108,430 research outputs found
RICo: Rotate-Inpaint-Complete for Generalizable Scene Reconstruction
General scene reconstruction refers to the task of estimating the full 3D
geometry and texture of a scene containing previously unseen objects. In many
practical applications such as AR/VR, autonomous navigation, and robotics, only
a single view of the scene may be available, making the scene reconstruction a
very challenging task. In this paper, we present a method for scene
reconstruction by structurally breaking the problem into two steps: rendering
novel views via inpainting and 2D to 3D scene lifting. Specifically, we
leverage the generalization capability of large language models to inpaint the
missing areas of scene color images rendered from different views. Next, we
lift these inpainted images to 3D by predicting normals of the inpainted image
and solving for the missing depth values. By predicting for normals instead of
depth directly, our method allows for robustness to changes in depth
distributions and scale. With rigorous quantitative evaluation, we show that
our method outperforms multiple baselines while providing generalization to
novel objects and scenes
Progressively Optimized Local Radiance Fields for Robust View Synthesis
We present an algorithm for reconstructing the radiance field of a
large-scale scene from a single casually captured video. The task poses two
core challenges. First, most existing radiance field reconstruction approaches
rely on accurate pre-estimated camera poses from Structure-from-Motion
algorithms, which frequently fail on in-the-wild videos. Second, using a
single, global radiance field with finite representational capacity does not
scale to longer trajectories in an unbounded scene. For handling unknown poses,
we jointly estimate the camera poses with radiance field in a progressive
manner. We show that progressive optimization significantly improves the
robustness of the reconstruction. For handling large unbounded scenes, we
dynamically allocate new local radiance fields trained with frames within a
temporal window. This further improves robustness (e.g., performs well even
under moderate pose drifts) and allows us to scale to large scenes. Our
extensive evaluation on the Tanks and Temples dataset and our collected outdoor
dataset, Static Hikes, show that our approach compares favorably with the
state-of-the-art.Comment: Project page: https://localrf.github.io
MonoPerfCap: Human Performance Capture from Monocular Video
We present the first marker-less approach for temporally coherent 3D
performance capture of a human with general clothing from monocular video. Our
approach reconstructs articulated human skeleton motion as well as medium-scale
non-rigid surface deformations in general scenes. Human performance capture is
a challenging problem due to the large range of articulation, potentially fast
motion, and considerable non-rigid deformations, even from multi-view data.
Reconstruction from monocular video alone is drastically more challenging,
since strong occlusions and the inherent depth ambiguity lead to a highly
ill-posed reconstruction problem. We tackle these challenges by a novel
approach that employs sparse 2D and 3D human pose detections from a
convolutional neural network using a batch-based pose estimation strategy.
Joint recovery of per-batch motion allows to resolve the ambiguities of the
monocular reconstruction problem based on a low dimensional trajectory
subspace. In addition, we propose refinement of the surface geometry based on
fully automatically extracted silhouettes to enable medium-scale non-rigid
alignment. We demonstrate state-of-the-art performance capture results that
enable exciting applications such as video editing and free viewpoint video,
previously infeasible from monocular video. Our qualitative and quantitative
evaluation demonstrates that our approach significantly outperforms previous
monocular methods in terms of accuracy, robustness and scene complexity that
can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201
Robust Dense Mapping for Large-Scale Dynamic Environments
We present a stereo-based dense mapping algorithm for large-scale dynamic
urban environments. In contrast to other existing methods, we simultaneously
reconstruct the static background, the moving objects, and the potentially
moving but currently stationary objects separately, which is desirable for
high-level mobile robotic tasks such as path planning in crowded environments.
