resource-limited environments, and thus minimise any unnecessary reconfiguration whilst remaining sufficiently adaptive to be able to reconfigure when service demand changes

    Metaheuristic based Peer Rewiring for Semantic Overlay Networks

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    A Peer-to-Peer (P2P) platform is considered for collaborative Information Retrieval (IR). Each peer hosts a collection of text documents with subjects related to its owner's interests. Without a global indexing mechanism, peers locally index their documents, and provide the service to answer queries. A decentralized protocol is designed, enabling the peers to collaboratively forward queries from the initiator to the peers with relevant documents. Semantic Overlay Network (SON) is one of the state-of-the-art solutions, where peers with semantically similar resources are clustered. IR can then be efficiently performed by forwarding queries to the relevant peer clusters in an informed way. SONs are built and maintained mainly via peer rewiring. Specifically, each peer periodically sends walkers to its neighborhood. The walkers walk along peer connections, aiming at discovering more similar peers to replace less similar neighbors of its initiator. The P2P network hence gradually evolves from a random overlay network to a SON. Random and greedy walk can be applied individually or integrated in peer rewiring as a constant strategy during the progress of network evolution. However, the evolution of the network topology may affect their performance. For example, when peers are randomly connected with each other, random walk performs better than greedy walk for exploring similar peers. But as peer clusters gradually emerge in the network, a walker can explore more similar peers by following a greedy strategy. This thesis proposes an evolving walking strategy based on Simulated Annealing (SA), which evolves from a random walk to a greedy walk along the progress of network evolution. According to the simulation results, SA-based strategy outperforms current approaches, both in the efficiency to build a SON and the effectiveness of the subsequent IR. This thesis contains several advancements with respect to the state-of-the-art in this field. First of all, we identify a generic peer rewiring pattern and formalize it as a three-step procedure. Our technique provides a consistent framework for peer rewiring, while allowing enough flexibility for the users/designers to specify its properties. Secondly, we formalize SON construction as a combinatorial optimization problem, with peer rewiring as its decentralized local search solution. Based on this model, we propose a novel SA-based approach to peer rewiring. Our approach is validated via an extensive experimental study on the effect of network rewiring on (i) SON building and (ii) IR in SONs

    A Middleware framework for self-adaptive large scale distributed services

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    Modern service-oriented applications demand the ability to adapt to changing conditions and unexpected situations while maintaining a required QoS. Existing self-adaptation approaches seem inadequate to address this challenge because many of their assumptions are not met on the large-scale, highly dynamic infrastructures where these applications are generally deployed on. The main motivation of our research is to devise principles that guide the construction of large scale self-adaptive distributed services. We aim to provide sound modeling abstractions based on a clear conceptual background, and their realization as a middleware framework that supports the development of such services. Taking the inspiration from the concepts of decentralized markets in economics, we propose a solution based on three principles: emergent self-organization, utility driven behavior and model-less adaptation. Based on these principles, we designed Collectives, a middleware framework which provides a comprehensive solution for the diverse adaptation concerns that rise in the development of distributed systems. We tested the soundness and comprehensiveness of the Collectives framework by implementing eUDON, a middleware for self-adaptive web services, which we then evaluated extensively by means of a simulation model to analyze its adaptation capabilities in diverse settings. We found that eUDON exhibits the intended properties: it adapts to diverse conditions like peaks in the workload and massive failures, maintaining its QoS and using efficiently the available resources; it is highly scalable and robust; can be implemented on existing services in a non-intrusive way; and do not require any performance model of the services, their workload or the resources they use. We can conclude that our work proposes a solution for the requirements of self-adaptation in demanding usage scenarios without introducing additional complexity. In that sense, we believe we make a significant contribution towards the development of future generation service-oriented applications.Las Aplicaciones Orientadas a Servicios modernas demandan la capacidad de adaptarse a condiciones variables y situaciones inesperadas mientras mantienen un cierto nivel de servio esperado (QoS). Los enfoques de auto-adaptación existentes parecen no ser adacuados debido a sus supuestos no se cumplen en infrastructuras compartidas de gran escala. La principal motivación de nuestra investigación es inerir un conjunto de principios para guiar el desarrollo de servicios auto-adaptativos de gran escala. Nuesto objetivo es proveer abstraciones de modelaje apropiadas, basadas en un marco conceptual claro, y su implemetnacion en un middleware que soporte el desarrollo de estos servicios. Tomando como inspiración conceptos económicos de mercados decentralizados, hemos propuesto una solución basada en tres principios: auto-organización emergente, comportamiento guiado por la utilidad y adaptación sin modelos. Basados en estos principios diseñamos Collectives, un middleware que proveer una solución exhaustiva para los diversos aspectos de adaptación que surgen en el desarrollo de sistemas distribuidos. La adecuación y completitud de Collectives ha sido provada por medio de la implementación de eUDON, un middleware para servicios auto-adaptativos, el ha sido evaluado de manera exhaustiva por medio de un modelo de simulación, analizando sus propiedades de adaptación en diversos escenarios de uso. Hemos encontrado que eUDON exhibe las propiedades esperadas: se adapta a diversas condiciones como picos en la carga de trabajo o fallos masivos, mateniendo su calidad de servicio y haciendo un uso eficiente de los recusos disponibles. Es altamente escalable y robusto; puedeoo ser implementado en servicios existentes de manera no intrusiva; y no requiere la obtención de un modelo de desempeño para los servicios. Podemos concluir que nuestro trabajo nos ha permitido desarrollar una solucion que aborda los requerimientos de auto-adaptacion en escenarios de uso exigentes sin introducir complejidad adicional. En este sentido, consideramos que nuestra propuesta hace una contribución significativa hacia el desarrollo de la futura generación de aplicaciones orientadas a servicios.Postprint (published version

