2,888 research outputs found

    Undergraduate Catalog of Studies, 2023-2024

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    Undergraduate Catalog of Studies, 2023-2024

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    Breaking Virtual Barriers : Investigating Virtual Reality for Enhanced Educational Engagement

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    Virtual reality (VR) is an innovative technology that has regained popularity in recent years. In the field of education, VR has been introduced as a tool to enhance learning experiences. This thesis presents an exploration of how VR is used from the context of educators and learners. The research employed a mixed-methods approach, including surveying and interviewing educators, and conducting empirical studies to examine engagement, usability, and user behaviour within VR. The results revealed educators are interested in using VR for a wide range of scenarios, including thought exercises, virtual field trips, and simulations. However, they face several barriers to incorporating VR into their practice, such as cost, lack of training, and technical challenges. A subsequent study found that virtual reality can no longer be assumed to be more engaging than desktop equivalents. This empirical study showed that engagement levels were similar in both VR and non-VR environments, suggesting that the novelty effect of VR may be less pronounced than previously assumed. A study against a VR mind mapping artifact, VERITAS, demonstrated that complex interactions are possible on low-cost VR devices, making VR accessible to educators and students. The analysis of user behaviour within this VR artifact showed that quantifiable strategies emerge, contributing to the understanding of how to design for collaborative VR experiences. This thesis provides insights into how the end-users in the education space perceive and use VR. The findings suggest that while educators are interested in using VR, they face barriers to adoption. The research highlights the need to design VR experiences, with understanding of existing pedagogy, that are engaging with careful thought applied to complex interactions, particularly for collaborative experiences. This research contributes to the understanding of the potential of VR in education and provides recommendations for educators and designers to enhance learning experiences using VR

    Modern computing: Vision and challenges

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    Over the past six decades, the computing systems field has experienced significant transformations, profoundly impacting society with transformational developments, such as the Internet and the commodification of computing. Underpinned by technological advancements, computer systems, far from being static, have been continuously evolving and adapting to cover multifaceted societal niches. This has led to new paradigms such as cloud, fog, edge computing, and the Internet of Things (IoT), which offer fresh economic and creative opportunities. Nevertheless, this rapid change poses complex research challenges, especially in maximizing potential and enhancing functionality. As such, to maintain an economical level of performance that meets ever-tighter requirements, one must understand the drivers of new model emergence and expansion, and how contemporary challenges differ from past ones. To that end, this article investigates and assesses the factors influencing the evolution of computing systems, covering established systems and architectures as well as newer developments, such as serverless computing, quantum computing, and on-device AI on edge devices. Trends emerge when one traces technological trajectory, which includes the rapid obsolescence of frameworks due to business and technical constraints, a move towards specialized systems and models, and varying approaches to centralized and decentralized control. This comprehensive review of modern computing systems looks ahead to the future of research in the field, highlighting key challenges and emerging trends, and underscoring their importance in cost-effectively driving technological progress

    SCALING UP TASK EXECUTION ON RESOURCE-CONSTRAINED SYSTEMS

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    The ubiquity of executing machine learning tasks on embedded systems with constrained resources has made efficient execution of neural networks on these systems under the CPU, memory, and energy constraints increasingly important. Different from high-end computing systems where resources are abundant and reliable, resource-constrained systems only have limited computational capability, limited memory, and limited energy supply. This dissertation focuses on how to take full advantage of the limited resources of these systems in order to improve task execution efficiency from different aspects of the execution pipeline. While the existing literature primarily aims at solving the problem by shrinking the model size according to the resource constraints, this dissertation aims to improve the execution efficiency for a given set of tasks from the following two aspects. Firstly, we propose SmartON, which is the first batteryless active event detection system that considers both the event arrival pattern as well as the harvested energy to determine when the system should wake up and what the duty cycle should be. Secondly, we propose Antler, which exploits the affinity between all pairs of tasks in a multitask inference system to construct a compact graph representation of the task set for a given overall size budget. To achieve the aforementioned algorithmic proposals, we propose the following hardware solutions. One is a controllable capacitor array that can expand the system’s energy storage on-the-fly. The other is a FRAM array that can accommodate multiple neural networks running on one system.Doctor of Philosoph
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