308 research outputs found

    Teleimpedance Control of a Synergy-Driven Anthropomorphic Hand

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    In this paper, a novel synergy driven teleimpedance controller for the Pisa–IIT SoftHand is presented. Towards the development of an efficient, robust, and low-cost hand prothesis, the Pisa–IIT SoftHand is built on the motor control principle of synergies, through which the immense complexity of the hand is simplified into distinct motor patterns. As the SoftHand grasps, it follows a synergistic path with built-in flexibility to allow grasping of objects of various shapes using only a single motor. In this work, the hand grasping motion is regulated with an impedance controller which incorporates the user’s postural and stiffness synergy profiles in realtime. In addition, a disturbance observer is realized which estimates the grasping contact force. The estimated force is then fedback to the user via a vibration motor. Grasp robustness and transparency improvements were evaluated on two healthy subjects while grasping different objects. Implementation of the proposed teleimpedance controller led to the execution of stable grasps by controlling the grasping forces, via modulation of hand compliance. In addition, utilization of the vibrotactile feedback resulted in reduced physical load on the user. While these results need to be validated with amputees, they provide evidence that a low-cost, robust hand employing hardwarebased synergies is a viable alternative to traditional myoelectric prostheses

    The "Federica" hand: a simple, very efficient prothesis

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    Hand prostheses partially restore hand appearance and functionalities. Not everyone can afford expensive prostheses and many low-cost prostheses have been proposed. In particular, 3D printers have provided great opportunities by simplifying the manufacturing process and reducing costs. Generally, active prostheses use multiple motors for fingers movement and are controlled by electromyographic (EMG) signals. The "Federica" hand is a single motor prosthesis, equipped with an adaptive grasp and controlled by a force-myographic signal. The "Federica" hand is 3D printed and has an anthropomorphic morphology with five fingers, each consisting of three phalanges. The movement generated by a single servomotor is transmitted to the fingers by inextensible tendons that form a closed chain; practically, no springs are used for passive hand opening. A differential mechanical system simultaneously distributes the motor force in predefined portions on each finger, regardless of their actual positions. Proportional control of hand closure is achieved by measuring the contraction of residual limb muscles by means of a force sensor, replacing the EMG. The electrical current of the servomotor is monitored to provide the user with a sensory feedback of the grip force, through a small vibration motor. A simple Arduino board was adopted as processing unit. The differential mechanism guarantees an efficient transfer of mechanical energy from the motor to the fingers and a secure grasp of any object, regardless of its shape and deformability. The force sensor, being extremely thin, can be easily embedded into the prosthesis socket and positioned on both muscles and tendons; it offers some advantages over the EMG as it does not require any electrical contact or signal processing to extract information about the muscle contraction intensity. The grip speed is high enough to allow the user to grab objects on the fly: from the muscle trigger until to the complete hand closure, "Federica" takes about half a second. The cost of the device is about 100 US$. Preliminary tests carried out on a patient with transcarpal amputation, showed high performances in controlling the prosthesis, after a very rapid training session. The "Federica" hand turned out to be a lightweight, low-cost and extremely efficient prosthesis. The project is intended to be open-source: all the information needed to produce the prosthesis (e.g. CAD files, circuit schematics, software) can be downloaded from a public repository. Thus, allowing everyone to use the "Federica" hand and customize or improve it

