1,444 research outputs found

    Principles for problem aggregation and assignment in medium scale multiprocessors

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    One of the most important issues in parallel processing is the mapping of workload to processors. This paper considers a large class of problems having a high degree of potential fine grained parallelism, and execution requirements that are either not predictable, or are too costly to predict. The main issues in mapping such a problem onto medium scale multiprocessors are those of aggregation and assignment. We study a method of parameterized aggregation that makes few assumptions about the workload. The mapping of aggregate units of work onto processors is uniform, and exploits locality of workload intensity to balance the unknown workload. In general, a finer aggregate granularity leads to a better balance at the price of increased communication/synchronization costs; the aggregation parameters can be adjusted to find a reasonable granularity. The effectiveness of this scheme is demonstrated on three model problems: an adaptive one-dimensional fluid dynamics problem with message passing, a sparse triangular linear system solver on both a shared memory and a message-passing machine, and a two-dimensional time-driven battlefield simulation employing message passing. Using the model problems, the tradeoffs are studied between balanced workload and the communication/synchronization costs. Finally, an analytical model is used to explain why the method balances workload and minimizes the variance in system behavior

    Computational methods and software systems for dynamics and control of large space structures

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    Two key areas of crucial importance to the computer-based simulation of large space structures are discussed. The first area involves multibody dynamics (MBD) of flexible space structures, with applications directed to deployment, construction, and maneuvering. The second area deals with advanced software systems, with emphasis on parallel processing. The latest research thrust in the second area involves massively parallel computers

    Porting the Sisal functional language to distributed-memory multiprocessors

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    Parallel computing is becoming increasingly ubiquitous in recent years. The sizes of application problems continuously increase for solving real-world problems. Distributed-memory multiprocessors have been regarded as a viable architecture of scalable and economical design for building large scale parallel machines. While these parallel machines can provide computational capabilities, programming such large-scale machines is often very difficult due to many practical issues including parallelization, data distribution, workload distribution, and remote memory latency. This thesis proposes to solve the programmability and performance issues of distributed-memory machines using the Sisal functional language. The programs written in Sisal will be automatically parallelized, scheduled and run on distributed-memory multiprocessors with no programmer intervention. Specifically, the proposed approach consists of the following steps. Given a program written in Sisal, the front end Sisal compiler generates a directed acyclic graph(DAG) to expose parallelism in the program. The DAG is partitioned and scheduled based on loop parallelism. The scheduled DAG is then translated to C programs with machine specific parallel constructs. The parallel C programs are finally compiled by the target machine specific compilers to generate executables. A distributed-memory parallel machine, the 80-processor ETL EM-X, has been chosen to perform experiments. The entire procedure has been implemented on the EMX multiprocessor. Four problems are selected for experiments: bitonic sorting, search, dot-product and Fast Fourier Transform. Preliminary execution results indicate that automatic parallelization of the Sisal programs based on loop parallelism is effective. The speedup for these four problems is ranging from 17 to 60 on a 64-processor EM-X. Preliminary experimental results further indicate that programming distributed-memory multiprocessors using a functional language indeed frees the programmers from lowl-evel programming details while allowing them to focus on algorithmic performance improvement

    Parallel Architectures for Planetary Exploration Requirements (PAPER)

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    The Parallel Architectures for Planetary Exploration Requirements (PAPER) project is essentially research oriented towards technology insertion issues for NASA's unmanned planetary probes. It was initiated to complement and augment the long-term efforts for space exploration with particular reference to NASA/LaRC's (NASA Langley Research Center) research needs for planetary exploration missions of the mid and late 1990s. The requirements for space missions as given in the somewhat dated Advanced Information Processing Systems (AIPS) requirements document are contrasted with the new requirements from JPL/Caltech involving sensor data capture and scene analysis. It is shown that more stringent requirements have arisen as a result of technological advancements. Two possible architectures, the AIPS Proof of Concept (POC) configuration and the MAX Fault-tolerant dataflow multiprocessor, were evaluated. The main observation was that the AIPS design is biased towards fault tolerance and may not be an ideal architecture for planetary and deep space probes due to high cost and complexity. The MAX concepts appears to be a promising candidate, except that more detailed information is required. The feasibility for adding neural computation capability to this architecture needs to be studied. Key impact issues for architectural design of computing systems meant for planetary missions were also identified

    A bibliography on parallel and vector numerical algorithms

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    This is a bibliography of numerical methods. It also includes a number of other references on machine architecture, programming language, and other topics of interest to scientific computing. Certain conference proceedings and anthologies which have been published in book form are listed also

    Comparative Evaluation and Case Studies of Shared-Memory and Data-Parallel Execution Patterns

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    Efficient Machine-Independent Programming of High-Performance Multiprocessors

