6,322 research outputs found
Personalising Vibrotactile Displays through Perceptual Sensitivity Adjustment
Haptic displays are commonly limited to transmitting a discrete
set of tactile motives. In this paper, we explore the
transmission of real-valued information through vibrotactile
displays. We simulate spatial continuity with three perceptual
models commonly used to create phantom sensations: the linear,
logarithmic and power model. We show that these generic
models lead to limited decoding precision, and propose a
method for model personalization adjusting to idiosyncratic
and spatial variations in perceptual sensitivity. We evaluate
this approach using two haptic display layouts: circular, worn
around the wrist and the upper arm, and straight, worn along
the forearm. Results of a user study measuring continuous
value decoding precision show that users were able to decode
continuous values with relatively high accuracy (4.4% mean
error), circular layouts performed particularly well, and personalisation
through sensitivity adjustment increased decoding
precision
A stroking device for spatially separated couples
In this paper we present a device to support the communication of couples in long-distance relationships. While a synchronous exchange of factual information over distance is supported by telephone, e-mail and chat-systems, the transmission of nonverbal aspects of communication is still unsatisfactory. Videocalls let us see the partners’ facial expression in real time. However, to experience a more intimate conversation physical closeness is needed. Stroking while holding hands is a special and emotional gesture for couples. Hence, we developed a device that enables couples to exchange the physical gesture of stroking regardless of distance and location. The device allows both sending and receiving. A user test supported our concept and provided new insights for future development
Peak-Age Violation Guarantees for the Transmission of Short Packets over Fading Channels
We investigate the probability that the peak age of information in a
point-to-point communication system operating over a multiantenna wireless
fading channel exceeds a predetermined value. The packets are scheduled
according to a last-come first-serve policy with preemption in service, and are
transmitted over the channel using a simple automatic repetition request
protocol. We consider quadrature phase shift keying modulation, pilot-assisted
transmission, maximum-likelihood channel estimation, and mismatched scaled
nearest-neighbor decoding. Our analysis, which exploits nonasymptotic tools in
information theory, allows one to determine, for a given information packet
size, the physical layer parameters such as the SNR, the number of transmit and
receive antennas, the amount of frequency diversity to exploit, and the number
of pilot symbols, to ensure that the system operates below a target peak-age
violation probability.Comment: 6 pages, 6 figures. To be presented at Infocom 201
6G Mobile-Edge Empowered Metaverse: Requirements, Technologies, Challenges and Research Directions
The Metaverse has emerged as the successor of the conventional mobile
internet to change people's lifestyles. It has strict visual and physical
requirements to ensure an immersive experience (i.e., high visual quality, low
motion-to-photon latency, and real-time tactile and control experience).
However, the current communication systems fall short to satisfy these
requirements. Mobile edge computing (MEC) has been indispensable to enable low
latency and powerful computing. Moreover, the sixth generation (6G) networks
promise to provide end users with high-capacity communications to MEC servers.
In this paper, we bring together the primary components into a 6G mobile-edge
framework to empower the Metaverse. This includes the usage of heterogeneous
radios, intelligent reflecting surfaces (IRS), non-orthogonal multiple access
(NOMA), and digital twins (DTs). We also discuss novel communication paradigms
(i.e., semantic communication, holographic-type communication, and haptic
communication) to further satisfy the demand for human-type communications and
fulfil user preferences and immersive experiences in the Metaverse
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