    Motion representation with spiking neural networks for grasping and manipulation

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    Die Natur bedient sich Millionen von Jahren der Evolution, um adaptive physikalische Systeme mit effizienten Steuerungsstrategien zu erzeugen. Im Gegensatz zur konventionellen Robotik plant der Mensch nicht einfach eine Bewegung und führt sie aus, sondern es gibt eine Kombination aus mehreren Regelkreisen, die zusammenarbeiten, um den Arm zu bewegen und ein Objekt mit der Hand zu greifen. Mit der Forschung an humanoiden und biologisch inspirierten Robotern werden komplexe kinematische Strukturen und komplizierte Aktor- und Sensorsysteme entwickelt. Diese Systeme sind schwierig zu steuern und zu programmieren, und die klassischen Methoden der Robotik können deren Stärken nicht immer optimal ausnutzen. Die neurowissenschaftliche Forschung hat große Fortschritte beim Verständnis der verschiedenen Gehirnregionen und ihrer entsprechenden Funktionen gemacht. Dennoch basieren die meisten Modelle auf groß angelegten Simulationen, die sich auf die Reproduktion der Konnektivität und der statistischen neuronalen Aktivität konzentrieren. Dies öffnet eine Lücke bei der Anwendung verschiedener Paradigmen, um Gehirnmechanismen und Lernprinzipien zu validieren und Funktionsmodelle zur Steuerung von Robotern zu entwickeln. Ein vielversprechendes Paradigma ist die ereignis-basierte Berechnung mit SNNs. SNNs fokussieren sich auf die biologischen Aspekte von Neuronen und replizieren deren Arbeitsweise. Sie sind für spike- basierte Kommunikation ausgelegt und ermöglichen die Erforschung von Mechanismen des Gehirns für das Lernen mittels neuronaler Plastizität. Spike-basierte Kommunikation nutzt hoch parallelisierten Hardware-Optimierungen mittels neuromorpher Chips, die einen geringen Energieverbrauch und schnelle lokale Operationen ermöglichen. In dieser Arbeit werden verschiedene SNNs zur Durchführung von Bewegungss- teuerung für Manipulations- und Greifaufgaben mit einem Roboterarm und einer anthropomorphen Hand vorgestellt. Diese basieren auf biologisch inspirierten funktionalen Modellen des menschlichen Gehirns. Ein Motor-Primitiv wird auf parametrische Weise mit einem Aktivierungsparameter und einer Abbildungsfunktion auf die Roboterkinematik übertragen. Die Topologie des SNNs spiegelt die kinematische Struktur des Roboters wider. Die Steuerung des Roboters erfolgt über das Joint Position Interface. Um komplexe Bewegungen und Verhaltensweisen modellieren zu können, werden die Primitive in verschiedenen Schichten einer Hierarchie angeordnet. Dies ermöglicht die Kombination und Parametrisierung der Primitiven und die Wiederverwendung von einfachen Primitiven für verschiedene Bewegungen. Es gibt verschiedene Aktivierungsmechanismen für den Parameter, der ein Motorprimitiv steuert — willkürliche, rhythmische und reflexartige. Außerdem bestehen verschiedene Möglichkeiten neue Motorprimitive entweder online oder offline zu lernen. Die Bewegung kann entweder als Funktion modelliert oder durch Imitation der menschlichen Ausführung gelernt werden. Die SNNs können in andere Steuerungssysteme integriert oder mit anderen SNNs kombiniert werden. Die Berechnung der inversen Kinematik oder die Validierung von Konfigurationen für die Planung ist nicht erforderlich, da der Motorprimitivraum nur durchführbare Bewegungen hat und keine ungültigen Konfigurationen enthält. Für die Evaluierung wurden folgende Szenarien betrachtet, das Zeigen auf verschiedene Ziele, das Verfolgen einer Trajektorie, das Ausführen von rhythmischen oder sich wiederholenden Bewegungen, das Ausführen von Reflexen und das Greifen von einfachen Objekten. Zusätzlich werden die Modelle des Arms und der Hand kombiniert und erweitert, um die mehrbeinige Fortbewegung als Anwendungsfall der Steuerungsarchitektur mit Motorprimitiven zu modellieren. Als Anwendungen für einen Arm (3 DoFs) wurden die Erzeugung von Zeigebewegungen und das perzeptionsgetriebene Erreichen von Zielen modelliert. Zur Erzeugung von Zeigebewegun- gen wurde ein Basisprimitiv, das auf den Mittelpunkt einer Ebene zeigt, offline mit vier Korrekturprimitiven kombiniert, die eine neue Trajektorie erzeugen. Für das wahrnehmungsgesteuerte Erreichen eines Ziels werden drei Primitive online kombiniert unter Verwendung eines Zielsignals. Als Anwendungen für eine Fünf-Finger-Hand (9 DoFs) wurden individuelle Finger-aktivierungen und Soft-Grasping mit nachgiebiger Steuerung modelliert. Die Greif- bewegungen werden mit Motor-Primitiven in einer Hierarchie modelliert, wobei die Finger-Primitive die Synergien zwischen den Gelenken und die Hand-Primitive die unterschiedlichen Affordanzen zur Koordination der Finger darstellen. Für jeden Finger werden zwei Reflexe hinzugefügt, zum Aktivieren oder Stoppen der Bewegung bei Kontakt und zum Aktivieren der nachgiebigen Steuerung. Dieser Ansatz bietet enorme Flexibilität, da Motorprimitive wiederverwendet, parametrisiert und auf unterschiedliche Weise kombiniert werden können. Neue Primitive können definiert oder gelernt werden. Ein wichtiger Aspekt dieser Arbeit ist, dass im Gegensatz zu Deep Learning und End-to-End-Lernmethoden, keine umfangreichen Datensätze benötigt werden, um neue Bewegungen zu lernen. Durch die Verwendung von Motorprimitiven kann der gleiche Modellierungsansatz für verschiedene Roboter verwendet werden, indem die Abbildung der Primitive auf die Roboterkinematik neu definiert wird. Die Experimente zeigen, dass durch Motor- primitive die Motorsteuerung für die Manipulation, das Greifen und die Lokomotion vereinfacht werden kann. SNNs für Robotikanwendungen ist immer noch ein Diskussionspunkt. Es gibt keinen State-of-the-Art-Lernalgorithmus, es gibt kein Framework ähnlich dem für Deep Learning, und die Parametrisierung von SNNs ist eine Kunst. Nichtsdestotrotz können Robotikanwendungen - wie Manipulation und Greifen - Benchmarks und realistische Szenarien liefern, um neurowissenschaftliche Modelle zu validieren. Außerdem kann die Robotik die Möglichkeiten der ereignis- basierten Berechnung mit SNNs und neuromorpher Hardware nutzen. Die physikalis- che Nachbildung eines biologischen Systems, das vollständig mit SNNs implementiert und auf echten Robotern evaluiert wurde, kann neue Erkenntnisse darüber liefern, wie der Mensch die Motorsteuerung und Sensorverarbeitung durchführt und wie diese in der Robotik angewendet werden können. Modellfreie Bewegungssteuerungen, inspiriert von den Mechanismen des menschlichen Gehirns, können die Programmierung von Robotern verbessern, indem sie die Steuerung adaptiver und flexibler machen

