13 research outputs found
Globally Distributed Engineering Teams in Computational Fluid Dynamics and in Product Development
Globally distributed engineering teams are a reality in globally operating companies.
However, research on teams is often done by psychologists, with a focus on general
team building and working processes, and seldom on engineering teams and the
challenges and benefits that are specific to them. In this thesis, experimental research
on two globally distributed engineering teams is presented. First, one instance of
globally distributed teams in computational fluid dynamics is scrutinized. Second,
experimental research on idea generation methods used in globally distributed teams
during the conceptual design phase of the product development process is presented.
An experimental study simulating the global distribution of a three person
Computational Fluid Dynamics team shows that successful sequential processing of a
problem is possible given technological support by different internet based
technologies.
Three succeeding studies researched the influence of space and time during idea
generation for an engineering problem, leading to the conclusion in the final study that
idea generation in distributed engineering teams is a valid option. It is shown that the
idea generation method has a significant effect on the number of ideas generated per
team member. Further, the quality, novelty, and variety are each significantly influenced
by both the idea generation method chosen and the team member’s location, but in
different ways by the same level of each factor. Concluding, both experiments in distributed engineering teams show these teams have
unused potential that can be utilized using appropriate process, procedures and tools
EVALUATION AND APPLICATION OF CREATIVITY COLLABORATION SUPPORT SYSTEM GUNGEN DX II FOR CONSENSUS-BUILDING AMONG USERS
We have developed a creativity collaboration support system, called GUNGEN, which supports the KJ method. The KJ method is one of the popular idea generation methods in Japan, like brainstorming. This method consists of four steps: entering ideas, grouping ideas, structuring groups, and writing composition. We have used about one hundred idea labels in the experiments. Several hundred labels are optimal to improve the results of the KJ method. However, long time is necessary to group more labels. Therefore, we have developed GUNGEN DX II for several hundred labels. GUNGEN DX II has a special function to group labels easily and efficiently. The feature for grouping labels is to restrict time and to operate easily. The function generates islands from the common parts of each user's groups automatically by majority decision. We have carried out the KJ method and compared it with the previous system. Even if the number of labels increased, the time required to group labels decreased by about 30%.Creativity collaboration groupware, KJ method, grouping method, consensus among users, automatic arrangement
32. Forum Bauinformatik 2021
Das Forum Bauinformatik ist eine jährlich stattfindende Tagung und ein wichtiger Bestandteil der Bauinformatik im deutschsprachigen Raum. Insbesondere Nachwuchswissenschaftlerinnen und -wissenschaftlern bietet es die Möglichkeit, ihre Forschungsarbeiten zu präsentieren, Problemstellungen fachspezifisch zu diskutieren und sich über den neuesten Stand der Forschung zu informieren. Es bietet sich ausgezeichnete Gelegenheit, in die wissenschaftliche Gemeinschaft im Bereich der Bauinformatik einzusteigen und Kontakte mit anderen Forschenden zu knüpfen
The Reality of the Imaginary
Schon seit einiger Zeit wird die Architektur durch die neue Realität des Imaginären der digitalen Welt erschüttert. Mit dem digital turn sind wir Zeugen einer zunehmenden Liquidisierung einer Grenze zwischen der digitalen Bilder- und der materiellen Objektwelt. Dennoch, ob Idolatrie oder Ikonophilie, ob Handskizze oder Perspektive, war die Architektur nicht immer schon vom Bild her gedacht? War sie nicht immer schon eine Praxis medialer Grenzüberschreitung? Die Beiträge des Bauhaus-Kolloquiums gehen der Frage nach dem Grenzgängertum der Architektur zwischen Bild und Raum, zwischen Zeichenhaftigkeit und Vergegenständlichung, zwischen Realität und Imaginarität nach.The new digital media technologies have been unsetting architecture for quite some time. Since the digital turn of the 90ies we are witnessing a steady liquidification of the boundaries between the world of digital images and the world of material objects. Yet, has architecture not always been a practice that crosses media boundaries? The Bauhaus Colloquium will address the permanent border crossing in architecture between image and space, between sign and and objects as well as between the material world of objects and the imaginary worlds of images