264 research outputs found
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A survey of handover algorithms in DVB-H
Digital Video Broadcasting for Handhelds (DVB-H) is a standard for
broadcasting IP Datacast (IPDC) services to mobile handheld terminals.
Based on the DVB-T standard, DVB-H adds new features such as time
slicing, MPE-FEC, in-depth interleavers, mandatory cell id identifier,
optional 4K-modulation mode and the use of 5 MHz bandwidth in addition
to the usually used 6, 7, or 8 MHz raster. IPDC over DVB-H is proposed
for ETSI to complement the DVB-H standard by combining IPDC and
DVB-H in an end-to-end system. Handover in such unidirectional broadcasting
networks is a novel issue. In the last few years since the birth of
DVB-H technology, great attention has been given to the performance
analysis of DVB-H mobile terminals. Handover is one of the main research
topics for DVB-H in mobile scenarios. Better reception quality and greater
power efficiency are considered to be the main targets of handover
research for DVB-H. New algorithms for different handover stages in
DVB-H have been the subject of recent research and are currently being
studied. Further novel algorithms need to be designed to improve the
mobile reception quality. This article provides a comprehensive survey of
the handover algorithms in DVB-H. A systematic evaluation and categorization
approach is proposed based on the problems the algorithms solve
and the handover stages being focused on. Criteria are proposed and analyzed
to facilitate designing better handover algorithms for DVB-H that
have been identified from the research conducted by the author
On the optimization of power assignment to support multicast applications in HAP-based systems
The goal of this research work is to investigate how efficient High Altitude Platforms (HAPs) can be in supporting
Multimedia Broadcast/Multicast Service (MBMS) in scenarios in which the terrestrial coverage is not available. Specifically, we
propose to implement an effective Radio Resources Management (RRM) policy into the HAP Radio Network Controller (H-RNC), whose main aim is to increase the overall system capacity. The proposed technique achieves its goal by dynamically selecting the most efficient multicast transport channel in terms of power consumption, chosen amongst Dedicated Channel (DCH), Forward Access Channel (FACH), and High Speed Downlink
Shared Channel (HS-DSCH). Advantages deriving from the joint use of channels belonging to different categories are exploited.
Results achieved when using the proposed RRM are quite manifest and witnesses to the necessity of providing such a feature when deploying integrated HAP/Terrestrial platforms supporting MBMS services.Peer ReviewedPostprint (published version
Adaptive subframe allocation for next generation multimedia delivery over hybrid LTE unicast broadcast
The continued global roll-out of long term evolution (LTE) networks is providing mobile users with perpetually increasing ubiquitous access to a rich selection of high quality multimedia. Interactive viewing experiences including 3-D or free-viewpoint video require the synchronous delivery of multiple video streams. This paper presents a novel hybrid unicast broadcast synchronisation (HUBS) framework to synchronously deliver multi-stream content. Previous techniques on hybrid LTE implementations include staggered modulation and coding scheme grouping, adaptive modulation coding or implementing error recover techniques; the work presented here instead focuses on dynamic allocation of resources between unicast and broadcast, improving stream synchronisation as well as overall cell resource usage. Furthermore, the HUBS framework has been developed to work within the limitations imposed by the LTE specification. Performance evaluation of the framework is performed through the simulation of probable future scenarios, where a popular live event is broadcast with stereo 3-D or multi-angle companion views interactively offered to capable users. The proposed framework forms a ``HUBS group'' that monitors the radio bearer queues to establish a time lead or lag between broadcast and unicast streams. Since unicast and broadcast share the same radio resources, the number of subframes allocated to the broadcast transmission are then dynamically increased or decreased to minimise the average lead/lag time offset between the streams. Dynamic allocation showed improvements for all services across the cell, whilst keeping streams synchronised despite increased user loading
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
5G Radio Access Networks Enabling Efficient Point-to-Multipoint Transmissions