    Active haptic perception in robots: a review

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    In the past few years a new scenario for robot-based applications has emerged. Service and mobile robots have opened new market niches. Also, new frameworks for shop-floor robot applications have been developed. In all these contexts, robots are requested to perform tasks within open-ended conditions, possibly dynamically varying. These new requirements ask also for a change of paradigm in the design of robots: on-line and safe feedback motion control becomes the core of modern robot systems. Future robots will learn autonomously, interact safely and possess qualities like self-maintenance. Attaining these features would have been relatively easy if a complete model of the environment was available, and if the robot actuators could execute motion commands perfectly relative to this model. Unfortunately, a complete world model is not available and robots have to plan and execute the tasks in the presence of environmental uncertainties which makes sensing an important component of new generation robots. For this reason, today\u2019s new generation robots are equipped with more and more sensing components, and consequently they are ready to actively deal with the high complexity of the real world. Complex sensorimotor tasks such as exploration require coordination between the motor system and the sensory feedback. For robot control purposes, sensory feedback should be adequately organized in terms of relevant features and the associated data representation. In this paper, we propose an overall functional picture linking sensing to action in closed-loop sensorimotor control of robots for touch (hands, fingers). Basic qualities of haptic perception in humans inspire the models and categories comprising the proposed classification. The objective is to provide a reasoned, principled perspective on the connections between different taxonomies used in the Robotics and human haptic literature. The specific case of active exploration is chosen to ground interesting use cases. Two reasons motivate this choice. First, in the literature on haptics, exploration has been treated only to a limited extent compared to grasping and manipulation. Second, exploration involves specific robot behaviors that exploit distributed and heterogeneous sensory data

    Sensors for Robotic Hands: A Survey of State of the Art

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    Recent decades have seen significant progress in the field of artificial hands. Most of the surveys, which try to capture the latest developments in this field, focused on actuation and control systems of these devices. In this paper, our goal is to provide a comprehensive survey of the sensors for artificial hands. In order to present the evolution of the field, we cover five year periods starting at the turn of the millennium. At each period, we present the robot hands with a focus on their sensor systems dividing them into categories, such as prosthetics, research devices, and industrial end-effectors.We also cover the sensors developed for robot hand usage in each era. Finally, the period between 2010 and 2015 introduces the reader to the state of the art and also hints to the future directions in the sensor development for artificial hands

    Anthropomorphic Twisted String-Actuated Soft Robotic Gripper with Tendon-Based Stiffening

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    Realizing high-performance soft robotic grippers is challenging because of the inherent limitations of the soft actuators and artificial muscles that drive them, including low force output, small actuation range, and poor compactness. Despite advances in this area, realizing compact soft grippers with high dexterity and force output is still challenging. This paper explores twisted string actuators (TSAs) to drive a soft robotic gripper. TSAs have been used in numerous robotic applications, but their inclusion in soft robots has been limited. The proposed design of the gripper was inspired by the human hand. Tunable stiffness was implemented in the fingers with antagonistic TSAs. The fingers' bending angles, actuation speed, blocked force output, and stiffness tuning were experimentally characterized. The gripper achieved a score of 6 on the Kapandji test and recreated 31 of the 33 grasps of the Feix GRASP taxonomy. It exhibited a maximum grasping force of 72 N, which was almost 13 times its own weight. A comparison study revealed that the proposed gripper exhibited equivalent or superior performance compared to other similar soft grippers.Comment: 19 pages, 15 figure

