1,087 research outputs found

    Evaluation of parallel H.264 decoding strategies for the Cell Broadband Engine

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    How to develop efficient and scalable parallel applications is the key challenge for emerging many-core architectures. We investigate this question by implementing and comparing two parallel H.264 decoders on the Cell architecture. It is expected that future many-cores will use a Cell-like local store memory hierarchy, rather than a non-scalable shared memory. The two implemented parallel algorithms, the Task Pool (TP) and the novel Ring-Line (RL) approach, both exploit macroblock-level parallelism. The TP implementation follows the master-slave paradigm and is very dynamic so that in theory perfect load balancing can be achieved. The RL approach is distributed and more predictable in the sense that the mapping of macroblocks to processing elements is fixed. This allows to better exploit data locality, to overlap communication with computation, and to reduce communication and synchronization overhead. While TP is more scalable in theory, the actual scalability favors RL. Using 16 SPEs, RL obtains a scalability of 12x, while TP achieves only 10.3x. More importantly, the absolute performance of RL is much higher. Using 16 SPEs, RL achieves a throughput of 139.6 frames per second (fps) while TP achieves only 76.6 fps. A large part of the additional performance advantage is due to hiding the memory latency. From the results we conclude that in order to fully leverage the performance of future many-cores, a centralized master should be avoided and the mapping of tasks to cores should be predictable in order to be able to hide the memory latency

    A QHD-capable parallel H.264 decoder

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    Video coding follows the trend of demanding higher performance every new generation, and therefore could utilize many-cores. A complete parallelization of H.264, which is the most advanced video coding standard, was found to be difficult due to the complexity of the standard. In this paper a parallel implementation of a complete H.264 decoder is presented. Our parallelization strategy exploits function-level as well as data-level parallelism. Function-level parallelism is used to pipeline the H.264 decoding stages. Data-level parallelism is exploited within the two most time consuming stages, the entropy decoding stage and the macroblock decoding stage. The parallelization strategy has been implemented and optimized on three platforms with very different memory architectures, namely an 8-core SMP, a 64-core cc-NUMA, and an 18-core Cell platform. Evaluations have been performed using 4kx2k QHD sequences. On the SMP platform a maximum speedup of 4.5x is achieved. The SMP-implementation is reasonably performance portable as it achieves a speedup of 26.6x on the cc-NUMA system. However, to obtain the highest performance (speedup of 33.4x and throughput of 200 QHD frames per second), several cc-NUMA specific optimizations are necessary such as optimizing the page placement and statically assigning threads to cores. Finally, on the Cell platform a near ideal speedup of 16.5x is achieved by completely hiding the communication latency.EC/FP7/248647/EU/ENabling technologies for a programmable many-CORE/ENCOR

    Scalability of parallel video decoding on heterogeneous manycore architectures

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    This paper presents an analysis of the scalability of the parallel video decoding on heterogeneous many core architectures. As benchmark, we use a highly parallel H.264/AVC video decoder that generates a large number of independent tasks. In order to translate task-level parallelism into performance gains both the video decoder and the architecture have been optimized. The video decoder was modified for exploiting coarse-grain frame-level parallelism in the entropy decoding kernel which has been considered the main bottleneck. Second, a heterogeneous combination of cores is evaluated for executing different type of tasks. Finally, an evaluation of the memory requirements of the whole system has been carried out. Experiments conducted using a trace-driven simulation methodology shows that the evaluated system exhibits a good parallel scalability up to 68 cores. At this point the parallel video decoder is able to decode more than 200 HD frames per second using simple low power processors.Postprint (published version

    Investigation of parallel programming on heterogeneous multiprocessors

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    Multi-core processors have become ordinary in modern commodity computers. Computationally intensive applications, like video processing, that previously only ran on specialized hardware, are now common on home computers. However, the demand for more computing power is ever-increasing, and with the introduction of high definition video, more performance is desired. As an alternative to having multiple identical processor cores, heterogeneous multiprocessors have cores with different capabilities. This allows tasks to be processed on simple cores with specialized functionality. The simplicity furthers low power consumption, small die usage, and low price. Dealing with heterogeneous cores increases the complexity of writing programs for the architecture. The reasons for this includes different capabilities of the cores, and some heterogeneous architectures do not have shared memory. Without shared memory, accessing main memory requires explicit transfers to local memory. In this thesis, we consider two architectures, the STI Cell/B.E. and Intel IXP2400, and evaluate parallelization strategies and performance for real-world problems. Our tests show promising throughput for some applications, and we propose a scheme for offloading computationally intensive parts of an existing application

