494 research outputs found

    Astrophysical Supercomputing with GPUs: Critical Decisions for Early Adopters

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    General purpose computing on graphics processing units (GPGPU) is dramatically changing the landscape of high performance computing in astronomy. In this paper, we identify and investigate several key decision areas, with a goal of simplyfing the early adoption of GPGPU in astronomy. We consider the merits of OpenCL as an open standard in order to reduce risks associated with coding in a native, vendor-specific programming environment, and present a GPU programming philosophy based on using brute force solutions. We assert that effective use of new GPU-based supercomputing facilities will require a change in approach from astronomers. This will likely include improved programming training, an increased need for software development best-practice through the use of profiling and related optimisation tools, and a greater reliance on third-party code libraries. As with any new technology, those willing to take the risks, and make the investment of time and effort to become early adopters of GPGPU in astronomy, stand to reap great benefits.Comment: 13 pages, 5 figures, accepted for publication in PAS

    Revisiting Actor Programming in C++

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    The actor model of computation has gained significant popularity over the last decade. Its high level of abstraction makes it appealing for concurrent applications in parallel and distributed systems. However, designing a real-world actor framework that subsumes full scalability, strong reliability, and high resource efficiency requires many conceptual and algorithmic additives to the original model. In this paper, we report on designing and building CAF, the "C++ Actor Framework". CAF targets at providing a concurrent and distributed native environment for scaling up to very large, high-performance applications, and equally well down to small constrained systems. We present the key specifications and design concepts---in particular a message-transparent architecture, type-safe message interfaces, and pattern matching facilities---that make native actors a viable approach for many robust, elastic, and highly distributed developments. We demonstrate the feasibility of CAF in three scenarios: first for elastic, upscaling environments, second for including heterogeneous hardware like GPGPUs, and third for distributed runtime systems. Extensive performance evaluations indicate ideal runtime behaviour for up to 64 cores at very low memory footprint, or in the presence of GPUs. In these tests, CAF continuously outperforms the competing actor environments Erlang, Charm++, SalsaLite, Scala, ActorFoundry, and even the OpenMPI.Comment: 33 page

    PERFORMANCE ANALYSIS AND FITNESS OF GPGPU AND MULTICORE ARCHITECTURES FOR SCIENTIFIC APPLICATIONS

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    Recent trends in computing architecture development have focused on exploiting task- and data-level parallelism from applications. Major hardware vendors are experimenting with novel parallel architectures, such as the Many Integrated Core (MIC) from Intel that integrates 50 or more x86 processors on a single chip, the Accelerated Processing Unit from AMD that integrates a multicore x86 processor with a graphical processing unit (GPU), and many other initiatives from other hardware vendors that are underway. Therefore, various types of architectures are available to developers for accelerating an application. A performance model that predicts the suitability of the architecture for accelerating an application would be very helpful prior to implementation. Thus, in this research, a Fitness model that ranks the potential performance of accelerators for an application is proposed. Then the Fitness model is extended using statistical multiple regression to model both the runtime performance of accelerators and the impact of programming models on accelerator performance with high degree of accuracy. We have validated both performance models for all the case studies. The error rate of these models, calculated using the experimental performance data, is tolerable in the high-performance computing field. In this research, to develop and validate the two performance models we have also analyzed the performance of several multicore CPUs and GPGPU architectures and the corresponding programming models using multiple case studies. The first case study used in this research is a matrix-matrix multiplication algorithm. By varying the size of the matrix from a small size to a very large size, the performance of the multicore and GPGPU architectures are studied. The second case study used in this research is a biological spiking neural network (SNN), implemented with four neuron models that have varying requirements for communication and computation making them useful for performance analysis of the hardware platforms. We report and analyze the performance variation of the four popular accelerators (Intel Xeon, AMD Opteron, Nvidia Fermi, and IBM PS3) and four advanced CPU architectures (Intel 32 core, AMD 32 core, IBM 16 core, and SUN 32 core) with problem size (matrix and network size) scaling, available optimization techniques and execution configuration. This thorough analysis provides insight regarding how the performance of an accelerator is affected by problem size, optimization techniques, and accelerator configuration. We have analyzed the performance impact of four popular multicore parallel programming models, POSIX-threading, Open Multi-Processing (OpenMP), Open Computing Language (OpenCL), and Concurrency Runtime on an Intel i7 multicore architecture; and, two GPGPU programming models, Compute Unified Device Architecture (CUDA) and OpenCL, on a NVIDIA GPGPU. With the broad study conducted using a wide range of application complexity, multiple optimizations, and varying problem size, it was found that according to their achievable performance, the programming models for the x86 processor cannot be ranked across all applications, whereas the programming models for GPGPU can be ranked conclusively. We also have qualitatively and quantitatively ranked all the six programming models in terms of their perceived programming effort. The results and analysis in this research indicate and are supported by the proposed performance models that for a given hardware system, the best performance for an application is obtained with a proper match of programming model and architecture

