1,736 research outputs found

    Sensing motion using spectral and spatial analysis of WLAN RSSI

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    In this paper we present how motion sensing can be obtained just by observing the WLAN radio signal strength and its fluctuations. The temporal, spectral and spatial characteristics of WLAN signal are analyzed. Our analysis confirms our claim that ’signal strength from access points appear to jump around more vigorously when the device is moving compared to when it is still and the number of detectable access points vary considerably while the user is on the move’. Using this observation, we present a novel motion detection algorithm, Spectrally Spread Motion Detection (SpecSMD) based on the spectral analysis of WLAN signal’s RSSI. To benchmark the proposed algorithm, we used Spatially Spread Motion Detection (SpatSMD), which is inspired by the recent work of Sohn et al. Both algorithms were evaluated by carrying out extensive measurements in a diverse set of conditions (indoors in different buildings and outdoors - city center, parking lot, university campus etc.,) and tested against the same data sets. The 94% average classification accuracy of the proposed SpecSMD is outperforming the accuracy of SpatSMD (accuracy 87%). The motion detection algorithms presented in this paper provide ubiquitous methods for deriving the state of the user. The algorithms can be implemented and run on a commodity device with WLAN capability without the need of any additional hardware support

    A Smartphone-Based System for Outdoor Data Gathering Using a Wireless Beacon Network and GPS Data: From Cyber Spaces to Senseable Spaces

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    Information and Communication Technologies (ICTs) and mobile devices are deeply influencing all facets of life, directly affecting the way people experience space and time. ICTs are also tools for supporting urban development, and they have also been adopted as equipment for furnishing public spaces. Hence, ICTs have created a new paradigm of hybrid space that can be defined as Senseable Spaces. Even if there are relevant cases where the adoption of ICT has made the use of public open spaces more “smart”, the interrelation and the recognition of added value need to be further developed. This is one of the motivations for the research presented in this paper. The main goal of the work reported here is the deployment of a system composed of three different connected elements (a real-world infrastructure, a data gathering system, and a data processing and analysis platform) for analysis of human behavior in the open space of Cardeto Park, in Ancona, Italy. For this purpose, and because of the complexity of this task, several actions have been carried out: the deployment of a complete real-world infrastructure in Cardeto Park, the implementation of an ad-hoc smartphone application for the gathering of participants’ data, and the development of a data pre-processing and analysis system for dealing with all the gathered data. A detailed description of these three aspects and the way in which they are connected to create a unique system is the main focus of this paper.This work has been supported by the Cost Action TU1306, called CYBERPARKS: Fostering knowledge about the relationship between Information and Communication Technologies and Public Spaces supported by strategies to improve their use and attractiveness, the Spanish Ministry of Economy and Competitiveness under the ESPHIA project (ref. TIN2014-56042-JIN) and the TARSIUS project (ref. TIN2015-71564-C4-4-R), and the Basque Country Department of Education under the BLUE project (ref. PI-2016-0010). The authors would also like to thank the staff of UbiSive s.r.l. for the support in developing the application

    An Energy Aware and Secure MAC Protocol for Tackling Denial of Sleep Attacks in Wireless Sensor Networks

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    Wireless sensor networks which form part of the core for the Internet of Things consist of resource constrained sensors that are usually powered by batteries. Therefore, careful energy awareness is essential when working with these devices. Indeed,the introduction of security techniques such as authentication and encryption, to ensure confidentiality and integrity of data, can place higher energy load on the sensors. However, the absence of security protection c ould give room for energy drain attacks such as denial of sleep attacks which have a higher negative impact on the life span ( of the sensors than the presence of security features. This thesis, therefore, focuses on tackling denial of sleep attacks from two perspectives A security perspective and an energy efficiency perspective. The security perspective involves evaluating and ranking a number of security based techniques to curbing denial of sleep attacks. The energy efficiency perspective, on the other hand, involves exploring duty cycling and simulating three Media Access Control ( protocols Sensor MAC, Timeout MAC andTunableMAC under different network sizes and measuring different parameters such as the Received Signal Strength RSSI) and Link Quality Indicator ( Transmit power, throughput and energy efficiency Duty cycling happens to be one of the major techniques for conserving energy in wireless sensor networks and this research aims to answer questions with regards to the effect of duty cycles on the energy efficiency as well as the throughput of three duty cycle protocols Sensor MAC ( Timeout MAC ( and TunableMAC in addition to creating a novel MAC protocol that is also more resilient to denial of sleep a ttacks than existing protocols. The main contributions to knowledge from this thesis are the developed framework used for evaluation of existing denial of sleep attack solutions and the algorithms which fuel the other contribution to knowledge a newly developed protocol tested on the Castalia Simulator on the OMNET++ platform. The new protocol has been compared with existing protocols and has been found to have significant improvement in energy efficiency and also better resilience to denial of sleep at tacks Part of this research has been published Two conference publications in IEEE Explore and one workshop paper

