51,408 research outputs found
Benchmarking and Comparing Popular Visual SLAM Algorithms
This paper contains the performance analysis and benchmarking of two popular
visual SLAM Algorithms: RGBD-SLAM and RTABMap. The dataset used for the
analysis is the TUM RGBD Dataset from the Computer Vision Group at TUM. The
dataset selected has a large set of image sequences from a Microsoft Kinect
RGB-D sensor with highly accurate and time-synchronized ground truth poses from
a motion capture system. The test sequences selected depict a variety of
problems and camera motions faced by Simultaneous Localization and Mapping
(SLAM) algorithms for the purpose of testing the robustness of the algorithms
in different situations. The evaluation metrics used for the comparison are
Absolute Trajectory Error (ATE) and Relative Pose Error (RPE). The analysis
involves comparing the Root Mean Square Error (RMSE) of the two metrics and the
processing time for each algorithm. This paper serves as an important aid in
the selection of SLAM algorithm for different scenes and camera motions. The
analysis helps to realize the limitations of both SLAM methods. This paper also
points out some underlying flaws in the used evaluation metrics.Comment: 7 pages, 4 figure
Mesh-based 3D Textured Urban Mapping
In the era of autonomous driving, urban mapping represents a core step to let
vehicles interact with the urban context. Successful mapping algorithms have
been proposed in the last decade building the map leveraging on data from a
single sensor. The focus of the system presented in this paper is twofold: the
joint estimation of a 3D map from lidar data and images, based on a 3D mesh,
and its texturing. Indeed, even if most surveying vehicles for mapping are
endowed by cameras and lidar, existing mapping algorithms usually rely on
either images or lidar data; moreover both image-based and lidar-based systems
often represent the map as a point cloud, while a continuous textured mesh
representation would be useful for visualization and navigation purposes. In
the proposed framework, we join the accuracy of the 3D lidar data, and the
dense information and appearance carried by the images, in estimating a
visibility consistent map upon the lidar measurements, and refining it
photometrically through the acquired images. We evaluate the proposed framework
against the KITTI dataset and we show the performance improvement with respect
to two state of the art urban mapping algorithms, and two widely used surface
reconstruction algorithms in Computer Graphics.Comment: accepted at iros 201
Pop-up SLAM: Semantic Monocular Plane SLAM for Low-texture Environments
Existing simultaneous localization and mapping (SLAM) algorithms are not
robust in challenging low-texture environments because there are only few
salient features. The resulting sparse or semi-dense map also conveys little
information for motion planning. Though some work utilize plane or scene layout
for dense map regularization, they require decent state estimation from other
sources. In this paper, we propose real-time monocular plane SLAM to
demonstrate that scene understanding could improve both state estimation and
dense mapping especially in low-texture environments. The plane measurements
come from a pop-up 3D plane model applied to each single image. We also combine
planes with point based SLAM to improve robustness. On a public TUM dataset,
our algorithm generates a dense semantic 3D model with pixel depth error of 6.2
cm while existing SLAM algorithms fail. On a 60 m long dataset with loops, our
method creates a much better 3D model with state estimation error of 0.67%.Comment: International Conference on Intelligent Robots and Systems (IROS)
201
Performance Evaluation of Vision-Based Algorithms for MAVs
An important focus of current research in the field of Micro Aerial Vehicles
(MAVs) is to increase the safety of their operation in general unstructured
environments. Especially indoors, where GPS cannot be used for localization,
reliable algorithms for localization and mapping of the environment are
necessary in order to keep an MAV airborne safely. In this paper, we compare
vision-based real-time capable methods for localization and mapping and point
out their strengths and weaknesses. Additionally, we describe algorithms for
state estimation, control and navigation, which use the localization and
mapping results of our vision-based algorithms as input.Comment: Presented at OAGM Workshop, 2015 (arXiv:1505.01065
VolumeEVM: A new surface/volume integrated model
Volume visualization is a very active research area in the field of scien-tific
visualization. The Extreme Vertices Model (EVM) has proven to be
a complete intermediate model to visualize and manipulate volume data
using a surface rendering approach. However, the ability to integrate the
advantages of surface rendering approach with the superiority in visual exploration
of the volume rendering would actually produce a very complete
visualization and edition system for volume data. Therefore, we decided
to define an enhanced EVM-based model which incorporates the volumetric
information required to achieved a nearly direct volume visualization
technique. Thus, VolumeEVM was designed maintaining the same EVM-based
data structure plus a sorted list of density values corresponding to
the EVM-based VoIs interior voxels. A function which relates interior
voxels of the EVM with the set of densities was mandatory to be defined.
This report presents the definition of this new surface/volume integrated
model based on the well known EVM encoding and propose implementations
of the main software-based direct volume rendering techniques
through the proposed model.Postprint (published version
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