    Manos Robóticas Antropomórficas: una revisión

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    This paper presents a review on main topic regarding to anthropomorphic robotic hands developed in the last years, taking into account the more important mechatronics designs submit on the literature, and making a comparison between them. The next chapters deepen on level of anthropomorphism and dexterity in advanced actuated hands and upper limbs prostheses, as well as a brief overview on issues such as grasping, transmission mechanisms, sensory and actuator system, and also a short introduction on under-actuated robotic hands is reported.Este artículo presenta una revisión de los principales desarrollos que se han hecho en los últimos años en manos robóticas antropomórficas. Las primeras secciones tratan temas como el grado de antropomorfismo y de destreza en las manos robóticas más avanzadas, incluyendo una comparación entre ellas. También se abordan temas como la capacidad de agarre de los efectores finales, los mecanismos de trasmisión, el sistema actuador y sensórico, así como una breve introducción al tema de manos robóticas sub-actuadas. Dirección de correspondencia: Carrera 11 # 101-80, Bogotá (Colombia)

    Kinematic Analysis of Multi-Fingered, Anthropomorphic Robotic Hands

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    The ability of stable grasping and fine manipulation with the multi-fingered robot hand with required precision and dexterity is playing an increasingly important role in the applications like service robots, rehabilitation, humanoid robots, entertainment robots, industries etc.. A number of multi-fingered robotic hands have been developed by various researchers in the past. The distinct advantages of a multi-fingered robot hand having structural similarity with human hand motivate the need for an anthropomorphic robot hand. Such a hand provides a promising base for supplanting human hand in execution of tedious, complicated and dangerous tasks, especially in situations such as manufacturing, space, undersea etc. These can also be used in orthopaedic rehabilitation of humans for improving the quality of the life of people having orthopedically and neurological disabilities. The developments so far are mostly driven by the application requirements. There are a number of bottlenecks with industrial grippers as regards to the stability of grasping objects of irregular geometries or complex manipulation operations. A multi-fingered robot hand can be made to mimic the movements of a human hand. The present piece of research work attempts to conceptualize and design a multi-fingered, anthropomorphic robot hand by structurally imitating the human hand. In the beginning, a brief idea about the history, types of robotic hands and application of multi-fingered hands in various fields are presented. A review of literature based on different aspects of the multi-fingered hand like structure, control, optimization, gasping etc. is made. Some of the important and more relevant literatures are elaborately discussed and a brief analysis is made on the outcomes and shortfalls with respect to multi-fingered hands. Based on the analysis of the review of literature, the research work aims at developing an improved anthropomorphic robot hand model in which apart from the four fingers and a thumb, the palm arch effect of human hand is also considered to increase its dexterity. A robotic hand with five anthropomorphic fingers including the thumb and palm arch effect having 25 degrees-of-freedom in all is investigated in the present work. Each individual finger is considered as an open loop kinematic chain and each finger segment is considered as a link of the manipulator. The wrist of the hand is considered as a fixed point. The kinematic analyses of the model for both forward kinematics and inverse kinematic are carried out. The trajectories of the tip positions of the thumb and the fingers with respect to local coordinate system are determined and plotted. This gives the extreme position of the fingertips which is obtained from the forward kinematic solution with the help of MATLAB. Similarly, varying all the joint iv angles of the thumb and fingers in their respective ranges, the reachable workspace of the hand model is obtained. Adaptive Neuro-Fuzzy Inference System (ANFIS) is used for solving the inverse kinematic problem of the fingers. Since the multi-fingered hand grasps the object mainly through its fingertips and the manipulation of the object is facilitated by the fingers due to their dexterity, the grasp is considered to be force-closure grasp. The grasping theory and different types of contacts between the fingertip and object are presented and the conditions for stable and equilibrium grasp are elaborately discussed. The proposed hand model is simulated to grasp five different shaped objects with equal base dimension and height. The forces applied on the fingertip during grasping are calculated. The hand model is also analysed using ANSYS to evaluate the stresses being developed at various points in the thumb and fingers. This analysis was made for the hand considering two different hand materials i.e. aluminium alloy and structural steel. The solution obtained from the forward kinematic analysis of the hand determines the maximum size for differently shaped objects while the solution to the inverse kinematic problem indicates the configurations of the thumb and the fingers inside the workspace of the hand. The solutions are predicted in which all joint angles are within their respective ranges. The results of the stress analysis of the hand model show that the structure of the fingers and the hand as a whole is capable of handling the selected objects. The robot hand under investigation can be realized and can be a very useful tool for many critical areas such as fine manipulation of objects, combating orthopaedic or neurological impediments, service robotics, entertainment robotics etc. The dissertation concludes with a summary of the contribution and the scope of further work