    Novel high performance techniques for high definition computer aided tomography

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    Mención Internacional en el título de doctorMedical image processing is an interdisciplinary field in which multiple research areas are involved: image acquisition, scanner design, image reconstruction algorithms, visualization, etc. X-Ray Computed Tomography (CT) is a medical imaging modality based on the attenuation suffered by the X-rays as they pass through the body. Intrinsic differences in attenuation properties of bone, air, and soft tissue result in high-contrast images of anatomical structures. The main objective of CT is to obtain tomographic images from radiographs acquired using X-Ray scanners. The process of building a 3D image or volume from the 2D radiographs is known as reconstruction. One of the latest trends in CT is the reduction of the radiation dose delivered to patients through the decrease of the amount of acquired data. This reduction results in artefacts in the final images if conventional reconstruction methods are used, making it advisable to employ iterative reconstruction algorithms. There are numerous reconstruction algorithms available, from which we can highlight two specific types: traditional algorithms, which are fast but do not enable the obtaining of high quality images in situations of limited data; and iterative algorithms, slower but more reliable when traditional methods do not reach the quality standard requirements. One of the priorities of reconstruction is the obtaining of the final images in near real time, in order to reduce the time spent in diagnosis. To accomplish this objective, new high performance techniques and methods for accelerating these types of algorithms are needed. This thesis addresses the challenges of both traditional and iterative reconstruction algorithms, regarding acceleration and image quality. One common approach for accelerating these algorithms is the usage of shared-memory and heterogeneous architectures. In this thesis, we propose a novel simulation/reconstruction framework, namely FUX-Sim. This framework follows the hypothesis that the development of new flexible X-ray systems can benefit from computer simulations, which may also enable performance to be checked before expensive real systems are implemented. Its modular design abstracts the complexities of programming for accelerated devices to facilitate the development and evaluation of the different configurations and geometries available. In order to obtain near real execution times, low-level optimizations for the main components of the framework are provided for Graphics Processing Unit (GPU) architectures. Other alternative tackled in this thesis is the acceleration of iterative reconstruction algorithms by using distributed memory architectures. We present a novel architecture that unifies the two most important computing paradigms for scientific computing nowadays: High Performance Computing (HPC). The proposed architecture combines Big Data frameworks with the advantages of accelerated computing. The proposed methods presented in this thesis provide more flexible scanner configurations as they offer an accelerated solution. Regarding performance, our approach is as competitive as the solutions found in the literature. Additionally, we demonstrate that our solution scales with the size of the problem, enabling the reconstruction of high resolution images.El procesamiento de imágenes médicas es un campo interdisciplinario en el que participan múltiples áreas de investigación como la adquisición de imágenes, diseño de escáneres, algoritmos de reconstrucción de imágenes, visualización, etc. La tomografía computarizada (TC) de rayos X es una modalidad de imágen médica basada en el cálculo de la atenuación sufrida por los rayos X a medida que pasan por el cuerpo a escanear. Las diferencias intrínsecas en la atenuación de hueso, aire y tejido blando dan como resultado imágenes de alto contraste de estas estructuras anatómicas. El objetivo principal de la TC es obtener imágenes tomográficas a partir estas radiografías obtenidas mediante escáneres de rayos X. El proceso de construir una imagen o volumen en 3D a partir de las radiografías 2D se conoce como reconstrucción. Una de las últimas tendencias en la tomografía computarizada es la reducción de la dosis de radiación administrada a los pacientes a través de la reducción de la cantidad de datos adquiridos. Esta reducción da como resultado artefactos en las imágenes finales si se utilizan métodos de reconstrucción convencionales, por lo que es aconsejable emplear algoritmos de reconstrucción iterativos. Existen numerosos algoritmos de reconstrucción disponibles a partir de los cuales podemos destacar dos categorías: algoritmos tradicionales, rápidos pero no permiten obtener imágenes de alta calidad en situaciones en las que los datos son limitados; y algoritmos iterativos, más lentos pero más estables en situaciones donde los métodos tradicionales no alcanzan los requisitos en cuanto a la calidad de la imagen. Una de las prioridades de la reconstrucción es la obtención de las imágenes finales en tiempo casi real, con el fin de reducir el tiempo de diagnóstico. Para lograr este objetivo, se necesitan nuevas técnicas y métodos de alto rendimiento para acelerar estos algoritmos. Esta tesis aborda los desafíos de los algoritmos de reconstrucción tradicionales e iterativos, con respecto a la aceleración y la calidad de imagen. Un enfoque común para acelerar estos algoritmos es el uso de arquitecturas de memoria compartida y heterogéneas. En esta tesis, proponemos un nuevo sistema de simulación/reconstrucción, llamado FUX-Sim. Este sistema se construye alrededor de la hipótesis de que el desarrollo de nuevos sistemas de rayos X flexibles puede beneficiarse de las simulaciones por computador, en los que también se puede realizar un control del rendimiento de los nuevos sistemas a desarrollar antes de su implementación física. Su diseño modular abstrae las complejidades de la programación para aceleradores con el objetivo de facilitar el desarrollo y la evaluación de las diferentes configuraciones y geometrías disponibles. Para obtener ejecuciones en casi tiempo real, se proporcionan optimizaciones de bajo nivel para los componentes principales del sistema en las arquitecturas GPU. Otra alternativa abordada en esta tesis es la aceleración de los algoritmos de reconstrucción iterativa mediante el uso de arquitecturas de memoria distribuidas. Presentamos una arquitectura novedosa que unifica los dos paradigmas informáticos más importantes en la actualidad: computación de alto rendimiento (HPC) y Big Data. La arquitectura propuesta combina sistemas Big Data con las ventajas de los dispositivos aceleradores. Los métodos propuestos presentados en esta tesis proporcionan configuraciones de escáner más flexibles y ofrecen una solución acelerada. En cuanto al rendimiento, nuestro enfoque es tan competitivo como las soluciones encontradas en la literatura. Además, demostramos que nuestra solución escala con el tamaño del problema, lo que permite la reconstrucción de imágenes de alta resolución.This work has been mainly funded thanks to a FPU fellowship (FPU14/03875) from the Spanish Ministry of Education. It has also been partially supported by other grants: • DPI2016-79075-R. “Nuevos escenarios de tomografía por rayos X”, from the Spanish Ministry of Economy and Competitiveness. • TIN2016-79637-P Towards unification of HPC and Big Data Paradigms from the Spanish Ministry of Economy and Competitiveness. • Short-term scientific missions (STSM) grant from NESUS COST Action IC1305. • TIN2013-41350-P, Scalable Data Management Techniques for High-End Computing Systems from the Spanish Ministry of Economy and Competitiveness. • RTC-2014-3028-1 NECRA Nuevos escenarios clinicos con radiología avanzada from the Spanish Ministry of Economy and Competitiveness.Programa Oficial de Doctorado en Ciencia y Tecnología InformáticaPresidente: José Daniel García Sánchez.- Secretario: Katzlin Olcoz Herrero.- Vocal: Domenico Tali

