62,999 research outputs found

    Generating collaborative systems for digital libraries: A model-driven approach

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    This is an open access article shared under a Creative Commons Attribution 3.0 Licence (http://creativecommons.org/licenses/by/3.0/). Copyright @ 2010 The Authors.The design and development of a digital library involves different stakeholders, such as: information architects, librarians, and domain experts, who need to agree on a common language to describe, discuss, and negotiate the services the library has to offer. To this end, high-level, language-neutral models have to be devised. Metamodeling techniques favor the definition of domainspecific visual languages through which stakeholders can share their views and directly manipulate representations of the domain entities. This paper describes CRADLE (Cooperative-Relational Approach to Digital Library Environments), a metamodel-based framework and visual language for the definition of notions and services related to the development of digital libraries. A collection of tools allows the automatic generation of several services, defined with the CRADLE visual language, and of the graphical user interfaces providing access to them for the final user. The effectiveness of the approach is illustrated by presenting digital libraries generated with CRADLE, while the CRADLE environment has been evaluated by using the cognitive dimensions framework

    User-centered visual analysis using a hybrid reasoning architecture for intensive care units

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    One problem pertaining to Intensive Care Unit information systems is that, in some cases, a very dense display of data can result. To ensure the overview and readability of the increasing volumes of data, some special features are required (e.g., data prioritization, clustering, and selection mechanisms) with the application of analytical methods (e.g., temporal data abstraction, principal component analysis, and detection of events). This paper addresses the problem of improving the integration of the visual and analytical methods applied to medical monitoring systems. We present a knowledge- and machine learning-based approach to support the knowledge discovery process with appropriate analytical and visual methods. Its potential benefit to the development of user interfaces for intelligent monitors that can assist with the detection and explanation of new, potentially threatening medical events. The proposed hybrid reasoning architecture provides an interactive graphical user interface to adjust the parameters of the analytical methods based on the users' task at hand. The action sequences performed on the graphical user interface by the user are consolidated in a dynamic knowledge base with specific hybrid reasoning that integrates symbolic and connectionist approaches. These sequences of expert knowledge acquisition can be very efficient for making easier knowledge emergence during a similar experience and positively impact the monitoring of critical situations. The provided graphical user interface incorporating a user-centered visual analysis is exploited to facilitate the natural and effective representation of clinical information for patient care

    Ontological Matchmaking in Recommender Systems

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    The electronic marketplace offers great potential for the recommendation of supplies. In the so called recommender systems, it is crucial to apply matchmaking strategies that faithfully satisfy the predicates specified in the demand, and take into account as much as possible the user preferences. We focus on real-life ontology-driven matchmaking scenarios and identify a number of challenges, being inspired by such scenarios. A key challenge is that of presenting the results to the users in an understandable and clear-cut fashion in order to facilitate the analysis of the results. Indeed, such scenarios evoke the opportunity to rank and group the results according to specific criteria. A further challenge consists of presenting the results to the user in an asynchronous fashion, i.e. the 'push' mode, along with the 'pull' mode, in which the user explicitly issues a query, and displays the results. Moreover, an important issue to consider in real-life cases is the possibility of submitting a query to multiple providers, and collecting the various results. We have designed and implemented an ontology-based matchmaking system that suitably addresses the above challenges. We have conducted a comprehensive experimental study, in order to investigate the usability of the system, the performance and the effectiveness of the matchmaking strategies with real ontological datasets.Comment: 28 pages, 8 figure

    Exploring narrativity in data visualization in journalism

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    Many news stories are based on data visualization, and storytelling with data has become a buzzword in journalism. But what exactly does storytelling with data mean? When does a data visualization tell a story? And what are narrative constituents in data visualization? This chapter first defines the key terms in this context: story, narrative, narrativity, showing and telling. Then, it sheds light on the various forms of narrativity in data visualization and, based on a corpus analysis of 73 data visualizations, describes the basic visual elements that constitute narrativity: the instance of a narrator, sequentiality, temporal dimension, and tellability. The paper concludes that understanding how data are transformed into visual stories is key to understanding how facts are shaped and communicated in society

    Investigating the use of background knowledge for assessing the relevance of statements to an ontology in ontology evolution

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    The tasks of learning and enriching ontologies with new concepts and relations have attracted a lot of attention in the research community, leading to a number of tools facilitating the process of building and updating ontologies. These tools often discover new elements of information to be included in the considered ontology from external data sources such as text documents or databases, transforming these elements into ontology compatible statements or axioms. While some techniques are used to make sure that statements to be added are compatible with the ontology (e.g. through conflict detection), such tools generally pay little attention to the relevance of the statement in question. It is either assumed that any statement extracted from a data source is relevant, or that the user will assess whether a statement adds value to the ontology. In this paper, we investigate the use of background knowledge about the context where statements appear to assess their relevance. We devise a methodology to extract such a context from ontologies available online, to map it to the considered ontology and to visualize this mapping in a way that allows to study the intersection and complementarity of the two sources of knowledge. By applying this methodology on several examples, we identified an initial set of patterns giving strong indications concerning the relevance of a statement, as well as interesting issues to be considered when applying such techniques

    Video Data Visualization System: Semantic Classification And Personalization

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    We present in this paper an intelligent video data visualization tool, based on semantic classification, for retrieving and exploring a large scale corpus of videos. Our work is based on semantic classification resulting from semantic analysis of video. The obtained classes will be projected in the visualization space. The graph is represented by nodes and edges, the nodes are the keyframes of video documents and the edges are the relation between documents and the classes of documents. Finally, we construct the user's profile, based on the interaction with the system, to render the system more adequate to its references.Comment: graphic

    Event-driven grammars: Relating abstract and concrete levels of visual languages

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    The final publication is available at Springer via http://dx.doi.org/10.1007/s10270-007-0051-2In this work we introduce event-driven grammars, a kind of graph grammars that are especially suited for visual modelling environments generated by meta-modelling. Rules in these grammars may be triggered by user actions (such as creating, editing or connecting elements) and in their turn may trigger other user-interface events. Their combination with triple graph transformation systems allows constructing and checking the consistency of the abstract syntax graph while the user is building the concrete syntax model, as well as managing the layout of the concrete syntax representation. As an example of these concepts, we show the definition of a modelling environment for UML sequence diagrams. A discussion is also presented of methodological aspects for the generation of environments for visual languages with multiple views, its connection with triple graph grammars, the formalization of the latter in the double pushout approach and its extension with an inheritance concept.This work has been partially sponsored by the Spanish Ministry of Education and Science with projects MOSAIC (TSI2005-08225-C07-06) and MODUWEB (TIN 2006-09678)
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