9,363 research outputs found

    Fast simulation of the leaky bucket algorithm

    Get PDF
    We use fast simulation methods, based on importance sampling, to efficiently estimate cell loss probability in queueing models of the Leaky Bucket algorithm. One of these models was introduced by Berger (1991), in which the rare event of a cell loss is related to the rare event of an empty finite buffer in an "overloaded" queue. In particular, we propose a heuristic change of measure for importance sampling to efficiently estimate the probability of the rare empty-buffer event in an asymptotically unstable GI/GI/1/k queue. This change of measure is, in a way, "dual" to that proposed by Parekh and Walrand (1989) to estimate the probability of a rare buffer overflow event. We present empirical results to demonstrate the effectiveness of our fast simulation method. Since we have not yet obtained a mathematical proof, we can only conjecture that our heuristic is asymptotically optimal, as k/spl rarr//spl infin/

    Saving Energy in Mobile Devices for On-Demand Multimedia Streaming -- A Cross-Layer Approach

    Full text link
    This paper proposes a novel energy-efficient multimedia delivery system called EStreamer. First, we study the relationship between buffer size at the client, burst-shaped TCP-based multimedia traffic, and energy consumption of wireless network interfaces in smartphones. Based on the study, we design and implement EStreamer for constant bit rate and rate-adaptive streaming. EStreamer can improve battery lifetime by 3x, 1.5x and 2x while streaming over Wi-Fi, 3G and 4G respectively.Comment: Accepted in ACM Transactions on Multimedia Computing, Communications and Applications (ACM TOMCCAP), November 201

    Endpoint-transparent Multipath Transport with Software-defined Networks

    Full text link
    Multipath forwarding consists of using multiple paths simultaneously to transport data over the network. While most such techniques require endpoint modifications, we investigate how multipath forwarding can be done inside the network, transparently to endpoint hosts. With such a network-centric approach, packet reordering becomes a critical issue as it may cause critical performance degradation. We present a Software Defined Network architecture which automatically sets up multipath forwarding, including solutions for reordering and performance improvement, both at the sending side through multipath scheduling algorithms, and the receiver side, by resequencing out-of-order packets in a dedicated in-network buffer. We implemented a prototype with commonly available technology and evaluated it in both emulated and real networks. Our results show consistent throughput improvements, thanks to the use of aggregated path capacity. We give comparisons to Multipath TCP, where we show our approach can achieve a similar performance while offering the advantage of endpoint transparency
    • …
    corecore