6,851 research outputs found

    Web-based haptic applications for blind people to create virtual graphs

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    Haptic technology has great potentials in many applications. This paper introduces our work on delivery haptic information via the Web. A multimodal tool has been developed to allow blind people to create virtual graphs independently. Multimodal interactions in the process of graph creation and exploration are provided by using a low-cost haptic device, the Logitech WingMan Force Feedback Mouse, and Web audio. The Web-based tool also provides blind people with the convenience of receiving information at home. In this paper, we present the development of the tool and evaluation results. Discussions on the issues related to the design of similar Web-based haptic applications are also given

    Discovering real-world usage scenarios for a multimodal math search interface

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    To use math expressions in search, current search engines require knowing expression names or using a structure editor or string encoding (e.g., LaTeX) to enter expressions. This is unfortunate for people who are not math experts, as this can lead to an intention gap between the math query they wish to express, and what the interface will allow. min is a search interface that supports drawing expressions on a canvas using a mouse/touch, keyboard and images. We designed a user study to examine how the multimodal interface of min changes search behavior for mathematical non-experts, and discover real-world usage scenarios. Participants demonstrated increased use of math expressions in queries when using min. There was little difference in task success reported by participants using min vs. text-based search, but the majority of participants appreciated the multimodal input, and identified real-world scenarios in which they would like to use systems like min

    Using dialogue to learn math in the LeActiveMath project

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    We describe a tutorial dialogue system under development that assists students in learning how to differentiate equations. The system uses deep natural language understanding and generation to both interpret students ’ utterances and automatically generate a response that is both mathematically correct and adapted pedagogically and linguistically to the local dialogue context. A domain reasoner provides the necessary knowledge about how students should approach math problems as well as their (in)correctness, while a dialogue manager directs pedagogical strategies and keeps track of what needs to be done to keep the dialogue moving along.

    Systems, interactions and macrotheory

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    A significant proportion of early HCI research was guided by one very clear vision: that the existing theory base in psychology and cognitive science could be developed to yield engineering tools for use in the interdisciplinary context of HCI design. While interface technologies and heuristic methods for behavioral evaluation have rapidly advanced in both capability and breadth of application, progress toward deeper theory has been modest, and some now believe it to be unnecessary. A case is presented for developing new forms of theory, based around generic “systems of interactors.” An overlapping, layered structure of macro- and microtheories could then serve an explanatory role, and could also bind together contributions from the different disciplines. Novel routes to formalizing and applying such theories provide a host of interesting and tractable problems for future basic research in HCI
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