1,424 research outputs found

    Acquiring moving skills in robots with evolvable morphologies: Recent results and outlook

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    © 2017 ACM. We construct and investigate a strongly embodied evolutionary system, where not only the controllers but also the morphologies undergo evolution in an on-line fashion. In these studies, we have been using various types of robot morphologies and controller architectures in combination with several learning algorithms, e.g. evolutionary algorithms, reinforcement learning, simulated annealing, and HyperNEAT. This hands-on experience provides insights and helps us elaborate on interesting research directions for future development

    Fast Damage Recovery in Robotics with the T-Resilience Algorithm

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    Damage recovery is critical for autonomous robots that need to operate for a long time without assistance. Most current methods are complex and costly because they require anticipating each potential damage in order to have a contingency plan ready. As an alternative, we introduce the T-resilience algorithm, a new algorithm that allows robots to quickly and autonomously discover compensatory behaviors in unanticipated situations. This algorithm equips the robot with a self-model and discovers new behaviors by learning to avoid those that perform differently in the self-model and in reality. Our algorithm thus does not identify the damaged parts but it implicitly searches for efficient behaviors that do not use them. We evaluate the T-Resilience algorithm on a hexapod robot that needs to adapt to leg removal, broken legs and motor failures; we compare it to stochastic local search, policy gradient and the self-modeling algorithm proposed by Bongard et al. The behavior of the robot is assessed on-board thanks to a RGB-D sensor and a SLAM algorithm. Using only 25 tests on the robot and an overall running time of 20 minutes, T-Resilience consistently leads to substantially better results than the other approaches

    Learning Area Coverage for a Self-Sufficient Colony Robot

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    It is advantageous for colony robots to be autonomous and self-sufficient. This requires them to perform their duties while maintaining enough energy to operate. Previously, we reported the equipping of power storage for legged robots with high capacitance capacitors, the configuration of one of these robots to effectively use its power storage in a colony recharging system, and the learning of a control program that enabled the robot to navigate to a charging station in simulation. In this work, we report the learning of a control program that allowed the simulated robot to perform area coverage in a self-sufficient framework that made available the best pre-learned navigation behavior module.

    Learning Navigation for Recharging a Self-Sufficient Colony Robot

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    It is advantageous for colony robots to be autonomous and self-sufficient. This requires them to perform their duties while maintaining enough energy to operate. Previously, we reported the equipping of power storage for legged robots with high capacitance capacitors, the configuration of one of these robots to effectively use its power storage in a colony recharging system, and the learning of a control program that enabled the robot to navigate to a charging station in simulation. In this work, we report the learning of a control program that allowed the simulated robot to perform area coverage in a self-sufficient framework that made available the best pre-learned navigation behavior module

    Behavior finding: Morphogenetic Designs Shaped by Function

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    Evolution has shaped an incredible diversity of multicellular living organisms, whose complex forms are self-made through a robust developmental process. This fundamental combination of biological evolution and development has served as an inspiration for novel engineering design methodologies, with the goal to overcome the scalability problems suffered by classical top-down approaches. Top-down methodologies are based on the manual decomposition of the design into modular, independent subunits. In contrast, recent computational morphogenetic techniques have shown that they were able to automatically generate truly complex innovative designs. Algorithms based on evolutionary computation and artificial development have been proposed to automatically design both the structures, within certain constraints, and the controllers that optimize their function. However, the driving force of biological evolution does not resemble an enumeration of design requirements, but much rather relies on the interaction of organisms within the environment. Similarly, controllers do not evolve nor develop separately, but are woven into the organism’s morphology. In this chapter, we discuss evolutionary morphogenetic algorithms inspired by these important aspects of biological evolution. The proposed methodologies could contribute to the automation of processes that design “organic” structures, whose morphologies and controllers are intended to solve a functional problem. The performance of the algorithms is tested on a class of optimization problems that we call behavior-finding. These challenges are not explicitly based on morphology or controller constraints, but only on the solving abilities and efficacy of the design. Our results show that morphogenetic algorithms are well suited to behavior-finding

    Morphology independent dynamic locomotion control for virtual characters

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    Physically based animation of virtual characters is an attractive technology for computer games. It enables characters to dynamically react to interactions with the environment. Existing dynamic simulation controllers are often complex to understand and manipulate, and so are of limited use for animators. This paper presents an extended spline-based control strategy similar to splines used in standard keyframe animation techniques. Unlike existing dynamic control strategies, this allows animators to modify the control system parameters in a manner similar to traditional kinematic animation techniques. A genetic algorithm is employed to produce the initial control parameters for the desired gait, and extend the parameters to enable sensory feedback. The controllers are simulated in a 3D environment and demonstrated for bipedal, tripedal and snake-like characters

    Learning directed locomotion in modular robots with evolvable morphologies

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    The vision behind this paper looks ahead to evolutionary robot systems where morphologies and controllers are evolved together and ‘newborn’ robots undergo a learning process to optimize their inherited brain for the inherited body. The specific problem we address is learning controllers for the task of directed locomotion in evolvable modular robots. To this end, we present a test suite of robots with different shapes and sizes and compare two learning algorithms, Bayesian optimization and HyperNEAT. The experiments in simulation show that both methods obtain good controllers, but Bayesian optimization is more effective and sample efficient. We validate the best learned controllers by constructing three robots from the test suite in the real world and observe their fitness and actual trajectories. The obtained results indicate a reality gap, but overall the trajectories are adequate and follow the target directions successfully
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