11,157 research outputs found

    Games on graphs: A minor modification of payoff scheme makes a big difference

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    Various social dilemma games that follow different strategy updating rules have been studied on many networks.The reported results span the entire spectrum, from significantly boosting,to marginally affecting,to seriously decreasing the level of cooperation.Experimental results that are qualitatively different from theoretical prediction have also been reported.It is widely believed that the results are largely determined by three elements,including payoff matrices of the underlying 2*2 games,the way that the strategic states of the players are updated and the structure of the networks.Here we discuss the impact of a seemly non-essential mechanism -- what we refer to as a "payoff scheme". Specifically, in each round after the states of all of the players are determined,the payoff scheme is how each player's payoff is calculated.In addition to the two conventions in which either the accumulated or the averaged payoff is calculated from playing with all of the neighboring players,we here study the effects of calculating the payoff from pairing up with one random player from among the neighboring players. Based on probability theory, in a situation of uncorrelated events, the average payoff that involves all of the neighbors should,in principal,be equivalent to the payoff from pairing up with one neighbor.However,our simulation of games on graphs shows that, in many cases,the two payoff schemes lead to qualitatively different levels of cooperation.This finding appears to provide a possible explanation for a wide spectrum of observed behaviors in the literature.We have also observed that results from the randomly-pairing-one mechanism are more robust than the involving-all-neighbours mechanism because,in the former case, neither the other three main elements nor the initial states of the players have a large impact on the final level of cooperation compared with in the latter case.Comment: 23 pages,171 figure

    Spatial Coordination Strategies in Future Ultra-Dense Wireless Networks

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    Ultra network densification is considered a major trend in the evolution of cellular networks, due to its ability to bring the network closer to the user side and reuse resources to the maximum extent. In this paper we explore spatial resources coordination as a key empowering technology for next generation (5G) ultra-dense networks. We propose an optimization framework for flexibly associating system users with a densely deployed network of access nodes, opting for the exploitation of densification and the control of overhead signaling. Combined with spatial precoding processing strategies, we design network resources management strategies reflecting various features, namely local vs global channel state information knowledge exploitation, centralized vs distributed implementation, and non-cooperative vs joint multi-node data processing. We apply these strategies to future UDN setups, and explore the impact of critical network parameters, that is, the densification levels of users and access nodes as well as the power budget constraints, to users performance. We demonstrate that spatial resources coordination is a key factor for capitalizing on the gains of ultra dense network deployments.Comment: An extended version of a paper submitted to ISWCS'14, Special Session on Empowering Technologies of 5G Wireless Communication

    Social Dilemmas and Cooperation in Complex Networks

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    In this paper we extend the investigation of cooperation in some classical evolutionary games on populations were the network of interactions among individuals is of the scale-free type. We show that the update rule, the payoff computation and, to some extent the timing of the operations, have a marked influence on the transient dynamics and on the amount of cooperation that can be established at equilibrium. We also study the dynamical behavior of the populations and their evolutionary stability.Comment: 12 pages, 7 figures. to appea

    Image scoring in ad-hoc networks : an investigation on realistic settings

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    Encouraging cooperation in distributed Multi-Agent Systems (MAS) remains an open problem. Emergent application domains such as Mobile Ad-hoc Networks (MANETs) are characterised by constraints including sparse connectivity and a lack of direct interaction history. Image scoring, a simple model of reputation proposed by Nowak and Sigmund, exhibits low space and time complexity and promotes cooperation through indirect reciprocity, in which an agent can expect cooperation in the future without repeat interactions with the same partners. The low overheads of image scoring make it a promising technique for ad-hoc networking domains. However, the original investigation of Nowak and Sigmund is limited in that it (i) used a simple idealised setting, (ii) did not consider the effects of incomplete information on the mechanism’s efficacy, and (iii) did not consider the impact of the network topology connecting agents. We address these limitations by investigating more realistic values for the number of interactions agents engage in, and show that incomplete information can cause significant errors in decision making. As the proportion of incorrect decisions rises, the efficacy of image scoring falls and selfishness becomes more dominant. We evaluate image scoring on three different connection topologies: (i) completely connected, which closely approximates Nowak and Sigmund’s original setup, (ii) random, with each pair of nodes connected with a constant probability, and (iii) scale-free, which is known to model a number of real world environments including MANETs

    Artificial and Natural Genetic Information Processing

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    Conventional methods of genetic engineering and more recent genome editing techniques focus on identifying genetic target sequences for manipulation. This is a result of historical concept of the gene which was also the main assumption of the ENCODE project designed to identify all functional elements in the human genome sequence. However, the theoretical core concept changed dramatically. The old concept of genetic sequences which can be assembled and manipulated like molecular bricks has problems in explaining the natural genome-editing competences of viruses and RNA consortia that are able to insert or delete, combine and recombine genetic sequences more precisely than random-like into cellular host organisms according to adaptational needs or even generate sequences de novo. Increasing knowledge about natural genome editing questions the traditional narrative of mutations (error replications) as essential for generating genetic diversity and genetic content arrangements in biological systems. This may have far-reaching consequences for our understanding of artificial genome editing

    Communication as the Main Characteristic of Life

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