63,232 research outputs found

    Evoplex: A platform for agent-based modeling on networks

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    Agent-based modeling and network science have been used extensively to advance our understanding of emergent collective behavior in systems that are composed of a large number of simple interacting individuals or agents. With the increasing availability of high computational power in affordable personal computers, dedicated efforts to develop multi-threaded, scalable and easy-to-use software for agent-based simulations are needed more than ever. Evoplex meets this need by providing a fast, robust and extensible platform for developing agent-based models and multi-agent systems on networks. Each agent is represented as a node and interacts with its neighbors, as defined by the network structure. Evoplex is ideal for modeling complex systems, for example in evolutionary game theory and computational social science. In Evoplex, the models are not coupled to the execution parameters or the visualization tools, and there is a user-friendly graphical interface which makes it easy for all users, ranging from newcomers to experienced, to create, analyze, replicate and reproduce the experiments.Comment: 6 pages, 5 figures; accepted for publication in SoftwareX [software available at https://evoplex.org

    A complex network approach to urban growth

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    The economic geography can be viewed as a large and growing network of interacting activities. This fundamental network structure and the large size of such systems makes complex networks an attractive model for its analysis. In this paper we propose the use of complex networks for geographical modeling and demonstrate how such an application can be combined with a cellular model to produce output that is consistent with large scale regularities such as power laws and fractality. Complex networks can provide a stringent framework for growth dynamic modeling where concepts from e.g. spatial interaction models and multiplicative growth models can be combined with the flexible representation of land and behavior found in cellular automata and agent-based models. In addition, there exists a large body of theory for the analysis of complex networks that have direct applications for urban geographic problems. The intended use of such models is twofold: i) to address the problem of how the empirically observed hierarchical structure of settlements can be explained as a stationary property of a stochastic evolutionary process rather than as equilibrium points in a dynamics, and, ii) to improve the prediction quality of applied urban modeling.evolutionary economics, complex networks, urban growth

    Partitioning Method for Emergent Behavior Systems Modeled by Agent-Based Simulations

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    Used to describe some interesting and usually unanticipated pattern or behavior, the term emergence is often associated with time-evolutionary systems comprised of relatively large numbers of interacting yet simple entities. A significant amount of previous research has recognized the emergence phenomena in many real-world applications such as collaborative robotics, supply chain analysis, social science, economics and ecology. As improvements in computational technologies combined with new modeling paradigms allow the simulation of ever more dynamic and complex systems, the generation of data from simulations of these systems can provide data to explore the phenomena of emergence. To explore some of the modeling implications of systems where emergent phenomena tend to dominate, this research examines three simulations based on familiar natural systems where each is readily recognized as exhibiting emergent phenomena. To facilitate this exploration, a taxonomy of Emergent Behavior Systems (EBS) is developed and a modeling formalism consisting of an EBS lexicon and a formal specification for models of EBS is synthesized from the long history of theories and observations concerning emergence. This modeling formalism is applied to each of the systems and then each is simulated using an agent-based modeling framework. To develop quantifiable measures, associations are asserted: 1) between agent-based models of EBS and graph-theoretical methods, 2) with respect to the formation of relationships between entities comprising a system and 3) concerning the change in uncertainty of organization as the system evolves. These associations form the basis for three measurements related to the information flow, entity complexity, and spatial entropy of the simulated systems. These measurements are used to: 1) detect the existence of emergence and 2) differentiate amongst the three systems. The results suggest that the taxonomy and formal specification developed provide a workable, simulation-centric definition of emergent behavior systems consistent with both historical concepts concerning the emergence phenomena and modern ideas in complexity science. Furthermore, the results support a structured approach to modeling these systems using agent-based methods and offers quantitative measures useful for characterizing the emergence phenomena in the simulations

    From Social Simulation to Integrative System Design

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    As the recent financial crisis showed, today there is a strong need to gain "ecological perspective" of all relevant interactions in socio-economic-techno-environmental systems. For this, we suggested to set-up a network of Centers for integrative systems design, which shall be able to run all potentially relevant scenarios, identify causality chains, explore feedback and cascading effects for a number of model variants, and determine the reliability of their implications (given the validity of the underlying models). They will be able to detect possible negative side effect of policy decisions, before they occur. The Centers belonging to this network of Integrative Systems Design Centers would be focused on a particular field, but they would be part of an attempt to eventually cover all relevant areas of society and economy and integrate them within a "Living Earth Simulator". The results of all research activities of such Centers would be turned into informative input for political Decision Arenas. For example, Crisis Observatories (for financial instabilities, shortages of resources, environmental change, conflict, spreading of diseases, etc.) would be connected with such Decision Arenas for the purpose of visualization, in order to make complex interdependencies understandable to scientists, decision-makers, and the general public.Comment: 34 pages, Visioneer White Paper, see http://www.visioneer.ethz.c

    Modeling Evolutionary Dynamics of Lurking in Social Networks

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    Lurking is a complex user-behavioral phenomenon that occurs in all large-scale online communities and social networks. It generally refers to the behavior characterizing users that benefit from the information produced by others in the community without actively contributing back to the production of social content. The amount and evolution of lurkers may strongly affect an online social environment, therefore understanding the lurking dynamics and identifying strategies to curb this trend are relevant problems. In this regard, we introduce the Lurker Game, i.e., a model for analyzing the transitions from a lurking to a non-lurking (i.e., active) user role, and vice versa, in terms of evolutionary game theory. We evaluate the proposed Lurker Game by arranging agents on complex networks and analyzing the system evolution, seeking relations between the network topology and the final equilibrium of the game. Results suggest that the Lurker Game is suitable to model the lurking dynamics, showing how the adoption of rewarding mechanisms combined with the modeling of hypothetical heterogeneity of users' interests may lead users in an online community towards a cooperative behavior.Comment: 13 pages, 5 figures. Accepted at CompleNet 201
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