837 research outputs found

    Joint in-network video rate adaptation and measurement-based admission control: algorithm design and evaluation

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    The important new revenue opportunities that multimedia services offer to network and service providers come with important management challenges. For providers, it is important to control the video quality that is offered and perceived by the user, typically known as the quality of experience (QoE). Both admission control and scalable video coding techniques can control the QoE by blocking connections or adapting the video rate but influence each other's performance. In this article, we propose an in-network video rate adaptation mechanism that enables a provider to define a policy on how the video rate adaptation should be performed to maximize the provider's objective (e.g., a maximization of revenue or QoE). We discuss the need for a close interaction of the video rate adaptation algorithm with a measurement based admission control system, allowing to effectively orchestrate both algorithms and timely switch from video rate adaptation to the blocking of connections. We propose two different rate adaptation decision algorithms that calculate which videos need to be adapted: an optimal one in terms of the provider's policy and a heuristic based on the utility of each connection. Through an extensive performance evaluation, we show the impact of both algorithms on the rate adaptation, network utilisation and the stability of the video rate adaptation. We show that both algorithms outperform other configurations with at least 10 %. Moreover, we show that the proposed heuristic is about 500 times faster than the optimal algorithm and experiences only a performance drop of approximately 2 %, given the investigated video delivery scenario

    Deep Reinforcement Learning for Resource Management in Network Slicing

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    Network slicing is born as an emerging business to operators, by allowing them to sell the customized slices to various tenants at different prices. In order to provide better-performing and cost-efficient services, network slicing involves challenging technical issues and urgently looks forward to intelligent innovations to make the resource management consistent with users' activities per slice. In that regard, deep reinforcement learning (DRL), which focuses on how to interact with the environment by trying alternative actions and reinforcing the tendency actions producing more rewarding consequences, is assumed to be a promising solution. In this paper, after briefly reviewing the fundamental concepts of DRL, we investigate the application of DRL in solving some typical resource management for network slicing scenarios, which include radio resource slicing and priority-based core network slicing, and demonstrate the advantage of DRL over several competing schemes through extensive simulations. Finally, we also discuss the possible challenges to apply DRL in network slicing from a general perspective.Comment: The manuscript has been accepted by IEEE Access in Nov. 201

    Flow Level QoE of Video Streaming in Wireless Networks

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    The Quality of Experience (QoE) of streaming service is often degraded by frequent playback interruptions. To mitigate the interruptions, the media player prefetches streaming contents before starting playback, at a cost of delay. We study the QoE of streaming from the perspective of flow dynamics. First, a framework is developed for QoE when streaming users join the network randomly and leave after downloading completion. We compute the distribution of prefetching delay using partial differential equations (PDEs), and the probability generating function of playout buffer starvations using ordinary differential equations (ODEs) for CBR streaming. Second, we extend our framework to characterize the throughput variation caused by opportunistic scheduling at the base station, and the playback variation of VBR streaming. Our study reveals that the flow dynamics is the fundamental reason of playback starvation. The QoE of streaming service is dominated by the first moments such as the average throughput of opportunistic scheduling and the mean playback rate. While the variances of throughput and playback rate have very limited impact on starvation behavior.Comment: 14 page
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