24,344 research outputs found

    Optimizing Neural Architecture Search using Limited GPU Time in a Dynamic Search Space: A Gene Expression Programming Approach

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    Efficient identification of people and objects, segmentation of regions of interest and extraction of relevant data in images, texts, audios and videos are evolving considerably in these past years, which deep learning methods, combined with recent improvements in computational resources, contributed greatly for this achievement. Although its outstanding potential, development of efficient architectures and modules requires expert knowledge and amount of resource time available. In this paper, we propose an evolutionary-based neural architecture search approach for efficient discovery of convolutional models in a dynamic search space, within only 24 GPU hours. With its efficient search environment and phenotype representation, Gene Expression Programming is adapted for network's cell generation. Despite having limited GPU resource time and broad search space, our proposal achieved similar state-of-the-art to manually-designed convolutional networks and also NAS-generated ones, even beating similar constrained evolutionary-based NAS works. The best cells in different runs achieved stable results, with a mean error of 2.82% in CIFAR-10 dataset (which the best model achieved an error of 2.67%) and 18.83% for CIFAR-100 (best model with 18.16%). For ImageNet in the mobile setting, our best model achieved top-1 and top-5 errors of 29.51% and 10.37%, respectively. Although evolutionary-based NAS works were reported to require a considerable amount of GPU time for architecture search, our approach obtained promising results in little time, encouraging further experiments in evolutionary-based NAS, for search and network representation improvements.Comment: Accepted for presentation at the IEEE Congress on Evolutionary Computation (IEEE CEC) 202

    Evolutionary design of nearest prototype classifiers

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    In pattern classification problems, many works have been carried out with the aim of designing good classifiers from different perspectives. These works achieve very good results in many domains. However, in general they are very dependent on some crucial parameters involved in the design. These parameters have to be found by a trial and error process or by some automatic methods, like heuristic search and genetic algorithms, that strongly decrease the performance of the method. For instance, in nearest prototype approaches, main parameters are the number of prototypes to use, the initial set, and a smoothing parameter. In this work, an evolutionary approach based on Nearest Prototype Classifier (ENPC) is introduced where no parameters are involved, thus overcoming all the problems that classical methods have in tuning and searching for the appropiate values. The algorithm is based on the evolution of a set of prototypes that can execute several operators in order to increase their quality in a local sense, and with a high classification accuracy emerging for the whole classifier. This new approach has been tested using four different classical domains, including such artificial distributions as spiral and uniform distibuted data sets, the Iris Data Set and an application domain about diabetes. In all the cases, the experiments show successfull results, not only in the classification accuracy, but also in the number and distribution of the prototypes achieved.Publicad

    Differential evolution with an evolution path: a DEEP evolutionary algorithm

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    Utilizing cumulative correlation information already existing in an evolutionary process, this paper proposes a predictive approach to the reproduction mechanism of new individuals for differential evolution (DE) algorithms. DE uses a distributed model (DM) to generate new individuals, which is relatively explorative, whilst evolution strategy (ES) uses a centralized model (CM) to generate offspring, which through adaptation retains a convergence momentum. This paper adopts a key feature in the CM of a covariance matrix adaptation ES, the cumulatively learned evolution path (EP), to formulate a new evolutionary algorithm (EA) framework, termed DEEP, standing for DE with an EP. Without mechanistically combining two CM and DM based algorithms together, the DEEP framework offers advantages of both a DM and a CM and hence substantially enhances performance. Under this architecture, a self-adaptation mechanism can be built inherently in a DEEP algorithm, easing the task of predetermining algorithm control parameters. Two DEEP variants are developed and illustrated in the paper. Experiments on the CEC'13 test suites and two practical problems demonstrate that the DEEP algorithms offer promising results, compared with the original DEs and other relevant state-of-the-art EAs

    A self-organizing random immigrants genetic algorithm for dynamic optimization problems

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    This is the post-print version of the article. The official published version can be obtained from the link below - Copyright @ 2007 SpringerIn this paper a genetic algorithm is proposed where the worst individual and individuals with indices close to its index are replaced in every generation by randomly generated individuals for dynamic optimization problems. In the proposed genetic algorithm, the replacement of an individual can affect other individuals in a chain reaction. The new individuals are preserved in a subpopulation which is defined by the number of individuals created in the current chain reaction. If the values of fitness are similar, as is the case with small diversity, one single replacement can affect a large number of individuals in the population. This simple approach can take the system to a self-organizing behavior, which can be useful to control the diversity level of the population and hence allows the genetic algorithm to escape from local optima once the problem changes due to the dynamics.This work was supported by FAPESP (Proc. 04/04289-6)

    Towards a human eye behavior model by applying Data Mining Techniques on Gaze Information from IEC

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    In this paper, we firstly present what is Interactive Evolutionary Computation (IEC) and rapidly how we have combined this artificial intelligence technique with an eye-tracker for visual optimization. Next, in order to correctly parameterize our application, we present results from applying data mining techniques on gaze information coming from experiments conducted on about 80 human individuals
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