    Pattern recognition-based real-time myoelectric control for anthropomorphic robotic systems : a thesis presented in partial fulfilment of the requirements for the degree of Doctor of Philosophy in Mechatronics at Massey University, Manawatū, New Zealand

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    All copyrighted Figures have been removed but may be accessed via their source cited in their respective captions.Advanced human-computer interaction (HCI) or human-machine interaction (HMI) aims to help humans interact with computers smartly. Biosignal-based technology is one of the most promising approaches in developing intelligent HCI systems. As a means of convenient and non-invasive biosignal-based intelligent control, myoelectric control identifies human movement intentions from electromyogram (EMG) signals recorded on muscles to realise intelligent control of robotic systems. Although the history of myoelectric control research has been more than half a century, commercial myoelectric-controlled devices are still mostly based on those early threshold-based methods. The emerging pattern recognition-based myoelectric control has remained an active research topic in laboratories because of insufficient reliability and robustness. This research focuses on pattern recognition-based myoelectric control. Up to now, most of effort in pattern recognition-based myoelectric control research has been invested in improving EMG pattern classification accuracy. However, high classification accuracy cannot directly lead to high controllability and usability for EMG-driven systems. This suggests that a complete system that is composed of relevant modules, including EMG acquisition, pattern recognition-based gesture discrimination, output equipment and its controller, is desirable and helpful as a developing and validating platform that is able to closely emulate real-world situations to promote research in myoelectric control. This research aims at investigating feasible and effective EMG signal processing and pattern recognition methods to extract useful information contained in EMG signals to establish an intelligent, compact and economical biosignal-based robotic control system. The research work includes in-depth study on existing pattern recognition-based methodologies, investigation on effective EMG signal capturing and data processing, EMG-based control system development, and anthropomorphic robotic hand design. The contributions of this research are mainly in following three aspects: Developed precision electronic surface EMG (sEMG) acquisition methods that are able to collect high quality sEMG signals. The first method was designed in a single-ended signalling manner by using monolithic instrumentation amplifiers to determine and evaluate the analog sEMG signal processing chain architecture and circuit parameters. This method was then evolved into a fully differential analog sEMG detection and collection method that uses common commercial electronic components to implement all analog sEMG amplification and filtering stages in a fully differential way. The proposed fully differential sEMG detection and collection method is capable of offering a higher signal-to-noise ratio in noisy environments than the single-ended method by making full use of inherent common-mode noise rejection capability of balanced signalling. To the best of my knowledge, the literature study has not found similar methods that implement the entire analog sEMG amplification and filtering chain in a fully differential way by using common commercial electronic components. Investigated and developed a reliable EMG pattern recognition-based real-time gesture discrimination approach. Necessary functional modules for real-time gesture discrimination were identified and implemented using appropriate algorithms. Special attention was paid to the investigation and comparison of representative features and classifiers for improving accuracy and robustness. A novel EMG feature set was proposed to improve the performance of EMG pattern recognition. Designed an anthropomorphic robotic hand construction methodology for myoelectric control validation on a physical platform similar to in real-world situations. The natural anatomical structure of the human hand was imitated to kinematically model the robotic hand. The proposed robotic hand is a highly underactuated mechanism, featuring 14 degrees of freedom and three degrees of actuation. This research carried out an in-depth investigation into EMG data acquisition and EMG signal pattern recognition. A series of experiments were conducted in EMG signal processing and system development. The final myoelectric-controlled robotic hand system and the system testing confirmed the effectiveness of the proposed methods for surface EMG acquisition and human hand gesture discrimination. To verify and demonstrate the proposed myoelectric control system, real-time tests were conducted onto the anthropomorphic prototype robotic hand. Currently, the system is able to identify five patterns in real time, including hand open, hand close, wrist flexion, wrist extension and the rest state. With more motion patterns added in, this system has the potential to identify more hand movements. The research has generated a few journal and international conference publications
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