We use both instance-aware semantic segmentation and sparse scene flow to
classify objects as either background, moving, or potentially moving, thereby
ensuring that the system is able to model objects with the potential to
transition from static to dynamic, such as parked cars. Given camera poses
estimated from visual odometry, both the background and the (potentially)
moving objects are reconstructed separately by fusing the depth maps computed
from the stereo input. In addition to visual odometry, sparse scene flow is
also used to estimate the 3D motions of the detected moving objects, in order
to reconstruct them accurately. A map pruning technique is further developed to
improve reconstruction accuracy and reduce memory consumption, leading to
increased scalability. We evaluate our system thoroughly on the well-known
KITTI dataset. Our system is capable of running on a PC at approximately 2.5Hz,
with the primary bottleneck being the instance-aware semantic segmentation,
which is a limitation we hope to address in future work. The source code is
available from the project website (http://andreibarsan.github.io/dynslam).Comment: Presented at IEEE International Conference on Robotics and Automation
(ICRA), 201
CNN-SLAM: Real-time dense monocular SLAM with learned depth prediction
Given the recent advances in depth prediction from Convolutional Neural
Networks (CNNs), this paper investigates how predicted depth maps from a deep
neural network can be deployed for accurate and dense monocular reconstruction.
We propose a method where CNN-predicted dense depth maps are naturally fused
together with depth measurements obtained from direct monocular SLAM. Our
fusion scheme privileges depth prediction in image locations where monocular
SLAM approaches tend to fail, e.g. along low-textured regions, and vice-versa.
We demonstrate the use of depth prediction for estimating the absolute scale of
the reconstruction, hence overcoming one of the major limitations of monocular
SLAM. Finally, we propose a framework to efficiently fuse semantic labels,
obtained from a single frame, with dense SLAM, yielding semantically coherent
scene reconstruction from a single view. Evaluation results on two benchmark
datasets show the robustness and accuracy of our approach.Comment: 10 pages, 6 figures, IEEE Computer Society Conference on Computer
Vision and Pattern Recognition (CVPR), Hawaii, USA, June, 2017. The first two
authors contribute equally to this pape
Virtual Rephotography: Novel View Prediction Error for 3D Reconstruction
The ultimate goal of many image-based modeling systems is to render
photo-realistic novel views of a scene without visible artifacts. Existing
evaluation metrics and benchmarks focus mainly on the geometric accuracy of the
reconstructed model, which is, however, a poor predictor of visual accuracy.
Furthermore, using only geometric accuracy by itself does not allow evaluating
systems that either lack a geometric scene representation or utilize coarse
proxy geometry. Examples include light field or image-based rendering systems.
We propose a unified evaluation approach based on novel view prediction error
that is able to analyze the visual quality of any method that can render novel
views from input images. One of the key advantages of this approach is that it
does not require ground truth geometry. This dramatically simplifies the
creation of test datasets and benchmarks. It also allows us to evaluate the
quality of an unknown scene during the acquisition and reconstruction process,
which is useful for acquisition planning. We evaluate our approach on a range
of methods including standard geometry-plus-texture pipelines as well as
image-based rendering techniques, compare it to existing geometry-based
benchmarks, and demonstrate its utility for a range of use cases.Comment: 10 pages, 12 figures, paper was submitted to ACM Transactions on
Graphics for revie
Building with Drones: Accurate 3D Facade Reconstruction using MAVs
Automatic reconstruction of 3D models from images using multi-view
Structure-from-Motion methods has been one of the most fruitful outcomes of
computer vision. These advances combined with the growing popularity of Micro
Aerial Vehicles as an autonomous imaging platform, have made 3D vision tools
ubiquitous for large number of Architecture, Engineering and Construction
applications among audiences, mostly unskilled in computer vision. However, to
obtain high-resolution and accurate reconstructions from a large-scale object
using SfM, there are many critical constraints on the quality of image data,
which often become sources of inaccuracy as the current 3D reconstruction
pipelines do not facilitate the users to determine the fidelity of input data
during the image acquisition. In this paper, we present and advocate a
closed-loop interactive approach that performs incremental reconstruction in
real-time and gives users an online feedback about the quality parameters like
Ground Sampling Distance (GSD), image redundancy, etc on a surface mesh. We
also propose a novel multi-scale camera network design to prevent scene drift
caused by incremental map building, and release the first multi-scale image
sequence dataset as a benchmark. Further, we evaluate our system on real
outdoor scenes, and show that our interactive pipeline combined with a
multi-scale camera network approach provides compelling accuracy in multi-view
reconstruction tasks when compared against the state-of-the-art methods.Comment: 8 Pages, 2015 IEEE International Conference on Robotics and
Automation (ICRA '15), Seattle, WA, US
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