26,761 research outputs found
Evolutionary game theory based multi-objective optimization for control allocation of over-actuated system
This research presents multi-objective optimization for control allocation problem based on the Evolutionary Game Theory to solve distribution of redundant control input on the over actuated system in real-time. Optimizing the conflicting objectives, an evolutionary game theory based approach with replicator dynamics is used to find the optimal weighting using the weighted sum method. The main idea of this method is that the best strategy or dominant solution can be selected as a solution that survives among other non-dominant solutions. The Evolutionary Game Theory considers strategies as a player and investigates how these strategies can survive using replicator dynamics with payoff matrix. The numerical simulation results show the optimal weightings selected by Evolutionary Game and how the payoff has been changed in replicator dynamics
Multi-objective trajectory optimization of Space Maneuver Vehicle using adaptive differential evolution and modified game theory
Highly constrained trajectory optimization for Space Manoeuvre Vehicles (SMV) is a challenging problem. In practice, this problem becomes more difficult when multiple mission requirements are taken into account. Because of the nonlinearity in the dynamic model and even the objectives, it is usually hard for designers to generate a compromised trajectory without violating strict path and box constraints. In this paper, a new multi-objective SMV optimal control model is formulated and parameterized using combined shooting-collocation technique. A modified game theory approach, coupled with an adaptive differential evolution algorithm, is designed in order to generate the pareto front of the multi-objective trajectory optimization problem. In addition, to improve the quality of obtained solutions, a control logic is embedded in the framework of the proposed approach. Several existing multi-objective evolutionary algorithms are studied and compared with the proposed method. Simulation results indicate that without driving the solution out of the feasible region, the proposed method can perform better in terms of convergence ability and convergence speed than its counterparts. Moreover, the quality of the pareto set generated using the proposed method is higher than other multi-objective evolutionary algorithms, which means the newly proposed algorithm is more attractive for solving multi-criteria SMV trajectory planning problem
Finding Optimal Strategies in a Multi-Period Multi-Leader-Follower Stackelberg Game Using an Evolutionary Algorithm
Stackelberg games are a classic example of bilevel optimization problems,
which are often encountered in game theory and economics. These are complex
problems with a hierarchical structure, where one optimization task is nested
within the other. Despite a number of studies on handling bilevel optimization
problems, these problems still remain a challenging territory, and existing
methodologies are able to handle only simple problems with few variables under
assumptions of continuity and differentiability. In this paper, we consider a
special case of a multi-period multi-leader-follower Stackelberg competition
model with non-linear cost and demand functions and discrete production
variables. The model has potential applications, for instance in aircraft
manufacturing industry, which is an oligopoly where a few giant firms enjoy a
tremendous commitment power over the other smaller players. We solve cases with
different number of leaders and followers, and show how the entrance or exit of
a player affects the profits of the other players. In the presence of various
model complexities, we use a computationally intensive nested evolutionary
strategy to find an optimal solution for the model. The strategy is evaluated
on a test-suite of bilevel problems, and it has been shown that the method is
successful in handling difficult bilevel problems.Comment: To be published in Computers and Operations Researc
Evidence of coevolution in multi-objective evolutionary algorithms
This paper demonstrates that simple yet important characteristics of coevolution can occur in evolutionary algorithms when only a few conditions are met. We find that interaction-based fitness measurements such as fitness (linear) ranking allow for a form of coevolutionary dynamics that is observed when 1) changes are made in what solutions are able to interact during the ranking process and 2) evolution takes place in a multi-objective environment. This research contributes to the study of simulated evolution in a at least two ways. First, it establishes a broader relationship between coevolution and multi-objective optimization than has been previously considered in the literature. Second, it demonstrates that the preconditions for coevolutionary behavior are weaker than previously thought. In particular, our model indicates that direct cooperation or competition between species is not required for coevolution to take place. Moreover, our experiments provide evidence that environmental perturbations can drive coevolutionary processes; a conclusion that mirrors arguments put forth in dual phase evolution theory. In the discussion, we briefly consider how our results may shed light onto this and other recent theories of evolution
The Kalai-Smorodinski solution for many-objective Bayesian optimization
An ongoing aim of research in multiobjective Bayesian optimization is to
extend its applicability to a large number of objectives. While coping with a
limited budget of evaluations, recovering the set of optimal compromise
solutions generally requires numerous observations and is less interpretable
since this set tends to grow larger with the number of objectives. We thus
propose to focus on a specific solution originating from game theory, the
Kalai-Smorodinsky solution, which possesses attractive properties. In
particular, it ensures equal marginal gains over all objectives. We further
make it insensitive to a monotonic transformation of the objectives by
considering the objectives in the copula space. A novel tailored algorithm is
proposed to search for the solution, in the form of a Bayesian optimization
algorithm: sequential sampling decisions are made based on acquisition
functions that derive from an instrumental Gaussian process prior. Our approach
is tested on four problems with respectively four, six, eight, and nine
objectives. The method is available in the Rpackage GPGame available on CRAN at
https://cran.r-project.org/package=GPGame
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