    Energy-efficient routing protocols in heterogeneous wireless sensor networks

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    Sensor networks feature low-cost sensor devices with wireless network capability, limited transmit power, resource constraints and limited battery energy. The usage of cheap and tiny wireless sensors will allow very large networks to be deployed at a feasible cost to provide a bridge between information systems and the physical world. Such large-scale deployments will require routing protocols that scale to large network sizes in an energy-efficient way. This thesis addresses the design of such network routing methods. A classification of existing routing protocols and the key factors in their design (i.e., hardware, topology, applications) provides the motivation for the new three-tier architecture for heterogeneous networks built upon a generic software framework (GSF). A range of new routing algorithms have hence been developed with the design goals of scalability and energy-efficient performance of network protocols. They are respectively TinyReg - a routing algorithm based on regular-graph theory, TSEP - topological stable election protocol, and GAAC - an evolutionary algorithm based on genetic algorithms and ant colony algorithms. The design principle of our routing algorithms is that shortening the distance between the cluster-heads and the sink in the network, will minimise energy consumption in order to extend the network lifetime, will achieve energy efficiency. Their performance has been evaluated by simulation in an extensive range of scenarios, and compared to existing algorithms. It is shown that the newly proposed algorithms allow long-term continuous data collection in large networks, offering greater network longevity than existing solutions. These results confirm the validity of the GSF as an architectural approach to the deployment of large wireless sensor networks

    A Peer-to-Peer Network Framework Utilising the Public Mobile Telephone Network

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    P2P (Peer-to-Peer) technologies are well established and have now become accepted as a mainstream networking approach. However, the explosion of participating users has not been replicated within the mobile networking domain. Until recently the lack of suitable hardware and wireless network infrastructure to support P2P activities was perceived as contributing to the problem. This has changed with ready availability of handsets having ample processing resources utilising an almost ubiquitous mobile telephone network. Coupled with this has been a proliferation of software applications written for the more capable `smartphone' handsets. P2P systems have not naturally integrated and evolved into the mobile telephone ecosystem in a way that `client-server' operating techniques have. However as the number of clients for a particular mobile application increase, providing the `server side' data storage infrastructure becomes more onerous. P2P systems offer mobile telephone applications a way to circumvent this data storage issue by dispersing it across a network of the participating users handsets. The main goal of this work was to produce a P2P Application Framework that supports developers in creating mobile telephone applications that use distributed storage. Effort was assigned to determining appropriate design requirements for a mobile handset based P2P system. Some of these requirements are related to the limitations of the host hardware, such as power consumption. Others relate to the network upon which the handsets operate, such as connectivity. The thesis reviews current P2P technologies to assess which was viable to form the technology foundations for the framework. The aim was not to re-invent a P2P system design, rather to adopt an existing one for mobile operation. Built upon the foundations of a prototype application, the P2P framework resulting from modifications and enhancements grants access via a simple API (Applications Programmer Interface) to a subset of Nokia `smartphone' devices. Unhindered operation across all mobile telephone networks is possible through a proprietary application implementing NAT (Network Address Translation) traversal techniques. Recognising that handsets operate with limited resources, further optimisation of the P2P framework was also investigated. Energy consumption was a parameter chosen for further examination because of its impact on handset participation time. This work has proven that operating applications in conjunction with a P2P data storage framework, connected via the mobile telephone network, is technically feasible. It also shows that opportunity remains for further research to realise the full potential of this data storage technique

    Federated Learning in Intelligent Transportation Systems: Recent Applications and Open Problems

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    Intelligent transportation systems (ITSs) have been fueled by the rapid development of communication technologies, sensor technologies, and the Internet of Things (IoT). Nonetheless, due to the dynamic characteristics of the vehicle networks, it is rather challenging to make timely and accurate decisions of vehicle behaviors. Moreover, in the presence of mobile wireless communications, the privacy and security of vehicle information are at constant risk. In this context, a new paradigm is urgently needed for various applications in dynamic vehicle environments. As a distributed machine learning technology, federated learning (FL) has received extensive attention due to its outstanding privacy protection properties and easy scalability. We conduct a comprehensive survey of the latest developments in FL for ITS. Specifically, we initially research the prevalent challenges in ITS and elucidate the motivations for applying FL from various perspectives. Subsequently, we review existing deployments of FL in ITS across various scenarios, and discuss specific potential issues in object recognition, traffic management, and service providing scenarios. Furthermore, we conduct a further analysis of the new challenges introduced by FL deployment and the inherent limitations that FL alone cannot fully address, including uneven data distribution, limited storage and computing power, and potential privacy and security concerns. We then examine the existing collaborative technologies that can help mitigate these challenges. Lastly, we discuss the open challenges that remain to be addressed in applying FL in ITS and propose several future research directions
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