    BlueEyes: assistive technology for visually impaired and blind people - a bluetooth

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    This report is presented to draw one solution “people to people” (P2P) through the mobile technology that promotes the change in the field of sustainability in relation to the Application system. The HCI interaction field, as the basis for the study of this project, is defined as a multidisciplinary field of knowledge, focusing on the design of computer technology and, in particular, on the interaction between humans and computers. For the development of this project it was necessary enough research information on the technologies that will be needed to create an application mobile. All this research and design belongs to just one of the various stages of this project that has the base of operations at ESEC

    BlueEyes: assistive technology for visually impaired and blind people - a bluetooth

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    This report is presented to draw one solution “people to people” (P2P) through the mobile technology that promotes the change in the field of sustainability in relation to the Application system. The HCI interaction field, as the basis for the study of this project, is defined as a multidisciplinary field of knowledge, focusing on the design of computer technology and, in particular, on the interaction between humans and computers. For the development of this project it was necessary enough research information on the technologies that will be needed to create an application mobile. All this research and design belongs to just one of the various stages of this project that has the base of operations at ESEC

    State of the Art, Trends and Future of Bluetooth Low Energy, Near Field Communication and Visible Light Communication in the Development of Smart Cities

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    The current social impact of new technologies has produced major changes in all areas of society, creating the concept of a smart city supported by an electronic infrastructure, telecommunications and information technology. This paper presents a review of Bluetooth Low Energy (BLE), Near Field Communication (NFC) and Visible Light Communication (VLC) and their use and influence within different areas of the development of the smart city. The document also presents a review of Big Data Solutions for the management of information and the extraction of knowledge in an environment where things are connected by an “Internet of Things” (IoT) network. Lastly, we present how these technologies can be combined together to benefit the development of the smart city

    A Classification Framework for Beacon Applications

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    Beacons have received considerable attention in recent years, which is partially due to the fact that they serve as a flexible and versatile replacement for RFIDs in many applications. However, beacons are mostly considered from a purely technical perspective. This paper provides a conceptual view on application scenarios for beacons and introduces a novel framework for characterizing these. The framework consists of four dimensions: device movement, action trigger, purpose type, and connectivity requirements. Based on these, three archetypical scenarios are described. Finally, event-condition-action rules and online algorithms are used to formalize the backend of a beacon architecture

    Indoor navigation for the visually impaired : enhancements through utilisation of the Internet of Things and deep learning

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    Wayfinding and navigation are essential aspects of independent living that heavily rely on the sense of vision. Walking in a complex building requires knowing exact location to find a suitable path to the desired destination, avoiding obstacles and monitoring orientation and movement along the route. People who do not have access to sight-dependent information, such as that provided by signage, maps and environmental cues, can encounter challenges in achieving these tasks independently. They can rely on assistance from others or maintain their independence by using assistive technologies and the resources provided by smart environments. Several solutions have adapted technological innovations to combat navigation in an indoor environment over the last few years. However, there remains a significant lack of a complete solution to aid the navigation requirements of visually impaired (VI) people. The use of a single technology cannot provide a solution to fulfil all the navigation difficulties faced. A hybrid solution using Internet of Things (IoT) devices and deep learning techniques to discern the patterns of an indoor environment may help VI people gain confidence to travel independently. This thesis aims to improve the independence and enhance the journey of VI people in an indoor setting with the proposed framework, using a smartphone. The thesis proposes a novel framework, Indoor-Nav, to provide a VI-friendly path to avoid obstacles and predict the user s position. The components include Ortho-PATH, Blue Dot for VI People (BVIP), and a deep learning-based indoor positioning model. The work establishes a novel collision-free pathfinding algorithm, Orth-PATH, to generate a VI-friendly path via sensing a grid-based indoor space. Further, to ensure correct movement, with the use of beacons and a smartphone, BVIP monitors the movements and relative position of the moving user. In dark areas without external devices, the research tests the feasibility of using sensory information from a smartphone with a pre-trained regression-based deep learning model to predict the user s absolute position. The work accomplishes a diverse range of simulations and experiments to confirm the performance and effectiveness of the proposed framework and its components. The results show that Indoor-Nav is the first type of pathfinding algorithm to provide a novel path to reflect the needs of VI people. The approach designs a path alongside walls, avoiding obstacles, and this research benchmarks the approach with other popular pathfinding algorithms. Further, this research develops a smartphone-based application to test the trajectories of a moving user in an indoor environment
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