258 research outputs found

    On the ring of approximation triples attached to a class of extremal real numbers

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    We attach a ring of sequences to each number from a certain class of extremal real numbers, and we study the properties of this ring both from an analytic point of view by exhibiting elements with specific behaviors, and also from an algebraic point of view by identifying it with the quotient of a polynomial ring over Q. The link between these points of view relies on combinatorial results of independent interest. We apply this theory to estimate the dimension of a certain space of sequences satisfying prescribed growth constrains.Comment: 24 page

    RascalC: A Jackknife Approach to Estimating Single and Multi-Tracer Galaxy Covariance Matrices

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    To make use of clustering statistics from large cosmological surveys, accurate and precise covariance matrices are needed. We present a new code to estimate large scale galaxy two-point correlation function (2PCF) covariances in arbitrary survey geometries that, due to new sampling techniques, runs ∼104\sim 10^4 times faster than previous codes, computing finely-binned covariance matrices with negligible noise in less than 100 CPU-hours. As in previous works, non-Gaussianity is approximated via a small rescaling of shot-noise in the theoretical model, calibrated by comparing jackknife survey covariances to an associated jackknife model. The flexible code, RascalC, has been publicly released, and automatically takes care of all necessary pre- and post-processing, requiring only a single input dataset (without a prior 2PCF model). Deviations between large scale model covariances from a mock survey and those from a large suite of mocks are found to be be indistinguishable from noise. In addition, the choice of input mock are shown to be irrelevant for desired noise levels below ∼105\sim 10^5 mocks. Coupled with its generalization to multi-tracer data-sets, this shows the algorithm to be an excellent tool for analysis, reducing the need for large numbers of mock simulations to be computed.Comment: 29 pages, 8 figures. Accepted by MNRAS. Code is available at http://github.com/oliverphilcox/RascalC with documentation at http://rascalc.readthedocs.io

    Addressing Integration Error for Polygonal Finite Elements Through Polynomial Projections: A Patch Test Connection

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    Polygonal finite elements generally do not pass the patch test as a result of quadrature error in the evaluation of weak form integrals. In this work, we examine the consequences of lack of polynomial consistency and show that it can lead to a deterioration of convergence of the finite element solutions. We propose a general remedy, inspired by techniques in the recent literature of mimetic finite differences, for restoring consistency and thereby ensuring the satisfaction of the patch test and recovering optimal rates of convergence. The proposed approach, based on polynomial projections of the basis functions, allows for the use of moderate number of integration points and brings the computational cost of polygonal finite elements closer to that of the commonly used linear triangles and bilinear quadrilaterals. Numerical studies of a two-dimensional scalar diffusion problem accompany the theoretical considerations

    AlSub: Fully Parallel and Modular Subdivision

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    In recent years, mesh subdivision---the process of forging smooth free-form surfaces from coarse polygonal meshes---has become an indispensable production instrument. Although subdivision performance is crucial during simulation, animation and rendering, state-of-the-art approaches still rely on serial implementations for complex parts of the subdivision process. Therefore, they often fail to harness the power of modern parallel devices, like the graphics processing unit (GPU), for large parts of the algorithm and must resort to time-consuming serial preprocessing. In this paper, we show that a complete parallelization of the subdivision process for modern architectures is possible. Building on sparse matrix linear algebra, we show how to structure the complete subdivision process into a sequence of algebra operations. By restructuring and grouping these operations, we adapt the process for different use cases, such as regular subdivision of dynamic meshes, uniform subdivision for immutable topology, and feature-adaptive subdivision for efficient rendering of animated models. As the same machinery is used for all use cases, identical subdivision results are achieved in all parts of the production pipeline. As a second contribution, we show how these linear algebra formulations can effectively be translated into efficient GPU kernels. Applying our strategies to 3\sqrt{3}, Loop and Catmull-Clark subdivision shows significant speedups of our approach compared to state-of-the-art solutions, while we completely avoid serial preprocessing.Comment: Changed structure Added content Improved description

