2,377 research outputs found

    Methodology for extensive evaluation of semiautomatic and interactive segmentation algorithms using simulated Interaction models

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    Performance of semiautomatic and interactive segmentation(SIS) algorithms are usually evaluated by employing a small number of human operators to segment the images. The human operators typically provide the approximate location of objects of interest and their boundaries in an interactive phase, which is followed by an automatic phase where the segmentation is performed under the constraints of the operator-provided guidance. The segmentation results produced from this small set of interactions do not represent the true capability and potential of the algorithm being evaluated. For example, due to inter-operator variability, human operators may make choices that may provide either overestimated or underestimated results. As well, their choices may not be realistic when compared to how the algorithm is used in the field, since interaction may be influenced by operator fatigue and lapses in judgement. Other drawbacks to using human operators to assess SIS algorithms, include: human error, the lack of available expert users, and the expense. A methodology for evaluating segmentation performance is proposed here which uses simulated Interaction models to programmatically generate large numbers of interactions to ensure the presence of interactions throughout the object region. These interactions are used to segment the objects of interest and the resulting segmentations are then analysed using statistical methods. The large number of interactions generated by simulated interaction models capture the variabilities existing in the set of user interactions by considering each and every pixel inside the entire region of the object as a potential location for an interaction to be placed with equal probability. Due to the practical limitation imposed by the enormous amount of computation for the enormous number of possible interactions, uniform sampling of interactions at regular intervals is used to generate the subset of all possible interactions which still can represent the diverse pattern of the entire set of interactions. Categorization of interactions into different groups, based on the position of the interaction inside the object region and texture properties of the image region where the interaction is located, provides the opportunity for fine-grained algorithm performance analysis based on these two criteria. Application of statistical hypothesis testing make the analysis more accurate, scientific and reliable in comparison to conventional evaluation of semiautomatic segmentation algorithms. The proposed methodology has been demonstrated by two case studies through implementation of seven different algorithms using three different types of interaction modes making a total of nine segmentation applications to assess the efficacy of the methodology. Application of this methodology has revealed in-depth, fine details about the performance of the segmentation algorithms which currently existing methods could not achieve due to the absence of a large, unbiased set of interactions. Practical application of the methodology for a number of algorithms and diverse interaction modes have shown its feasibility and generality for it to be established as an appropriate methodology. Development of this methodology to be used as a potential application for automatic evaluation of the performance of SIS algorithms looks very promising for users of image segmentation

    Meta-Learning Initializations for Interactive Medical Image Registration

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    We present a meta-learning framework for interactive medical image registration. Our proposed framework comprises three components: a learning-based medical image registration algorithm, a form of user interaction that refines registration at inference, and a meta-learning protocol that learns a rapidly adaptable network initialization. This paper describes a specific algorithm that implements the registration, interaction and meta-learning protocol for our exemplar clinical application: registration of magnetic resonance (MR) imaging to interactively acquired, sparsely-sampled transrectal ultrasound (TRUS) images. Our approach obtains comparable registration error (4.26 mm) to the best-performing non-interactive learning-based 3D-to-3D method (3.97 mm) while requiring only a fraction of the data, and occurring in real-time during acquisition. Applying sparsely sampled data to non-interactive methods yields higher registration errors (6.26 mm), demonstrating the effectiveness of interactive MR-TRUS registration, which may be applied intraoperatively given the real-time nature of the adaptation process.Comment: 11 pages, 10 figures. Paper accepted to IEEE Transactions on Medical Imaging (October 26 2022

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms
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