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    Coordination mechanisms with mathematical programming models for decentralized decision-making, a literature review

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    [EN] The increase in the complexity of supply chains requires greater efforts to align the activities of all its members in order to improve the creation of value of their products or services offered to customers. In general, the information is asymmetric; each member has its own objective and limitations that may be in conflict with other members. Operations managements face the challenge of coordinating activities in such a way that the supply chain as a whole remains competitive, while each member improves by cooperating. This document aims to offer a systematic review of the collaborative planning in the last decade on the mechanisms of coordination in mathematical programming models that allow us to position existing concepts and identify areas where more research is needed.Rius-Sorolla, G.; Maheut, J.; Estelles Miguel, S.; GarcĂ­a Sabater, JP. (2020). Coordination mechanisms with mathematical programming models for decentralized decision-making, a literature review. 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    Evolutionary Game Theoretic Multi-Objective Optimization Algorithms and Their Applications

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    Multi-objective optimization problems require more than one objective functions to be optimized simultaneously. They are widely applied in many science fields, including engineering, economics and logistics where optimal decisions need to be taken in the presence of trade-offs between two or more conicting objectives. Most of the real world multi-objective optimization problems are NP-Hard problems. It may be too computationally costly to find an exact solution but sometimes a near optimal solution is sufficient. In these cases, Multi-Objective Evolutionary Algorithms (MOEAs) provide good approximate solutions to problems that cannot be solved easily using other techniques. However Evolutionary Algorithm is not stable due to its random nature, it may produce very different results every time it runs. This dissertation proposes an Evolutionary Game Theory (EGT) framework based algorithm (EGTMOA) that provides optimality and stability at the same time. EGTMOA combines the notion of stability from EGT and optimality from MOEA to form a novel and promising algorithm to solve multi-objective optimization problems. This dissertation studies three different multi-objective optimization applications, Cloud Virtual Machine Placement, Body Sensor Networks, and Multi-Hub Molecular Communication along with their proposed EGTMOA framework based algorithms. Experiment results show that EGTMOAs outperform many well known multi-objective evolutionary algorithms in stability, performance and runtime

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    Fairness in examination timetabling: student preferences and extended formulations

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    Variations of the examination timetabling problem have been investigated by the research community for more than two decades. The common characteristic between all problems is the fact that the definitions and data sets used all originate from actual educational institutions, particularly universities, including specific examination criteria and the students involved. Although much has been achieved and published on the state-of-the-art problem modelling and optimisation, a lack of attention has been focussed on the students involved in the process. This work presents and utilises the results of an extensive survey seeking student preferences with regard to their individual examination timetables, with the aim of producing solutions which satisfy these preferences while still also satisfying all existing benchmark considerations. The study reveals one of the main concerns relates to fairness within the students cohort; i.e. a student considers fairness with respect to the examination timetables of their immediate peers, as highly important. Considerations such as providing an equitable distribution of preparation time between all student cohort examinations, not just a majority, are used to form a measure of fairness. In order to satisfy this requirement, we propose an extension to the state-of-the-art examination timetabling problem models widely used in the scientific literature. Fairness is introduced as a new objective in addition to the standard objectives, creating a multi-objective problem. Several real-world examination data models are extended and the benchmarks for each are used in experimentation to determine the effectiveness of a multi-stage multi-objective approach based on weighted Tchebyceff scalarisation in improving fairness along with the other objectives. The results show that the proposed model and methods allow for the production of high quality timetable solutions while also providing a trade-off between the standard soft constraints and a desired fairness for each student

    Game-Theoretic Foundations for Forming Trusted Coalitions of Multi-Cloud Services in the Presence of Active and Passive Attacks

