6,322 research outputs found

    Personalising Vibrotactile Displays through Perceptual Sensitivity Adjustment

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    Haptic displays are commonly limited to transmitting a discrete set of tactile motives. In this paper, we explore the transmission of real-valued information through vibrotactile displays. We simulate spatial continuity with three perceptual models commonly used to create phantom sensations: the linear, logarithmic and power model. We show that these generic models lead to limited decoding precision, and propose a method for model personalization adjusting to idiosyncratic and spatial variations in perceptual sensitivity. We evaluate this approach using two haptic display layouts: circular, worn around the wrist and the upper arm, and straight, worn along the forearm. Results of a user study measuring continuous value decoding precision show that users were able to decode continuous values with relatively high accuracy (4.4% mean error), circular layouts performed particularly well, and personalisation through sensitivity adjustment increased decoding precision

    A stroking device for spatially separated couples

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    In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners’ facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development

    Peak-Age Violation Guarantees for the Transmission of Short Packets over Fading Channels

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    We investigate the probability that the peak age of information in a point-to-point communication system operating over a multiantenna wireless fading channel exceeds a predetermined value. The packets are scheduled according to a last-come first-serve policy with preemption in service, and are transmitted over the channel using a simple automatic repetition request protocol. We consider quadrature phase shift keying modulation, pilot-assisted transmission, maximum-likelihood channel estimation, and mismatched scaled nearest-neighbor decoding. Our analysis, which exploits nonasymptotic tools in information theory, allows one to determine, for a given information packet size, the physical layer parameters such as the SNR, the number of transmit and receive antennas, the amount of frequency diversity to exploit, and the number of pilot symbols, to ensure that the system operates below a target peak-age violation probability.Comment: 6 pages, 6 figures. To be presented at Infocom 201

    6G Mobile-Edge Empowered Metaverse: Requirements, Technologies, Challenges and Research Directions

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    The Metaverse has emerged as the successor of the conventional mobile internet to change people's lifestyles. It has strict visual and physical requirements to ensure an immersive experience (i.e., high visual quality, low motion-to-photon latency, and real-time tactile and control experience). However, the current communication systems fall short to satisfy these requirements. Mobile edge computing (MEC) has been indispensable to enable low latency and powerful computing. Moreover, the sixth generation (6G) networks promise to provide end users with high-capacity communications to MEC servers. In this paper, we bring together the primary components into a 6G mobile-edge framework to empower the Metaverse. This includes the usage of heterogeneous radios, intelligent reflecting surfaces (IRS), non-orthogonal multiple access (NOMA), and digital twins (DTs). We also discuss novel communication paradigms (i.e., semantic communication, holographic-type communication, and haptic communication) to further satisfy the demand for human-type communications and fulfil user preferences and immersive experiences in the Metaverse
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