    Body of Knowledge for Graphics Processing Units (GPUs)

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    Graphics Processing Units (GPU) have emerged as a proven technology that enables high performance computing and parallel processing in a small form factor. GPUs enhance the traditional computer paradigm by permitting acceleration of complex mathematics and providing the capability to perform weighted calculations, such as those in artificial intelligence systems. Despite the performance enhancements provided by this type of microprocessor, there exist tradeoffs in regards to reliability and radiation susceptibility, which may impact mission success. This report provides an insight into GPU architecture and its potential applications in space and other similar markets. It also discusses reliability, qualification, and radiation considerations for testing GPUs

    Radio-Astronomical Imaging on Accelerators

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    Imaging is considered the most compute-intensive and therefore most challenging part of a radio-astronomical data-processing pipeline. To reach the high dynamic ranges imposed by the high sensitivity and large field of view of the new generation of radio telescopes such as the Square Kilometre Array (SKA), we need to be able to correct for direction-independent effects (DIEs) such as the curvature of the earth as well as for direction-dependent time-varying effects (DDEs) such as those caused by the ionosphere during imaging. The novel Image-Domain gridding (IDG) algorithm was designed to avoid the performance bottlenecks of traditional imaging algorithms. We implement, optimize, and analyze the performance and energy efficiency of IDG on a variety of hardware platforms to find which platform is the best for IDG. We analyze traditional CPUs, as well as several accelerators architectures. IDG alleviates the limitations of traditional imaging algorithms while it enables the advantages of GPU acceleration: better performance at lower power consumption. The hardware-software co-design has resulted in a highly efficient imager. This makes IDG on GPUs an ideal candidate for meeting the computational and energy efficiency constraints of the SKA. IDG has been integrated with a widely-used astronomical imager (WSClean) and is now being used in production by a variety of different radio observatories such as LOFAR and the MWA. It is not only faster and more energy-efficient than its competitors, but it also produces better quality images

    Optimización del rendimiento y la eficiencia energética en sistemas masivamente paralelos

