150,005 research outputs found
Consequences of fluctuating group size for the evolution of cooperation
Studies of cooperation have traditionally focused on discrete games such as
the well-known prisoner's dilemma, in which players choose between two pure
strategies: cooperation and defection. Increasingly, however, cooperation is
being studied in continuous games that feature a continuum of strategies
determining the level of cooperative investment. For the continuous snowdrift
game, it has been shown that a gradually evolving monomorphic population may
undergo evolutionary branching, resulting in the emergence of a defector
strategy that coexists with a cooperator strategy. This phenomenon has been
dubbed the 'tragedy of the commune'. Here we study the effects of fluctuating
group size on the tragedy of the commune and derive analytical conditions for
evolutionary branching. Our results show that the effects of fluctuating group
size on evolutionary dynamics critically depend on the structure of payoff
functions. For games with additively separable benefits and costs, fluctuations
in group size make evolutionary branching less likely, and sufficiently large
fluctuations in group size can always turn an evolutionary branching point into
a locally evolutionarily stable strategy. For games with multiplicatively
separable benefits and costs, fluctuations in group size can either prevent or
induce the tragedy of the commune. For games with general interactions between
benefits and costs, we derive a general classification scheme based on second
derivatives of the payoff function, to elucidate when fluctuations in group
size help or hinder cooperation.Comment: 22 pages, 5 figure
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Chris Cannings: A Life in Games
Chris Cannings was one of the pioneers of evolutionary game theory. His early work was inspired by the formulations of John Maynard Smith, Geoff Parker and Geoff Price; Chris recognized the need for a strong mathematical foundation both to validate stated results and to give a basis for extensions of the models. He was responsible for fundamental results on matrix games, as well as much of the theory of the important war of attrition game, patterns of evolutionarily stable strategies, multiplayer games and games on networks. In this paper we describe his work, key insights and their influence on research by others in this increasingly important field. Chris made substantial contributions to other areas such as population genetics and segregation analysis, but it was to games that he always returned. This review is written by three of his students from different stages of his career
Interaction and imitation in a world of Quixotes and Sanchos
ProducciĂłn CientĂficaThis paper studies a two-population evolutionary game in a new setting in between a symmetric and an asymmetric evolutionary model. It distinguishes two types of agents: Sanchos, whose payoffs are defined by a prisoner’s dilemma game, and Quixotes, whose payoffs are defined by a snowdrift game. Considering an imitative revision protocol, a revising agent is paired with someone from his own population or the other population. When matched, they observe payoffs, but not identities. Thus, agents in one population interact and imitate agents from their own population and from the other population. In this setting we prove that a unique mixed-strategy asymptotically stable fixed point of the evolutionary dynamics exists. Taking as an example the compliance with social norms, and depending on the parameters, two type of equilibrium are possible, one with full compliance among Quixotes and partial compliance among Sanchos, or another with partial compliance among Quixotes and defection among Sanchos. In the former type, Sanchos comply above their Nash equilibrium (as they imitate compliant Quixotes). In the latter type, Quixotes comply below their Nash equilibrium (as they imitate defecting Sanchos)
Landscape and flux for quantifying global stability and dynamics of game theory
Game theory has been widely applied to many areas including economics,
biology and social sciences. However, it is still challenging to quantify the
global stability and global dynamics of the game theory. We developed a
landscape and flux framework to quantify the global stability and global
dynamics of the game theory. As an example, we investigated the models of
three-strategy games: a special replicator-mutator game, the repeated prison
dilemma model. In this model, one stable state, two stable states and limit
cycle can emerge under different parameters. The repeated Prisoner's Dilemma
system has Hopf bifurcation transitions from one stable state to limit cycle
state, and then to another one stable state or two stable states, or vice
versa. We explored the global stability of the repeated Prisoner's Dilemma
system and the kinetic paths between the basins of attractor. The paths are
irreversible due to the non-zero flux. One can explain the game for and
.Comment: 25 pages, 15 figure
Eco-evolutionary dynamics of social dilemmas
Social dilemmas are an integral part of social interactions. Cooperative
actions, ranging from secreting extra-cellular products in microbial
populations to donating blood in humans, are costly to the actor and hence
create an incentive to shirk and avoid the costs. Nevertheless, cooperation is
ubiquitous in nature. Both costs and benefits often depend non-linearly on the
number and types of individuals involved -- as captured by idioms such as `too
many cooks spoil the broth' where additional contributions are discounted, or
`two heads are better than one' where cooperators synergistically enhance the
group benefit. Interaction group sizes may depend on the size of the population
and hence on ecological processes. This results in feedback mechanisms between
ecological and evolutionary processes, which jointly affect and determine the
evolutionary trajectory. Only recently combined eco-evolutionary processes
became experimentally tractable in microbial social dilemmas. Here we analyse
the evolutionary dynamics of non-linear social dilemmas in settings where the
population fluctuates in size and the environment changes over time. In
particular, cooperation is often supported and maintained at high densities
through ecological fluctuations. Moreover, we find that the combination of the
two processes routinely reveals highly complex dynamics, which suggests common
occurrence in nature.Comment: 26 pages, 11 figure
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Ecological theatre and the evolutionary game: how environmental and demographic factors determine payoffs in evolutionary games
In the standard approach to evolutionary games and replicator dynamics, differences in fitness can be interpreted as an excess from the mean Malthusian growth rate in the population. In the underlying reasoning, related to an analysis of "costs" and "benefits", there is a silent assumption that fitness can be described in some type of units. However, in most cases these units of measure are not explicitly specified. Then the question arises: are these theories testable? How can we measure "benefit" or "cost"? A natural language, useful for describing and justifying comparisons of strategic "cost" versus "benefits", is the terminology of demography, because the basic events that shape the outcome of natural selection are births and deaths. In this paper, we present the consequences of an explicit analysis of births and deaths in an evolutionary game theoretic framework. We will investigate different types of mortality pressures, their combinations and the possibility of trade-offs between mortality and fertility. We will show that within this new approach it is possible to model how strictly ecological factors such as density dependence and additive background fitness, which seem neutral in classical theory, can affect the outcomes of the game. We consider the example of the Hawk-Dove game, and show that when reformulated in terms of our new approach new details and new biological predictions are produced
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