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    Parallel computing is regarded by most computer scientists as the most likely approach for significantly improving computing power for scientists and engineers. Advances in programming languages and parallelizing compilers are making parallel computers easier to use by providing a high-level portable programming model that protects software investment. However, experience has shown that simply finding parallelism is not always sufficient for obtaining good performance from today's multiprocessors. The goal of this project is to develop advanced compiler analysis of data and computation decompositions, thread placement, communication, synchronization, and memory system effects needed in order to take advantage of performance-critical elements in modern parallel architectures

    Parallelization and visual analysis of multidimensional fields: Application to ozone production, destruction, and transport in three dimensions

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    Atmospheric modeling is a grand challenge problem for several reasons, including its inordinate computational requirements and its generation of large amounts of data concurrent with its use of very large data sets derived from measurement instruments like satellites. In addition, atmospheric models are typically run several times, on new data sets or to reprocess existing data sets, to investigate or reinvestigate specific chemical or physical processes occurring in the earth's atmosphere, to understand model fidelity with respect to observational data, or simply to experiment with specific model parameters or components

    Tiling Optimization For Nested Loops On Gpus

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    Optimizing nested loops has been considered as an important topic and widely studied in parallel programming. With the development of GPU architectures, the performance of these computations can be significantly boosted with the massively parallel hardware. General matrix-matrix multiplication is a typical example where executing such an algorithm on GPUs outperforms the performance obtained on other multicore CPUs. However, achieving ideal performance on GPUs usually requires a lot of human effort to manage the massively parallel computation resources. Therefore, the efficient implementation of optimizing nested loops on GPUs became a popular topic in recent years. We present our work based on the tiling strategy in this dissertation to address three kinds of popular problems. Different kinds of computations bring in different latency issues where dependencies in the computation may result in insufficient parallelism and the performance of computations without dependencies may be degraded due to intensive memory accesses. In this thesis, we tackle the challenges for each kind of problem and believe that other computations performed in nested loops can also benefit from the presented techniques. We improve a parallel approximation algorithm for the problem of scheduling jobs on parallel identical machines to minimize makespan with a high-dimensional tiling method. The algorithm is designed and optimized for solving this kind of problem efficiently on GPUs. Because the algorithm is based on a higher-dimensional dynamic programming approach, where dimensionality refers to the number of variables in the dynamic programming equation characterizing the problem, the existing implementation suffers from the pain of dimensionality and cannot fully utilize GPU resources. We design a novel data-partitioning technique to accelerate the higher-dimensional dynamic programming component of the algorithm. Both the load imbalance and exceeding memory capacity issues are addressed in our GPU solution. We present performance results to demonstrate how our proposed design improves the GPU utilization and makes it possible to solve large higher-dimensional dynamic programming problems within the limited GPU memory. Experimental results show that the GPU implementation achieves up to 25X speedup compared to the best existing OpenMP implementation. In addition, we focus on optimizing wavefront parallelism on GPUs. Wavefront parallelism is a well-known technique for exploiting the concurrency of applications that execute nested loops with uniform data dependencies. Recent research on such applications, which range from sequence alignment tools to partial differential equation solvers, has used GPUs to benefit from the massively parallel computing resources. Wavefront parallelism faces the load imbalance issue because the parallelism is passing along the diagonal. The tiling method has been introduced as a popular solution to address this issue. However, the use of hyperplane tiles increases the cost of synchronization and leads to poor data locality. In this paper, we present a highly optimized implementation of the wavefront parallelism technique that harnesses the GPU architecture. A balanced workload and maximum resource utilization are achieved with an extremely low synchronization overhead. We design the kernel configuration to significantly reduce the minimum number of synchronizations required and also introduce an inter-block lock to minimize the overhead of each synchronization. We evaluate the performance of our proposed technique for four different applications: Sequence Alignment, Edit Distance, Summed-Area Table, and 2DSOR. The performance results demonstrate that our method achieves speedups of up to six times compared to the previous best-known hyperplane tiling-based GPU implementation. Finally, we extend the hyperplane tiling to high order 2D stencil computations. Unlike wavefront parallelism that has dependence in the spatial dimension, dependence remains only across two adjacent time steps along the temporal dimension in stencil computations. Even if the no-dependence property significantly increases the parallelism obtained in the spatial dimensions, full parallelism may not be efficient on GPUs. Due to the limited cache capacity owned by each streaming multiprocessor, full parallelism can be obtained on global memory only, which has high latency to access. Therefore, the tiling technique can be applied to improve the memory efficiency by caching the small tiled blocks. Because the widely studied tiling methods, like overlapped tiling and split tiling, have considerable computation overhead caused by load imbalance or extra operations, we propose a time skewed tiling method, which is designed upon the GPU architecture. We work around the serialized computation issue and coordinate the intra-tile parallelism and inter-tile parallelism to minimize the load imbalance caused by pipelined processing. Moreover, we address the high-order stencil computations in our development, which has not been comprehensively studied. The proposed method achieves up to 3.5X performance improvement when the stencil computation is performed on a Moore neighborhood pattern
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