35 research outputs found

    Comparison of Methods of Pump Scheduling in Water Supply Systems

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    In the domestic water supply industry, the reduction of pumping costs is a continuing objective. With the efficient scheduling of pumping operations, it is considered that 10% of the annual expenditure on energy and related costs may be saved. A typical cost function will include all of the expenditure caused by the pumping process and also consider the electrical cost of pumping taking into account the various electrical tariffs, as well as peak demand and pump switching costs. Using only fixed speed pumps, it is possible to use an efficient dynamic programming based method, provided that the storage reservoir levels are known. Other techniques that are showing fruitful results in optimisation are genetic programming and simulated annealing. This paper compares these methods and discusses which is more appropriate in this type of pump scheduling problem

    Virtual Reality Games for Motor Rehabilitation

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    This paper presents a fuzzy logic based method to track user satisfaction without the need for devices to monitor users physiological conditions. User satisfaction is the key to any product’s acceptance; computer applications and video games provide a unique opportunity to provide a tailored environment for each user to better suit their needs. We have implemented a non-adaptive fuzzy logic model of emotion, based on the emotional component of the Fuzzy Logic Adaptive Model of Emotion (FLAME) proposed by El-Nasr, to estimate player emotion in UnrealTournament 2004. In this paper we describe the implementation of this system and present the results of one of several play tests. Our research contradicts the current literature that suggests physiological measurements are needed. We show that it is possible to use a software only method to estimate user emotion
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