954 research outputs found

    Graph Transformation Based Guidance for Web Navigation

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    With growing information volume and diverse user preferences on the web, the performance of web information retrieval has become a critical issue. Web navigation is dramatically influenced by the organizations of web contents. Hence, useful navigation guidance can considerably accelerate the information retrieval process. In this paper, web navigation is formulated as a Directed Group Steiner Forest (DGSF) problem in line graph representation of the website. A heuristic algorithm is proposed to tackle the DGSF problem and attain the suboptimal solution in polynomial time. Simulations are conducted to compare the mean searching time for the proposed DGSF-based navigation guidance and other approaches. The results suggest that the DGSF-based navigation guidance can significantly reduce the mean searching time, especially when the number of web pages is large while the number of destination pages is moderate. The discussion is also made for extending the model to take into account the websites owner’s interests and other concerns as well

    Diffusion of Latent Semantic Analysis as a Research Tool: A Social Network Analysis Approach

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    Latent Semantic Analysis (LSA) is a relatively new research tool with a wide range of applications in different fields ranging from discourse analysis to cognitive science, from information retrieval to machine learning and so on. In this paper, we chart the development and diffusion of LSA as a research tool using Social Network Analysis (SNA) approach that reveals the social structure of a discipline in terms of collaboration among scientists. Using Thomson Reuters’ Web of Science (WoS), we identified 65 papers with “Latent Semantic Analysis” in their titles and 250 papers in their topics (but not in titles) between 1990 and 2008. We then analyzed those papers using bibliometric and SNA techniques such as co-authorship and cluster analysis. It appears that as the emphasis moves from the research tool (LSA) itself to its applications in different fields, citations to papers with LSA in their titles tend to decrease. The productivity of authors fits Lotka’s Law while the network of authors is quite loose. Networks of journals cited in papers with LSA in their titles and topics are well connected

    Semantic user profiling techniques for personalised multimedia recommendation

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    Due to the explosion of news materials available through broadcast and other channels, there is an increasing need for personalised news video retrieval. In this work, we introduce a semantic-based user modelling technique to capture users’ evolving information needs. Our approach exploits implicit user interaction to capture long-term user interests in a profile. The organised interests are used to retrieve and recommend news stories to the users. In this paper, we exploit the Linked Open Data Cloud to identify similar news stories that match the users’ interest. We evaluate various recommendation parameters by introducing a simulation-based evaluation scheme

    A game-based approach towards human augmented image annotation.

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    PhDImage annotation is a difficult task to achieve in an automated way. In this thesis, a human-augmented approach to tackle this problem is discussed and suitable strategies are derived to solve it. The proposed technique is inspired by human-based computation in what is called “human-augmented” processing to overcome limitations of fully automated technology for closing the semantic gap. The approach aims to exploit what millions of individual gamers are keen to do, i.e. enjoy computer games, while annotating media. In this thesis, the image annotation problem is tackled by a game based framework. This approach combines image processing and a game theoretic model to gather media annotations. Although the proposed model behaves similar to a single player game model, the underlying approach has been designed based on a two-player model which exploits the player’s contribution to the game and previously recorded players to improve annotations accuracy. In addition, the proposed framework is designed to predict the player’s intention through Markovian and Sequential Sampling inferences in order to detect cheating and improve annotation performances. Finally, the proposed techniques are comprehensively evaluated with three different image datasets and selected representative results are reported

    Playlist prediction via metric embedding

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    Natural language processing

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    Beginning with the basic issues of NLP, this chapter aims to chart the major research activities in this area since the last ARIST Chapter in 1996 (Haas, 1996), including: (i) natural language text processing systems - text summarization, information extraction, information retrieval, etc., including domain-specific applications; (ii) natural language interfaces; (iii) NLP in the context of www and digital libraries ; and (iv) evaluation of NLP systems
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