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    The prominence of cloud computing as a common paradigm for offering Web-based services has led to an unprecedented proliferation in the number of services that are deployed in cloud data centers. In parallel, services' communities and cloud federations have gained an increasing interest in the recent past years due to their ability to facilitate the discovery, composition, and resource scaling issues in large-scale services' markets. The problem is that the existing community and federation formation solutions deal with services as traditional software systems and overlook the fact that these services are often being offered as part of the cloud computing technology, which poses additional challenges at the architectural, business, and security levels. The motivation of this thesis stems from four main observations/research gaps that we have drawn through our literature reviews and/or experiments, which are: (1) leading cloud services such as Google and Amazon do not have incentives to group themselves into communities/federations using the existing community/federation formation solutions; (2) it is quite difficult to find a central entity that can manage the community/federation formation process in a multi-cloud environment; (3) if we allow services to rationally select their communities/federations without considering their trust relationships, these services might have incentives to structure themselves into communities/federations consisting of a large number of malicious services; and (4) the existing intrusion detection solutions in the domain of cloud computing are still ineffective in capturing advanced multi-type distributed attacks initiated by communities/federations of attackers since they overlook the attacker's strategies in their design and ignore the cloud system's resource constraints. This thesis aims to address these gaps by (1) proposing a business-oriented community formation model that accounts for the business potential of the services in the formation process to motivate the participation of services of all business capabilities, (2) introducing an inter-cloud trust framework that allows services deployed in one or disparate cloud centers to build credible trust relationships toward each other, while overcoming the collusion attacks that occur to mislead trust results even in extreme cases wherein attackers form the majority, (3) designing a trust-based game theoretical model that enables services to distributively form trustworthy multi-cloud communities wherein the number of malicious services is minimal, (4) proposing an intra-cloud trust framework that allows the cloud system to build credible trust relationships toward the guest Virtual Machines (VMs) running cloud-based services using objective and subjective trust sources, (5) designing and solving a trust-based maxmin game theoretical model that allows the cloud system to optimally distribute the detection load among VMs within a limited budget of resources, while considering Distributed Denial of Service (DDoS) attacks as a practical scenario, and (6) putting forward a resource-aware comprehensive detection and prevention system that is able to capture and prevent advanced simultaneous multi-type attacks within a limited amount of resources. We conclude the thesis by uncovering some persisting research gaps that need further study and investigation in the future

    Game theoretic optimisation in process and energy systems engineering: A review

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    Game theory is a framework that has been used by various research fields in order to represent dynamic correlation among stakeholders. Traditionally, research within the process and energy systems engineering community has focused on the development of centralised decision making schemes. In the recent years, decentralised decision-making schemes have attracted increasing attention due to their ability to capture multi-stakeholder dynamics in a more accurate manner. In this article, we survey how centralised and decentralised decision making has been facilitated by game theoretic approaches. We focus on the deployment of such methods in process systems engineering problems and review applications related to supply chain optimisation problems, design and operations, and energy systems optimisation. Finally, we analyse different game structures based on the degree of cooperation and how fairness criteria can be employed to find fair payoff allocations

