120,711 research outputs found

    Meeting of the MINDS: an information retrieval research agenda

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    Since its inception in the late 1950s, the field of Information Retrieval (IR) has developed tools that help people find, organize, and analyze information. The key early influences on the field are well-known. Among them are H. P. Luhn's pioneering work, the development of the vector space retrieval model by Salton and his students, Cleverdon's development of the Cranfield experimental methodology, Spärck Jones' development of idf, and a series of probabilistic retrieval models by Robertson and Croft. Until the development of the WorldWideWeb (Web), IR was of greatest interest to professional information analysts such as librarians, intelligence analysts, the legal community, and the pharmaceutical industry

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    Challenges in context-aware mobile language learning: the MASELTOV approach

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    Smartphones, as highly portable networked computing devices with embedded sensors including GPS receivers, are ideal platforms to support context-aware language learning. They can enable learning when the user is en-gaged in everyday activities while out and about, complementing formal language classes. A significant challenge, however, has been the practical implementation of services that can accurately identify and make use of context, particularly location, to offer meaningful language learning recommendations to users. In this paper we review a range of approaches to identifying context to support mobile language learning. We consider how dynamically changing aspects of context may influence the quality of recommendations presented to a user. We introduce the MASELTOV project’s use of context awareness combined with a rules-based recommendation engine to present suitable learning content to recent immigrants in urban areas; a group that may benefit from contextual support and can use the city as a learning environment

    Argotario: Computational Argumentation Meets Serious Games

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    An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a discussion. Despite their importance, argumentation scholars and NLP researchers with focus on argumentation quality have not yet investigated fallacies empirically. The nonexistence of resources dealing with fallacious argumentation calls for scalable approaches to data acquisition and annotation, for which the serious games methodology offers an appealing, yet unexplored, alternative. We present Argotario, a serious game that deals with fallacies in everyday argumentation. Argotario is a multilingual, open-source, platform-independent application with strong educational aspects, accessible at www.argotario.net.Comment: EMNLP 2017 demo paper. Source codes: https://github.com/UKPLab/argotari

    Tangible user interfaces : past, present and future directions

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    In the last two decades, Tangible User Interfaces (TUIs) have emerged as a new interface type that interlinks the digital and physical worlds. Drawing upon users' knowledge and skills of interaction with the real non-digital world, TUIs show a potential to enhance the way in which people interact with and leverage digital information. However, TUI research is still in its infancy and extensive research is required in or- der to fully understand the implications of tangible user interfaces, to develop technologies that further bridge the digital and the physical, and to guide TUI design with empirical knowledge. This paper examines the existing body of work on Tangible User In- terfaces. We start by sketching the history of tangible user interfaces, examining the intellectual origins of this field. We then present TUIs in a broader context, survey application domains, and review frame- works and taxonomies. We also discuss conceptual foundations of TUIs including perspectives from cognitive sciences, phycology, and philoso- phy. Methods and technologies for designing, building, and evaluating TUIs are also addressed. Finally, we discuss the strengths and limita- tions of TUIs and chart directions for future research

    Augmenting conversations through context-aware multimedia retrieval based on speech recognition

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    Future’s environments will be sensitive and responsive to the presence of people to support them carrying out their everyday life activities, tasks and rituals, in an easy and natural way. Such interactive spaces will use the information and communication technologies to bring the computation into the physical world, in order to enhance ordinary activities of their users. This paper describes a speech-based spoken multimedia retrieval system that can be used to present relevant video-podcast (vodcast) footage, in response to spontaneous speech and conversations during daily life activities. The proposed system allows users to search the spoken content of multimedia files rather than their associated meta-information and let them navigate to the right portion where queried words are spoken by facilitating within-medium searches of multimedia content through a bag-of-words approach. Finally, we have studied the proposed system on different scenarios by using vodcasts in English from various categories, as the targeted multimedia, and discussed how it would enhance people’s everyday life activities by different scenarios including education, entertainment, marketing, news and workplace

    Type-Directed Program Transformations for the Working Functional Programmer

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    We present preliminary research on Deuce+, a set of tools integrating plain text editing with structural manipulation that brings the power of expressive and extensible type-directed program transformations to everyday, working programmers without a background in computer science or mathematical theory. Deuce+ comprises three components: (i) a novel set of type-directed program transformations, (ii) support for syntax constraints for specifying "code style sheets" as a means of flexibly ensuring the consistency of both the concrete and abstract syntax of the output of program transformations, and (iii) a domain-specific language for specifying program transformations that can operate at a high level on the abstract (and/or concrete) syntax tree of a program and interface with syntax constraints to expose end-user options and alleviate tedious and potentially mutually inconsistent style choices. Currently, Deuce+ is in the design phase of development, and discovering the right usability choices for the system is of the highest priority
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