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    RESUMEN Los sistemas heterogéneos son cada vez más relevantes, debido a sus capacidades de rendimiento y eficiencia energética, estando presentes en todo tipo de plataformas de cómputo, desde dispositivos embebidos y servidores, hasta nodos HPC de grandes centros de datos. Su complejidad hace que sean habitualmente usados bajo el paradigma de tareas y el modelo de programación host-device. Esto penaliza fuertemente el aprovechamiento de los aceleradores y el consumo energético del sistema, además de dificultar la adaptación de las aplicaciones. La co-ejecución permite que todos los dispositivos cooperen para computar el mismo problema, consumiendo menos tiempo y energía. No obstante, los programadores deben encargarse de toda la gestión de los dispositivos, la distribución de la carga y la portabilidad del código entre sistemas, complicando notablemente su programación. Esta tesis ofrece contribuciones para mejorar el rendimiento y la eficiencia energética en estos sistemas masivamente paralelos. Se realizan propuestas que abordan objetivos generalmente contrapuestos: se mejora la usabilidad y la programabilidad, a la vez que se garantiza una mayor abstracción y extensibilidad del sistema, y al mismo tiempo se aumenta el rendimiento, la escalabilidad y la eficiencia energética. Para ello, se proponen dos motores de ejecución con enfoques completamente distintos. EngineCL, centrado en OpenCL y con una API de alto nivel, favorece la máxima compatibilidad entre todo tipo de dispositivos y proporciona un sistema modular extensible. Su versatilidad permite adaptarlo a entornos para los que no fue concebido, como aplicaciones con ejecuciones restringidas por tiempo o simuladores HPC de dinámica molecular, como el utilizado en un centro de investigación internacional. Considerando las tendencias industriales y enfatizando la aplicabilidad profesional, CoexecutorRuntime proporciona un sistema flexible centrado en C++/SYCL que dota de soporte a la co-ejecución a la tecnología oneAPI. Este runtime acerca a los programadores al dominio del problema, posibilitando la explotación de estrategias dinámicas adaptativas que mejoran la eficiencia en todo tipo de aplicaciones.ABSTRACT Heterogeneous systems are becoming increasingly relevant, due to their performance and energy efficiency capabilities, being present in all types of computing platforms, from embedded devices and servers to HPC nodes in large data centers. Their complexity implies that they are usually used under the task paradigm and the host-device programming model. This strongly penalizes accelerator utilization and system energy consumption, as well as making it difficult to adapt applications. Co-execution allows all devices to simultaneously compute the same problem, cooperating to consume less time and energy. However, programmers must handle all device management, workload distribution and code portability between systems, significantly complicating their programming. This thesis offers contributions to improve performance and energy efficiency in these massively parallel systems. The proposals address the following generally conflicting objectives: usability and programmability are improved, while ensuring enhanced system abstraction and extensibility, and at the same time performance, scalability and energy efficiency are increased. To achieve this, two runtime systems with completely different approaches are proposed. EngineCL, focused on OpenCL and with a high-level API, provides an extensible modular system and favors maximum compatibility between all types of devices. Its versatility allows it to be adapted to environments for which it was not originally designed, including applications with time-constrained executions or molecular dynamics HPC simulators, such as the one used in an international research center. Considering industrial trends and emphasizing professional applicability, CoexecutorRuntime provides a flexible C++/SYCL-based system that provides co-execution support for oneAPI technology. This runtime brings programmers closer to the problem domain, enabling the exploitation of dynamic adaptive strategies that improve efficiency in all types of applications.Funding: This PhD has been supported by the Spanish Ministry of Education (FPU16/03299 grant), the Spanish Science and Technology Commission under contracts TIN2016-76635-C2-2-R and PID2019-105660RB-C22. This work has also been partially supported by the Mont-Blanc 3: European Scalable and Power Efficient HPC Platform based on Low-Power Embedded Technology project (G.A. No. 671697) from the European Union’s Horizon 2020 Research and Innovation Programme (H2020 Programme). Some activities have also been funded by the Spanish Science and Technology Commission under contract TIN2016-81840-REDT (CAPAP-H6 network). The Integration II: Hybrid programming models of Chapter 4 has been partially performed under the Project HPC-EUROPA3 (INFRAIA-2016-1-730897), with the support of the EC Research Innovation Action under the H2020 Programme. In particular, the author gratefully acknowledges the support of the SPMT Department of the High Performance Computing Center Stuttgart (HLRS)

    Investigating performance portability of a highly scalable particle-in-cell simulation code on various multi-core architectures

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    The alpaka library defines and implements an abstract hierarchical redundant parallelism model. This model exploits parallelism and memory hierarchies on a node at all levels available in current hardware. This allows to achieve portability of performant codes across various types of accelerators by ignoring specific unsupported levels and utilizing only the ones supported on a specific accelerator. All hardware types (multi- and many-core CPUs, GPUs and other accelerators) are treated and can be programmed in the same way. The C++ template interface provided allows for straightforward extension of the library to support other accelerators and specialization of its internals for optimization
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