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.[EN] The first release of 5th Generation (5G) technology from 3rd Generation Project Partnership (3GPP) Rel'15 has been completed in December 2018. An open issue with this release of standards is that it only supports unicast communications in the core network and Point-To-Point (PTP) transmissions in the Radio Access Network (RAN), and does not support multicast/broadcast communications and Point-To-Multipoint (PTM) transmissions, which are 3GPP system requirements for 5G applications in a number of vertical sectors, such as Automotive, Airborne Communications, Internet-of-Things, Media & Entertainment, and Public Warning & Safety systems. In this article, we present novel mechanisms for enhancing the 5G unicast architecture with minimal footprint, to enable efficient PTM transmissions in the RAN, and to support multicast communications in the Rel'15 core as an in-built delivery optimization feature of the system. This approach will enable completely new levels of network management and delivery cost-efficiency.This work was supported in part by the European Commission under the 5G Infrastructure Public Private Partnership project "5G-Xcast: Broadcast and Multicast Communication Enablers for the Fifth Generation of Wireless Systems" (H2020-ICT-2016-2 call, grant 761498). The views expressed here are those of the authors and do not necessarily represent the project.Säily, M.; Barjau, C.; Navrátil, D.; Prasad, A.; Gomez-Barquero, D.; Tesema, FB. (2019). 5G Radio Access Networks Enabling Efficient Point-to-Multipoint Transmissions. IEEE Vehicular Technology Magazine. 14(4):29-37. https://doi.org/10.1109/MVT.2019.2936657S293714
A cloud-enabled small cell architecture in 5G networks for broadcast/multicast services
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.The evolution of 5G suggests that communication networks become sufficiently flexible to handle a wide variety of network services from various domains. The virtualization of small cells as envisaged by 5G, allows enhanced mobile edge computing capabilities, thus enabling network service deployment and management near the end user. This paper presents a cloud-enabled small cell architecture for 5G networks developed within the 5G-ESSENCE project. This paper also presents the conformity of the proposed architecture to the evolving 5G radio resource management architecture. Furthermore, it examines the inclusion of an edge enabler to support a variety of virtual network functions in 5G networks. Next, the improvement of specific key performance indicators in a public safety use case is evaluated. Finally, the performance of a 5G enabled evolved multimedia broadcast multicast services service is evaluated.Peer ReviewedPostprint (author's final draft
COST EFFICIENT PROVISIONING OF MASS MOBILE MULTIMEDIA SERVICES IN HYBRID CELLULAR AND BROADCASTING SYSTEMS
Uno de los retos a los que se enfrenta la industria de las comunicaciones móviles e inalámbricas es proporcionar servicios multimedia masivos a bajo coste, haciéndolos asequibles para los usuarios y rentables a los operadores. El servicio más representativo es el de TV móvil, el cual se espera que sea una aplicación clave en las futuras redes móviles. Actualmente las redes celulares no pueden soportar un consumo a gran escala de este tipo de servicios, y las nuevas redes de radiodifusión móvil son muy costosas de desplegar debido a la gran inversión en infraestructura de red necesaria para proporcionar niveles aceptables de cobertura.
Esta tesis doctoral aborda el problema de la provisiĂłn eficiente de servicios multimedia masivos a dispositivos mĂłviles y portables utilizando la infraestructura de radiodifusiĂłn y celular existente. La tesis contempla las tecnologĂas comerciales de Ăşltima generaciĂłn para la radiodifusiĂłn mĂłvil (DVB-H) y para las redes celulares (redes 3G+ con HSDPA y MBMS), aunque se centra principalmente en DVB-H. El principal paradigma propuesto para proporcionar servicios multimedia masivos a bajo coste es evitar el despliegue de una red DVB-H con alta capacidad y cobertura desde el inicio. En su lugar se propone realizar un despliegue progresivo de la infraestructura DVB-H siguiendo la demanda de los usuarios. Bajo este contexto, la red celular es fundamental para evitar sobre-dimensionar la red DVB-H en capacidad y tambiĂ©n en áreas con una baja densidad de usuarios hasta que el despliegue de un transmisor o un repetidor DVB-H sea necesario. Como principal soluciĂłn tecnolĂłgica la tesis propone realizar una codificaciĂłn multi-burst en DVB-H utilizando cĂłdigos Raptor. El objetivo es explotar la diversidad temporal del canal mĂłvil para aumentar la robustez de la señal y, por tanto, el nivel de cobertura, a costa de incrementar la latencia de la red.GĂłmez Barquero, D. (2009). COST EFFICIENT PROVISIONING OF MASS MOBILE MULTIMEDIA SERVICES IN HYBRID CELLULAR AND BROADCASTING SYSTEMS [Tesis doctoral no publicada]. Universitat Politècnica de València. https://doi.org/10.4995/Thesis/10251/6881Palanci
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