    Allocation of Communication and Computation Resources in Mobile Networks

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    Konvergence komunikačnĂ­ch a vĂœpočetnĂ­ch technologiĂ­ vedlo k vzniku Multi-Access Edge Computing (MEC). MEC poskytuje vĂœpočetnĂ­ vĂœkon na tzv. hraně mobilnĂ­ch sĂ­tĂ­ (zĂĄkladnovĂ© stanice, jĂĄdro mobilnĂ­ sĂ­tě), kterĂœ lze vyuĆŸĂ­t pro optimalizaci mobilnĂ­ch sĂ­tĂ­ v reĂĄlnĂ©m čase. Optimalizacev reĂĄlnĂ©m čase je umoĆŸněna dĂ­ky nĂ­zkĂ©mu komunikačnĂ­mu zpoĆŸděnĂ­ napƙíklad v porovnĂĄnĂ­ s Mobile Cloud Computing (MCC). Optimalizace mobilnĂ­ch sĂ­tĂ­ vyĆŸaduje informace o mobilnĂ­ sĂ­ti od uĆŸivatelskĂœch zaƙízenĂ­ch, avĆĄak sběr těchto informacĂ­ vyuĆŸĂ­vĂĄ komunikačnĂ­ prostƙedky, kterĂ© jsou vyuĆŸĂ­vĂĄny i pro pƙenos uĆŸivatelskĂœch dat. ZvyĆĄujĂ­cĂ­ se počet uĆŸivatelskĂœch zaƙízenĂ­, senzorĆŻ a taktĂ©ĆŸ komunikace vozidel tvoƙí pƙekĂĄĆŸku pro sběr informacĂ­ o mobilnĂ­ch sĂ­tĂ­ch z dĆŻvodu omezenĂ©ho mnoĆŸstvĂ­ komunikačnĂ­ch prostƙedkĆŻ. TudĂ­ĆŸ je nutnĂ© navrhnout ƙeĆĄenĂ­, kterĂĄ umoĆŸnĂ­ sběr těchto informacĂ­ pro potƙeby optimalizace mobilnĂ­ch sĂ­tĂ­. V tĂ©to prĂĄci je navrĆŸeno ƙeĆĄenĂ­ pro komunikaci vysokĂ©ho počtu zaƙízenĂ­ch, kterĂ© je postaveno na vyuĆŸitĂ­ pƙímĂ© komunikace mezi zaƙízenĂ­mi. Pro motivovĂĄnĂ­ uĆŸivatelĆŻ, pro vyuĆŸitĂ­ pƙeposĂ­lĂĄnĂ­ dat pomocĂ­ pƙímĂ© komunikace mezi uĆŸivateli je navrĆŸeno pƙidělovĂĄnĂ­ komunikačnĂ­ch prostƙedkĆŻ jenĆŸ vede na pƙirozenou spoluprĂĄci uĆŸivatelĆŻ. DĂĄle je provedena analĂœza spotƙeby energie pƙi vyuĆŸitĂ­ pƙeposĂ­lĂĄnĂ­ dat pomocĂ­ pƙímĂ© komunikace mezi uĆŸivateli pro ukĂĄzĂĄnĂ­ jejĂ­ch vĂœhod z pohledu spotƙeby energie. Pro dalĆĄĂ­ zvĂœĆĄenĂ­ počtu komunikujĂ­cĂ­ch zaƙízenĂ­ je vyuĆŸito mobilnĂ­ch lĂ©tajĂ­cĂ­ch zĂĄkladovĂœch stanic (FlyBS). Pro nasazenĂ­ FlyBS je navrĆŸen algoritmus, kterĂœ hledĂĄ pozici FlyBS a asociaci uĆŸivatel k FlyBS pro zvĂœĆĄenĂ­ spokojenosti uĆŸivatelĆŻ s poskytovanĂœmi datovĂœmi propustnostmi. MEC lze vyuĆŸĂ­t nejen pro optimalizaci mobilnĂ­ch sĂ­tĂ­ z pohledu mobilnĂ­ch operĂĄtorĆŻ, ale taktĂ©ĆŸ uĆŸivateli mobilnĂ­ch sĂ­tĂ­. Tito uĆŸivatelĂ© mohou vyuĆŸĂ­t MEC pro pƙenost vĂœpočetně nĂĄročnĂœch Ășloh z jejich mobilnĂ­ch zaƙízenĂ­ch do MEC. Z dĆŻvodu mobility uĆŸivatel je nutnĂ© nalĂ©zt vhodně pƙidělenĂ­ komunikačnĂ­ch a vĂœpočetnĂ­ch prostƙedkĆŻ pro uspokojenĂ­ uĆŸivatelskĂœch poĆŸadavkĆŻ. TudĂ­ĆŸ je navrĆŸen algorithmus pro vĂœběr komunikačnĂ­ cesty mezi uĆŸivatelem a MEC, jenĆŸ je poslĂ©ze rozơíƙen o pƙidělovĂĄnĂ­ vĂœpočetnĂœch prostƙedkĆŻ společně s komunikačnĂ­mi prostƙedky. NavrĆŸenĂ© ƙeĆĄenĂ­ vede k snĂ­ĆŸenĂ­ komunikačnĂ­ho zpoĆŸděnĂ­ o desĂ­tky procent.The convergence of communication and computing in the mobile networks has led to an introduction of the Multi-Access Edge Computing (MEC). The MEC combines communication and computing resources at the edge of the mobile network and provides an option to optimize the mobile network in real-time. This is possible due to close proximity of the computation resources in terms of communication delay, in comparison to the Mobile Cloud Computing (MCC). The optimization of the mobile networks requires information about the mobile network and User Equipment (UE). Such information, however, consumes a significant amount of communication resources. The finite communication resources along with the ever increasing number of the UEs and other devices, such as sensors, vehicles pose an obstacle for collecting the required information. Therefore, it is necessary to provide solutions to enable the collection of the required mobile network information from the UEs for the purposes of the mobile network optimization. In this thesis, a solution to enable communication of a large number of devices, exploiting Device-to-Device (D2D) communication for data relaying, is proposed. To motivate the UEs to relay data of other UEs, we propose a resource allocation algorithm that leads to a natural cooperation of the UEs. To show, that the relaying is not only beneficial from the perspective of an increased number of UEs, we provide an analysis of the energy consumed by the D2D communication. To further increase the number of the UEs we exploit a recent concept of the flying base stations (FlyBSs), and we develop a joint algorithm for a positioning of the FlyBS and an association of the UEs to increase the UEs satisfaction with the provided data rates. The MEC can be exploited not only for processing of the collected data to optimize the mobile networks, but also by the mobile users. The mobile users can exploit the MEC for the computation offloading, i.e., transferring the computation from their UEs to the MEC. However, due to the inherent mobility of the UEs, it is necessary to determine communication and computation resource allocation in order to satisfy the UEs requirements. Therefore, we first propose a solution for a selection of the communication path between the UEs and the MEC (communication resource allocation). Then, we also design an algorithm for joint communication and computation resource allocation. The proposed solution then lead to a reduction in the computation offloading delay by tens of percent
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