3,255 research outputs found

    Media Convergence At The High School Level: Why Should High School Journalism Classes Use Technology Currently Used By Professional Publications?

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    The digitization of media organizations has brought about changes in both the organization and the practices of journalism, which have resulted in a change in how the news is made. Media convergence has required news organizations to combine online media, broadcast news, and print media to create news stories. This thesis will examine why convergence has become necessary for professional publications and how they are converging. The research includes original research gathered from surveying journalism schools to understand how colleges are preparing students for careers in the professional media. High school journalism programs were also surveyed to identify how high schools are preparing students for a future in journalism. Through the examination of the technology currently used by journalism schools and in high school journalism classes, this research shows the technological skills students have when they enter j-schools and explain the foundation that students should have before entering journalism programs. The digitization of media organizations has brought about changes in both the organization and the practices of journalism, which have resulted in a change in how the news is made. Media convergence has required news organizations to combine online media, broadcast news, and print media to create news stories. This thesis will examine why convergence has become necessary for professional publications and how they are converging. The research includes original research gathered from surveying journalism schools to understand how colleges are preparing students for careers in the professional media. High school journalism programs were also surveyed to identify how high schools are preparing students for a future in journalism. Through the examination of the technology currently used by journalism schools and in high school journalism classes, this research shows the technological skills students have when they enter j-schools and explain the foundation that students should have before entering journalism programs

    Framing the User Experience in Mobile Newsmaking with Smartphones

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    Mobile handheld devices are changing the practices of newsmaking, the roles of journalists and readers in it, and the published news in profound ways. The activity of mobile newsmaking aims at a tangible outcome, the news, which are consumed by an audience. Relatively little research exists in HCI (Human-Computer Interaction) that explores what is user experience of mobile systems in goal-oriented creative activity in organizational settings and especially in the natural contexts of use. This thesis addresses this gap by focusing on user experience, which arises when smartphones are used in mobile newsmaking to create and publish online and print news in the newspaper industry. This thesis has two main goals. First, it aims to gain a holistic understanding of user experience in mobile newsmaking with smartphones from the viewpoint of mobile reporters as users. Second, it explores how mobile and location-based assignments assigned by the newsroom can support cooperative newsmaking. This thesis contains nine scientific publications based on twelve case studies. The research approach of the studies is primarily qualitative. Seven of the studies included the usage of a mobile service client for newsmaking in the mobile context of use. Two of the twelve studies concentrated on reader participation in newsmaking as a form of mobile crowdsourcing. The rest of the studies focused on professional use. Over one hundred participants participated in the studies, of which a majority were students of visual journalism with prior work experience in journalism. The empirical findings are synthesized in the thesis summary. The model of user experience in mobile newsmaking with smartphones and the process model for mobile assignment-based processes summarize the thesis work on user experience and cooperative processes. User experience in mobile newsmaking is constructed in a process of using the mobile system in a goal-oriented and creative activity in the mobile context of use. The activity of mobile newsmaking consists of several subactivities starting from encountering a newsworthy event to the publishing of the news. It may include mobile reporter’s cooperation with others, who are in the field or in the newsroom. The constructed model of user experience has seven main components: user, system, the context of use, tangible outcome, descriptive attributes, overall evaluative judgments, and consequences. The model emphasizes the characteristics of the tangible outcome of system use (news material, news) as a fourth component that can contribute to user experience in addition to the characteristics of the user, system and the context of use. User’s experienced quality of the system is described by verbally expressible descriptive attributes divided to four components. The components of the descriptive attributes are the quality of the outcome (technical and content-based quality) and the perceived impacts (benefits and costs) that complement instrumental (pragmatic) and non-instrumental (hedonic) qualities from prior models of user experience. Ease-of-use, speed, light weight, small-size, unobtrusiveness, reliability, connectivity, controllability, being always along, and multifunctionality are key attributes for positive user experience. For users, pride of the outcome, fit with needs, motivations and goals, feeling of being in control, mastery of the system and activity, and the fit of the system to user’s role and situation are important. The process model for mobile assignment-based processes illustrates the coordination and cooperation related information and communication needs of the mobile reporter and the newsroom at differenct phases of newsmaking. The constructed models and synthesized results can aid academics and practitioners when designing, studying, and evaluating solutions for mobile work that can be complex, cooperative and creative and which aims at a perceivable or tangible outcome. They can also aid in recognizing the critical success factors of the solutions for different types of users and circumstances of the context of use. Further, results can aid when selecting and planning ICT solutions for media organizations and when planning the related editorial processes, workflows, and work roles. Finally, the constructed models can be used and validated in future research in other fields of mobile work and crowdsourcing

    Designing interactive newsprint

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    The possibility of linking paper to digital information is enhanced by recent developments in printed electronics. In this article we report the design and evaluation of a local newspaper augmented with capacitive touch regions and an embedded Bluetooth chip working with an adjunct device. These allowed the interactive playback of associated audio and the registration of manual voting actions on the web. Design conventions inherited from paper and the web were explored by showing four different versions of an interactive newspaper to 16 community residents. The diverse responses of residents are described, outlining the potential of the approach for local journalism and recommendations for the design of interactive newsprint

    Video in development : filming for rural change

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    This book is about using video in rural interventions for social change. It gives a glimpse into the many creative ways in which video can be used in rural development activities. Capitalising on experience in this field, the books aims to encourage development professionals to explore the potential of video in development, making it a more coherent, better understood and properly used development tool - in short, filming for rural change

