1,736 research outputs found
Sensing motion using spectral and spatial analysis of WLAN RSSI
In this paper we present how motion sensing can be obtained just by observing the WLAN radio signal strength and its fluctuations. The temporal, spectral and spatial characteristics of WLAN signal are analyzed. Our analysis
confirms our claim that âsignal strength from access points appear to jump around more vigorously when the device is moving compared to when it is still and the number of detectable access points vary considerably while the user is on the moveâ. Using this observation, we present a novel motion detection algorithm, Spectrally Spread Motion Detection (SpecSMD) based on the spectral analysis of
WLAN signalâs RSSI. To benchmark the proposed algorithm, we used Spatially Spread Motion Detection (SpatSMD), which is inspired by the recent work of Sohn et al. Both algorithms were evaluated by carrying out extensive measurements
in a diverse set of conditions (indoors in different buildings and outdoors - city center, parking lot, university campus etc.,) and tested against the same
data sets. The 94% average classification accuracy of the proposed SpecSMD is outperforming the accuracy of SpatSMD (accuracy 87%). The motion detection algorithms presented in this paper provide ubiquitous methods for deriving the
state of the user. The algorithms can be implemented and run on a commodity device with WLAN capability without the need of any additional hardware support
A Smartphone-Based System for Outdoor Data Gathering Using a Wireless Beacon Network and GPS Data: From Cyber Spaces to Senseable Spaces
Information and Communication Technologies (ICTs) and mobile devices are deeply influencing all facets of life, directly affecting the way people experience space and time. ICTs are also tools for supporting urban development, and they have also been adopted as equipment for furnishing public spaces. Hence, ICTs have created a new paradigm of hybrid space that can be defined as Senseable Spaces. Even if there are relevant cases where the adoption of ICT has made the use of public open spaces more âsmartâ, the interrelation and the recognition of added value need to be further developed. This is one of the motivations for the research presented in this paper. The main goal of the work reported here is the deployment of a system composed of three different connected elements (a real-world infrastructure, a data gathering system, and a data processing and analysis platform) for analysis of human behavior in the open space of Cardeto Park, in Ancona, Italy. For this purpose, and because of the complexity of this task, several actions have been carried out: the deployment of a complete real-world infrastructure in Cardeto Park, the implementation of an ad-hoc smartphone application for the gathering of participantsâ data, and the development of a data pre-processing and analysis system for dealing with all the gathered data. A detailed description of these three aspects and the way in which they are connected to create a unique system is the main focus of this paper.This work has been supported by the Cost Action TU1306, called CYBERPARKS:
Fostering knowledge about the relationship between Information and Communication Technologies and Public
Spaces supported by strategies to improve their use and attractiveness, the Spanish Ministry of Economy
and Competitiveness under the ESPHIA project (ref. TIN2014-56042-JIN) and the TARSIUS project (ref.
TIN2015-71564-C4-4-R), and the Basque Country Department of Education under the BLUE project (ref.
PI-2016-0010). The authors would also like to thank the staff of UbiSive s.r.l. for the support in developing
the application
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
An Energy Aware and Secure MAC Protocol for Tackling Denial of Sleep Attacks in Wireless Sensor Networks
Wireless sensor networks which form part of the core for the Internet of Things consist of resource constrained sensors that are usually powered by batteries. Therefore, careful
energy awareness is essential when working with these devices.
Indeed,the introduction of security techniques such as authentication and encryption, to ensure confidentiality and integrity of data, can place higher energy load on the sensors. However, the absence of security protection c ould give room for energy drain attacks such as denial of sleep attacks which have a higher negative impact on the life span ( of the sensors than the presence of security features.
This thesis, therefore, focuses on tackling denial of sleep attacks from two perspectives A security perspective and an energy efficiency perspective. The security perspective involves evaluating and ranking a number of security based techniques to curbing denial of sleep attacks. The energy efficiency perspective, on the other hand, involves exploring duty cycling and simulating three Media Access Control ( protocols Sensor MAC, Timeout MAC andTunableMAC under different network sizes and measuring different parameters such as the Received Signal Strength RSSI) and Link Quality Indicator ( Transmit power, throughput and energy efficiency Duty cycling happens to be one of the major techniques for conserving energy in wireless sensor networks and this research aims to answer questions with regards to the effect of duty cycles on the energy efficiency as well as the throughput of three duty cycle protocols Sensor MAC ( Timeout MAC ( and TunableMAC in addition to creating a novel MAC protocol that is also more resilient to denial of sleep a ttacks than existing protocols.
The main contributions to knowledge from this thesis are the developed framework used for evaluation of existing denial of sleep attack solutions and the algorithms which fuel the other contribution to knowledge a newly developed protocol tested on the Castalia Simulator on the OMNET++ platform. The new protocol has been compared with existing protocols and
has been found to have significant improvement in energy efficiency and also better resilience to denial of sleep at tacks Part of this research has been published Two conference
publications in IEEE Explore and one workshop paper
BlueEyes: assistive technology for visually impaired and blind people - a bluetooth
This report is presented to draw one solution âpeople to peopleâ (P2P) through the mobile technology that promotes the change in the field of sustainability in relation to the Application system. The HCI interaction field, as the basis for the study of this project, is defined as a multidisciplinary field of knowledge, focusing on the design of computer technology and, in particular, on the interaction between humans and computers.
For the development of this project it was necessary enough research information on the technologies that will be needed to create an application mobile. All this research and design belongs to just one of the various stages of this project that has the base of operations at ESEC
BlueEyes: assistive technology for visually impaired and blind people - a bluetooth
This report is presented to draw one solution âpeople to peopleâ (P2P) through the mobile technology that promotes the change in the field of sustainability in relation to the Application system. The HCI interaction field, as the basis for the study of this project, is defined as a multidisciplinary field of knowledge, focusing on the design of computer technology and, in particular, on the interaction between humans and computers.
For the development of this project it was necessary enough research information on the technologies that will be needed to create an application mobile. All this research and design belongs to just one of the various stages of this project that has the base of operations at ESEC
State of the Art, Trends and Future of Bluetooth Low Energy, Near Field Communication and Visible Light Communication in the Development of Smart Cities
The current social impact of new technologies has produced major changes in all
areas of society, creating the concept of a smart city supported by an electronic infrastructure,
telecommunications and information technology. This paper presents a review of Bluetooth Low
Energy (BLE), Near Field Communication (NFC) and Visible Light Communication (VLC) and their
use and influence within different areas of the development of the smart city. The document also
presents a review of Big Data Solutions for the management of information and the extraction of
knowledge in an environment where things are connected by an âInternet of Thingsâ (IoT) network.
Lastly, we present how these technologies can be combined together to benefit the development of
the smart city
A Classification Framework for Beacon Applications
Beacons have received considerable attention in recent years, which is partially due to the fact that they serve as a flexible and versatile replacement for RFIDs in many applications. However, beacons are mostly considered from a purely technical perspective. This paper provides a conceptual view on application scenarios for beacons and introduces a novel framework for characterizing these. The framework consists of four dimensions: device movement, action trigger, purpose type, and connectivity requirements. Based on these, three archetypical scenarios are described. Finally, event-condition-action rules and online algorithms are used to formalize the backend of a beacon architecture
Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning
Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment
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