10,842 research outputs found
Between Sense and Sensibility: Declarative narrativisation of mental models as a basis and benchmark for visuo-spatial cognition and computation focussed collaborative cognitive systems
What lies between `\emph{sensing}' and `\emph{sensibility}'? In other words,
what kind of cognitive processes mediate sensing capability, and the formation
of sensible impressions ---e.g., abstractions, analogies, hypotheses and theory
formation, beliefs and their revision, argument formation--- in domain-specific
problem solving, or in regular activities of everyday living, working and
simply going around in the environment? How can knowledge and reasoning about
such capabilities, as exhibited by humans in particular problem contexts, be
used as a model and benchmark for the development of collaborative cognitive
(interaction) systems concerned with human assistance, assurance, and
empowerment?
We pose these questions in the context of a range of assistive technologies
concerned with \emph{visuo-spatial perception and cognition} tasks encompassing
aspects such as commonsense, creativity, and the application of specialist
domain knowledge and problem-solving thought processes. Assistive technologies
being considered include: (a) human activity interpretation; (b) high-level
cognitive rovotics; (c) people-centred creative design in domains such as
architecture & digital media creation, and (d) qualitative analyses geographic
information systems. Computational narratives not only provide a rich cognitive
basis, but they also serve as a benchmark of functional performance in our
development of computational cognitive assistance systems. We posit that
computational narrativisation pertaining to space, actions, and change provides
a useful model of \emph{visual} and \emph{spatio-temporal thinking} within a
wide-range of problem-solving tasks and application areas where collaborative
cognitive systems could serve an assistive and empowering function.Comment: 5 pages, research statement summarising recent publication
Poetic design: a theory of everyday practice
This study aims to define design poetics as a category of design practice set apart from
commercial, industrial or market-led design that generates a collection of experimental
artefacts which investigate the everyday life of contemporary culture.
It is argued that in creating an active interplay between users (human agents) and objects,
poetic design involves a different kind of production (which is not about improving the
functionality of a product) and alternative forms of "consumption" (which is not about a âusing
upâ of objects), by developing new practices of living with things. As such it is suggested that
design poetics depends on the production developed by consumers as a creative users (postproducers),
within unconventional experiential and social scenarios of living.
In changing the bilateral relationship object-user poetic design develops objects from the point
of view of the user â its activities and models of operation and this aspect is related to an
emotional and experiential evaluation. Thus the study proposes a re-evaluation of objects and
users through experiential, narrative and performative criteria in order to understand their
various roles and functions. In proposing these particular points of evaluation, poetic objects
are distinguished as a particular category of objects together with the practices they engender
or support; and within a network of relationships and contexts, as specific sites of interaction.1
In this light, it is shown that poetic design proposes a class of objects that respond to needs
beyond the objectsâ instrumental (functional, practical) power; but to their contribution to life
experience, embodying a variety of processes and manifestations. They translate immaterial
interactions and make these interrelations visible
Strategic Alignment: What Else? A Practice Based View of IS Value.