    On Transmission System Design for Wireless Broadcasting

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    This thesis considers aspects related to the design and standardisation of transmission systems for wireless broadcasting, comprising terrestrial and mobile reception. The purpose is to identify which factors influence the technical decisions and what issues could be better considered in the design process in order to assess different use cases, service scenarios and end-user quality. Further, the necessity of cross-layer optimisation for efficient data transmission is emphasised and means to take this into consideration are suggested. The work is mainly related terrestrial and mobile digital video broadcasting systems but many of the findings can be generalised also to other transmission systems and design processes. The work has led to three main conclusions. First, it is discovered that there are no sufficiently accurate error criteria for measuring the subjective perceived audiovisual quality that could be utilised in transmission system design. Means for designing new error criteria for mobile TV (television) services are suggested and similar work related to other services is recommended. Second, it is suggested that in addition to commercial requirements there should be technical requirements setting the frame work for the design process of a new transmission system. The technical requirements should include the assessed reception conditions, technical quality of service and service functionalities. Reception conditions comprise radio channel models, receiver types and antenna types. Technical quality of service consists of bandwidth, timeliness and reliability. Of these, the thesis focuses on radio channel models and errorcriteria (reliability) as two of the most important design challenges and provides means to optimise transmission parameters based on these. Third, the thesis argues that the most favourable development for wireless broadcasting would be a single system suitable for all scenarios of wireless broadcasting. It is claimed that there are no major technical obstacles to achieve this and that the recently published second generation digital terrestrial television broadcasting system provides a good basis. The challenges and opportunities of a universal wireless broadcasting system are discussed mainly from technical but briefly also from commercial and regulatory aspectSiirretty Doriast

    Algorithm/Architecture Co-Exploration of Visual Computing: Overview and Future Perspectives

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    Concurrently exploring both algorithmic and architectural optimizations is a new design paradigm. This survey paper addresses the latest research and future perspectives on the simultaneous development of video coding, processing, and computing algorithms with emerging platforms that have multiple cores and reconfigurable architecture. As the algorithms in forthcoming visual systems become increasingly complex, many applications must have different profiles with different levels of performance. Hence, with expectations that the visual experience in the future will become continuously better, it is critical that advanced platforms provide higher performance, better flexibility, and lower power consumption. To achieve these goals, algorithm and architecture co-design is significant for characterizing the algorithmic complexity used to optimize targeted architecture. This paper shows that seamless weaving of the development of previously autonomous visual computing algorithms and multicore or reconfigurable architectures will unavoidably become the leading trend in the future of video technology

    Homogeneous and heterogeneous MPSoC architectures with network-on-chip connectivity for low-power and real-time multimedia signal processing

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    Two multiprocessor system-on-chip (MPSoC) architectures are proposed and compared in the paper with reference to audio and video processing applications. One architecture exploits a homogeneous topology; it consists of 8 identical tiles, each made of a 32-bit RISC core enhanced by a 64-bit DSP coprocessor with local memory. The other MPSoC architecture exploits a heterogeneous-tile topology with on-chip distributed memory resources; the tiles act as application specific processors supporting a different class of algorithms. In both architectures, the multiple tiles are interconnected by a network-on-chip (NoC) infrastructure, through network interfaces and routers, which allows parallel operations of the multiple tiles. The functional performances and the implementation complexity of the NoC-based MPSoC architectures are assessed by synthesis results in submicron CMOS technology. Among the large set of supported algorithms, two case studies are considered: the real-time implementation of an H.264/MPEG AVC video codec and of a low-distortion digital audio amplifier. The heterogeneous architecture ensures a higher power efficiency and a smaller area occupation and is more suited for low-power multimedia processing, such as in mobile devices. The homogeneous scheme allows for a higher flexibility and easier system scalability and is more suited for general-purpose DSP tasks in power-supplied devices
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