297 research outputs found

    Diseño y construcción de un robot tipo serpiente que implementa movimientos de marcha rectilínea y sidewinding

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    Bio-inspired robots offer locomotion versatility in a wide variety of terrains that conventional robots cannot access.  One such bio-inspired platform is snake-like robots, which are mechanisms designed to move like biological snakes. The aim of this paper was to implement and validate, through comparison in real and simulation tests on flat terrain, the design of a snake robot that allows movements in two perpendicular planes, by the application of three-dimensional locomotion modes. The prototype robot had a modular and sequential architecture composed of eight 3D printed segments. The necessary torques for each motor are found by means of a simulation in Matlab – Simulink and the SimScape tool. The Webots mobile robotics simulator was used to create a parameterized virtual model of the robot, where two types of gaits were programmed: sidewinding and rectilinear. Results showed that the robot undertakes lower than 1 second in execution time to reach the total distance in each of the proposed marches when comparted to the simulation. In addition, mean differences of 6 cm for the distances during the sidewinding mode experiment and 1.2 cm in the deviation in the rectilinear mode on flat terrain were obtained. In conclusion, there is a great similarity between the simulation tests and those performed with the actual robot, and it was also possible to verify that the behavior of the prototype robot is satisfactory over short distances.Los robots bioinspirados ofrecen versatilidad de locomoción en una amplia variedad de terrenos a los que los robots convencionales no pueden acceder. Una de esas plataformas bioinspiradas son los robots con forma de serpiente, que son mecanismos diseñados para moverse como serpientes biológicas. El objetivo de este artículo fue implementar y validar, mediante la comparación en pruebas reales y de simulación sobre un terreno llano, el diseño de un robot serpiente que permite movimientos en dos planos perpendiculares mediante la aplicación de modos tridimensionales de locomoción. El prototipo del robot contó con una arquitectura modular y secuencial compuesto por ocho segmentos impresos en 3D. Los pares necesarios para cada motor se encuentran mediante una simulación en Matlab – Simulink y la herramienta SimScape. El simulador de robótica móvil Webots se utilizó para crear un modelo virtual parametrizado del robot, donde se programaron dos tipos de marcha: sidewinding y rectilínea. Los resultados mostraron que el comportamiento del robot evidencia valores menores a 1 segundo en el tiempo de ejecución para alcanzar la distancia total en cada una de las marchas propuestas en comparación con la simulación. Además, se obtuvieron diferencias en promedio de 6 cm para las distancias durante el experimento del modo sidewinding y de 1.2 cm en el desvió rectilíneo sobre un terreno plano. En conclusión, existe una gran similitud entre las pruebas de simulación y las realizadas al robot real; igualmente se pudo verificar que el comportamiento del prototipo del robot es satisfactorio en recorridos cortos

    A simulation environment for bio-inspired heterogeneous chained modular robots

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    This paper presents a new simulation environment aimed at heterogeneous chained modular robots. This simulator allows testing the feasibility of the design, checking how modules are going to perform in the field and verifying hardware, electronics and communication designs before the prototype is built, saving time and resources. The paper shows how the simulator is built and how it can be set up to adapt to new designs. It also gives some examples of its use showing different heterogeneous modular robots running in different environments

    Technical Report: A Contact-aware Feedback CPG System for Learning-based Locomotion Control in a Soft Snake Robot

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    Integrating contact-awareness into a soft snake robot and efficiently controlling its locomotion in response to contact information present significant challenges. This paper aims to solve contact-aware locomotion problem of a soft snake robot through developing bio-inspired contact-aware locomotion controllers. To provide effective contact information for the controllers, we develop a scale covered sensor structure mimicking natural snakes' \textit{scale sensilla}. In the design of control framework, our core contribution is the development of a novel sensory feedback mechanism of the Matsuoka central pattern generator (CPG) network. This mechanism allows the Matsuoka CPG system to work like a "spine cord" in the whole contact-aware control scheme, which simultaneously takes the stimuli including tonic input signals from the "brain" (a goal-tracking locomotion controller) and sensory feedback signals from the "reflex arc" (the contact reactive controller), and generate rhythmic signals to effectively actuate the soft snake robot to slither through densely allocated obstacles. In the design of the "reflex arc", we develop two types of reactive controllers -- 1) a reinforcement learning (RL) sensor regulator that learns to manipulate the sensory feedback inputs of the CPG system, and 2) a local reflexive sensor-CPG network that directly connects sensor readings and the CPG's feedback inputs in a special topology. These two reactive controllers respectively facilitate two different contact-aware locomotion control schemes. The two control schemes are tested and evaluated in the soft snake robot, showing promising performance in the contact-aware locomotion tasks. The experimental results also further verify the benefit of Matsuoka CPG system in bio-inspired robot controller design.Comment: 17 pages, 19 figure

    Bio-inspired geotechnical engineering: principles, current work, opportunities and challenges

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    A broad diversity of biological organisms and systems interact with soil in ways that facilitate their growth and survival. These interactions are made possible by strategies that enable organisms to accomplish functions that can be analogous to those required in geotechnical engineering systems. Examples include anchorage in soft and weak ground, penetration into hard and stiff subsurface materials and movement in loose sand. Since the biological strategies have been ‘vetted’ by the process of natural selection, and the functions they accomplish are governed by the same physical laws in both the natural and engineered environments, they represent a unique source of principles and design ideas for addressing geotechnical challenges. Prior to implementation as engineering solutions, however, the differences in spatial and temporal scales and material properties between the biological environment and engineered system must be addressed. Current bio-inspired geotechnics research is addressing topics such as soil excavation and penetration, soil–structure interface shearing, load transfer between foundation and anchorage elements and soils, and mass and thermal transport, having gained inspiration from organisms such as worms, clams, ants, termites, fish, snakes and plant roots. This work highlights the potential benefits to both geotechnical engineering through new or improved solutions and biology through understanding of mechanisms as a result of cross-disciplinary interactions and collaborations

    The Effects of the Environment and Linear Actuators on Robot Morphologies

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    The field of evolutionary robotics uses principles of natural evolution to design robots. In this paper, we study the effect of adding a new module inspired by the skeletal muscle to the existing RoboGen framework: the linear actuator. Additionally, we investigate how robots evolved in a plain environment differ from robots evolved in a rough environment. We consider the task of directed locomotion for comparing evolved robot morphologies. The results show that the addition of the linear actuator does not have a significant impact on the performance and morphologies of robots evolved in a plain environment. However, we find significant differences in the morphologies of robots evolved in a plain environment and robots evolved in a rough environment. We find that more complex behavior and morphologies emerge when we change the terrain of the environment
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