    Piecewise smooth reconstruction of normal vector field on digital data

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    International audienceWe propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes sharp features (edges) while regularizing the input normal vector field at the same time. It relies on the optimisation of a variant of the Ambrosio-Tortorelli functional, originally defined for denoising and contour extraction in image processing [AT90]. We reformulate this functional to digital surface processing thanks to discrete calculus operators. Experiments show that the output normal field is very robust to digitization artifacts or noise, and also fairly independent of the sampling resolution. The method allows the user to choose independently the amount of smoothing and the length of the set of discontinuities. Sharp and vanishing features are correctly delineated even on extremely damaged data. Finally, our method can be used to enhance considerably the output of state-of- the-art normal field estimators like Voronoi Covariance Measure [MOG11] or Randomized Hough Transform [BM12]

    Efficient quadrature rules for subdivision surfaces in isogeometric analysis

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    We introduce a new approach to numerical quadrature on geometries defined by subdivision surfaces based on quad meshes in the context of isogeometric analysis. Starting with a sparse control mesh, the subdivision process generates a sequence of finer and finer quad meshes that in the limit defines a smooth subdivision surface, which can be of any manifold topology. Traditional approaches to quadrature on such surfaces rely on per-quad integration, which is inefficient and typically also inaccurate near vertices where other than four quads meet. Instead, we explore the space of possible groupings of quads and identify the optimal macro-quads in terms of the number of quadrature points needed. We show that macro-quads consisting of quads from one or several consecutive levels of subdivision considerably reduce the cost of numerical integration. Our rules possess a tensor product structure and the underlying univariate rules are Gaussian, i.e., they require the minimum possible number of integration points in both univariate directions. The optimal quad groupings differ depending on the particular application. For instance, computing surface areas, volumes, or solving the Laplace problem lead to different spline spaces with specific structures in terms of degree and continuity. We show that in most cases the optimal groupings are quad-strips consisting of (1×n)(1\times n) quads, while in some cases a special macro-quad spanning more than one subdivision level offers the most economical integration. Additionally, we extend existing results on exact integration of subdivision splines. This allows us to validate our approach by computing surface areas and volumes with known exact values. We demonstrate on several examples that our quadratures use fewer quadrature points than traditional quadratures. We illustrate our approach to subdivision spline quadrature on the well-known Catmull-Clark scheme based on bicubic splines, but our ideas apply also to subdivision schemes of arbitrary bidegree, including non-uniform and hierarchical variants. Specifically, we address the problems of computing areas and volumes of Catmull-Clark subdivision surfaces, as well as solving the Laplace and Poisson PDEs defined over planar unstructured quadrilateral meshes in the context of isogeometric analysis

    Polar rectification of stereo images implemented on a GPU

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    Polar rectification of stereo image pairs is reviewed and the implementation on a graphics processing unit (GPU) discussed. The rectification process requires the fundamental matrix as the only parameter and its performance will be tested using images with varying SNR. The computational time for the process as implemented will also be discussed

    Low-emittance storage rings

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    The effects of synchrotron radiation on particle motion in storage rings are discussed. In the absence of radiation, particle motion is symplectic, and the beam emittances are conserved. The inclusion of radiation effects in a classical approximation leads to emittance damping: expressions for the damping times are derived. Then, it is shown that quantum radiation effects lead to excitation of the beam emittances. General expressions for the equilibrium longitudinal and horizontal (natural) emittances are derived. The impact of lattice design on the natural emittance is discussed, with particular attention to the special cases of FODO, achromat, and TME style lattices. Finally, the effects of betatron coupling and vertical dispersion (generated by magnet alignment and lattice tuning errors) on the vertical emittance are considered.Comment: Presented at the CERN Accelerator School CAS 2013: Advanced Accelerator Physics Course, Trondheim, Norway, 18-29 August 201
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