    Emerging technologies for learning (volume 1)

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    Collection of 5 articles on emerging technologies and trend

    The Future of Cyber-Enabled Influence Operations: Emergent Technologies, Disinformation, and the Destruction of Democracy

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    Nation-states have been embracing online influence campaigns through disinformation at breakneck speeds. Countries such as China and Russia have completely revamped their military doctrine to information-first platforms [1, 2] (Mattis, Peter. (2018). China’s Three Warfares in Perspective. War on the Rocks. Special Series: Ministry of Truth. https://warontherocks.com/2018/01/chinas-three-warfares-perspective/, Cunningham, C. (2020). A Russian Federation Information Warfare Primer. Then Henry M. Jackson School of International Studies. Washington University. https://jsis.washington.edu/news/a-russian-federation-information-war fare-primer/.) to compete with the United States and the West. The Chinese principle of “Three Warfares” and Russian Hybrid Warfare have been used and tested across the spectrum of operations ranging from competition to active conflict. With the COVID19 pandemic limiting most means of face-to-face interpersonal communi-cation, many other nations have transitioned to online tools to influence audiences both domestically and abroad [3] (Strick, B. (2020). COVID-19 Disinformation: Attempted Influence in Disguise. Australian Strategic Policy Institute. International Cyber Policy Center. https://www.aspi.org.au/report/covid-19-disinformation.) to create favorable environments for their geopolitical goals and national objectives. This chapter focuses on the landscape that allows nations like China and Russia to attack democratic institutions and discourse within the United States, the strategies and tactics employed in these campaigns, and the emergent technologies that will enable these nations to gain an advantage with key populations within their spheres of influence or to create a disadvantage to their competitors within their spheres of influence. Advancements in machine learning through generative adversarial networks [4] (Creswell, A; White, T; Dumoulin, V; Arulkumaran, K; Sengupta, B; Bharath, A. (2017) Generative Adversarial Networks: An Overview. IEE-SPM. April 2017. https://arxiv.org/pdf/1710.07035.pdf.) that create deepfakes [5] (Whit-taker, L; Letheren, K; Mulcahy, R. (2021). The Rise of Deepfakes: A Conceptual J. Littell envelope symbolenvelope symbolenvelope symbol Army Cyber Institute at the West Point, United States Military Academy, West Point, NY 10996, USA e-mail: [email protected] © The Author(s), under exclusive license to Springer Nature Switzerland AG 2022 A.Farhadietal. (eds.), The Great Power Competition Volume 3, https://doi.org/10.1007/978-3-031-04586-8_10 197 198 J. Littell Framework and Research Agenda for Marketing. https://journals.sagepub.com/doi/ abs/10.1177/1839334921999479.) and attention-based transformers [6](https:// arxiv.org/abs/1810.04805.) (Devlin et al., 2018) that create realistic speech patterns and interaction will continue to plague online discussion and information spread, attempting to cause further partisan divisions and decline of U.S. stature on the world stage and democracy as a whole.https://digitalcommons.usmalibrary.org/aci_books/1020/thumbnail.jp

    Communicating with Citizens on the Ground: A Practical Study

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    Availability and access to information is critical for a highly effective response to an ongoing event however, information reported by citizens is based on their context, bias and subjective interpretation, and the channel of communication may be too narrow to provide clear, accurate reporting. This can often lead to inadequate response to an emergency, which can in turn result in loss of property or even lives. Excessive response to an emergency can also result in a waste of highly resources. Our solution to address this problem is to make the citizen act as a camera for the control room by exploiting the user’s mobile camera. The system is designed to provide a live view of the citizen’s immediate surroundings, while control room personnel can provide instructions. In this paper, we introduce our approach and share initial insights from a focus group validation session and then four evaluations with users within a separate but closely related domain. We discuss our observations, evaluation results and provide a set of recommendations for the Emergency Response domain

    Mapping Digital Media: Lebanon

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    Examines trends in Lebanon's digital media consumption, including its impact on public broadcasters, activism, journalism, and plurality; digital technology; digital media ownership, funding, and business models; and policies, laws, and regulations

    Rethinking the practice of accountability journalism in the digital age. The inception and development of the first Portuguese university-based investigative journalism centre and whistleblowing platform

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    At a time of worrying change, when Western traditional media outlets appear to be engulfed by the collapse of the advertising-based business model and can hardly bear the strain brought about by new technologies, the present study identifies an increasing information deficit as regards quality accountability reporting. Taking up Duffield and Cokley’s challenge to change in response to the demands of the time, the present paper supports the development of VALQUIRIA, at https://valquiria.org, a transmedia, multiplatform investigative journalism project integrated in the Faculty for Humanities and Social Sciences of the NOVA University of Lisbon. Valquíria, adopting a new sustainable media model, represents the very first attempt in Portugal to create a completely independent space for the education of investigative journalists, the assistance to foreign and local reporters, the production and diffusion of accountability reporting, technological products and innovative practices which can aid the profession. Featuring a vibrant crowd-sourcing and collaborative policy, its ultimate aim is to reinvigorate and enhance the practice of accountability journalism in Portugal, proving its urgency for preserving and guarding a healthy democracy. To change even more the traditional paradigm of public interest journalism, the project features a whistleblowing platform called PTLeaks: built in cooperation with the HERMES Center for Transparency and Digital Human rights, it is the first Portuguese GlobaLeaks initiative applied to investigative journalism
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