Pour lâessentiel, les recherches traitant des valeurs stratĂ©giques du SI restent dans le paradigme de lâalignement stratĂ©gique, et utilisent des notions telles que celles de "processus" ou "dâactivitĂ©s". En sâappuyant sur la perspective offerte par les thĂ©ories de la pratique, cet article offre une alternative en distinguant trois formes de praxis et des valeurs spĂ©cifiques.Literature about IS strategic management or IS strategic value is abundant. Nonetheless, the bulk of existing studies are focused on the concept of alignment. They do not make sense of a strategic value "in practice" and still draw on notions such as activity or process to make sense of alignment. By means of a practice-based view of technology, three praxis are suggested here for the modeling of strategic value: legitimacy-related (based on adoption praxis), assimilative (related to design and acceptance praxis) and appropriative (linked to local adaptation and improvisation praxis). They are introduced by means of a "thought experiment" (a short story about a rifle).Strategic alignment; IS strategic value; Practice-based views; strategic value in practice; thought experiments;
Designer as Ethnographer: A Study of Domestic Cooking and Heating Product Design for Irish Older Adults
In many ways, the design of domestic cooking and heating products reflects the
zeitgeist of Irish culture throughout the 20th and into the 21st century. From
domesticity to materialism, these products have evolved to meet fundamental human
needs within the home. Concurrent with this, the methods and processes designers
use to create domestic artefacts have evolved and changed. The emergence of Design
Ethnography illustrates an evolution where Design has appropriated an established
method of Anthropology for its own particular objectives. However, the integrity of
the ethnography practised by designers has been criticised by many, e.g. Dourish
questions whether it creates forms of âdiscount ethnographyâ (2006, p.548). The
designer ethnographer has different objectives to the anthropologist and the
particular principles, methods, and understanding of design ethnography have not
been fully elucidated for use by professional designers. Bichard and Gheerawo
observe ââŠif anthropologists and ethnographers appear to be becoming designers as
such, then perhaps designers should allow themselves to reflect on their âfieldâ and
âworkâ more as anthropologists and ethnographersâ(2011, p.55). The identification
and construction of a design ethnography, epistemology, and methodology that is
distinct from, while respectful of that of anthropology, is required.
Design ethnography has been heralded for its ability to investigate future complex
issues for humanity, and to produce powerful, democratising, and radical effects
(Plowman, 2003). Meeting the demands of a growing older population will be one of
these future complexities. Ireland is rapidly becoming an ageing society with its
population living longer in ill health (McGill, 2010). 89% of older Irish people
would prefer to live at home rather than in institutional care (McGee et al., 2005).
Therefore developing healthy environments in which they grow old must be a
priority. Particular attention must be given to the design of domestic products that
provide older people with basic daily requirements. Domestic cooking and heating
products offer basic health and wellbeing needs in the form of nutrition and heat.
Prior to designing these products a deep understanding of older peopleâs needs must
be determined. To achieve this, empathy and sensitivity are essential (Newell et al.,
2010). Comprehensive field studies such as ethnographies are important in gaining
understanding and eliciting true user insights (Seidel, 2009, Newell et al., 2010)
This thesis contributes to two domains. Firstly, it identifies and develops an
understanding of the essence of design ethnography, and a process by which
designers can harness ethnographic methods for the purposes of design practice.
Secondly, it provides an example of a designer ethnographic approach to product
design for older people, producing insights and product design requirements for
cooking and heating products. The research involved design ethnographic fieldwork
over twelve months within the homes of forty older adult participants across Ireland
and from various socio-economic groups. Personas, design requirements, and
concepts were produced, which allowed the researcher to reflect on the role of design
ethnographer and inform future practice. Insights into product requirement were
deep and far reaching, revealing important and diverse health and wellbeing needs to
be addressed for older people in domestic products. A methods and process
framework is formulated for conducting future design ethnography, from fieldwork
and data analysis to design practice
Conceptualizing learning from the everyday activities of digital kids
This paper illustrates the intensified engagement that youth are having with digital technologies and introduces a framework for examining digital fluency â the competencies, new representational practices, design sensibilities, ownership, and strategic expertise that a learner gains or demonstrates by using digital tools to gather, design, evaluate, critique, synthesize, and develop digital media artifacts, communication messages, or other electronic expressions. A primary goal of this paper is to identify promising perspectives through which learning is conceptualized, and to share the methodological challenges in investigating digital fluency in both individual and collaborative learning activities that take place in complex naturalistic settings and socially-constructed online worlds. A review is provided of the current and prospective research methods that researchers use to capture, document and study the compelling ways in which children and young people are using digital technologies such as Information and Communication Technologies (ICTs), social networking software, video games, multimedia authoring tools, and mobile phones in everyday life to learn and play. The paper argues for a need to study the authentic, inventive, and emergent uses of digital technologies and interactive learning environments among youth to contribute to advancement of theories of everyday learning and to build a deeper understanding of how learning occurs in out-of-school settings from a practise-oriented perspective rather than a knowledge-centred one. Implications for instructional practise are also discussed in addition to ethical and pragmatic issues that will need to be addressed in the study of digital kids
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