69 research outputs found
Investigation of upper limb prosthesis functionality using quantitative design tools
Upper limb prostheses offer those with limb loss a solution to restore some of their lost functionality by allowing them to participate in bilateral tasks, especially those required for daily living. Whilst there is a wide range of upper limb prostheses available, there remain high device rejection rates. Low functionality and discomfort are major factors in prosthesis rejection, which had been identified as challenges more than 60 years ago. These issues have not been effectively addressed due the lack of design tools for engineers and clinicians. Upper limb prostheses have seen greater technological advances than the methods to evaluate them effectively, which has resulted in over-engineered designs which do not meet the needs of their user.
In this thesis , I aim to improve future upper limb prostheses through the development of three design tools. These design tools seek to quantify the functionality of prosthetic devices using motion capture analysis, virtual environments, and joint optimisation. By developing these tools, there is greater opportunity to optimise prostheses earlier in the design cycle which can result in improved functionality. It is anticipated that improvements in functionality will increase user satisfaction and therefore reduce device rejection rates
Motion capture analysis was used to study the compensatory movements that arise from operating an upper limb prosthesis. Using a motion capture suit, the motor strategy of a participant was compared between using their biological hand and using a prosthesis through the use of an able-bodied adaptor. It was found that the shoulder and trunk had to make the most compensatory movements to complete several grasping tasks due to the lack of degrees of freedom at the distal end of the prosthesis. Without forearm supination/pronation and wrist extension/flexion, the participant had to approach the grasping tasks from a different angle, sometimes having to lean backwards and abduct their upper arm. The methodology of utilising a motion capture suit as a design tool to quantitatively assess the compensatory movements caused by a prosthetic device was successfully demonstrated.
Virtual environments, in conjunction with quantitative grasp quality metrics, can be used to assess the performance of the upper limb prosthesis extremity alone, uninfluenced by user bias. A dynamic virtual environment is presented to simulate several grasping tasks with five upper limb prosthetic devices. Contact information from these grasping tasks are used to calculate the quality of the grasp and provide an overall grasping functionality score. From the simulation results, it was found that more degrees of freedom do not necessary equate to better grasping performance. The positions of force vectors during grasp formation are vital and they must be well- balanced in order to result in stable grasps. Simulated grasping and quantitative analysis in a virtual environment has been demonstrated, which can be used to better plan grasping paths and therefore improve the grasping functionality of upper limb prosthesis designs.
Prosthesis users desire their devices to have a low mass, have a low cost, and have high functionality. However, these are conflicting design objectives and decisions must be made to which design considerations to prioritise. A multi-objective model was used to balance these three objectives and select the most suitable components that make up a prosthesis. A modularity scheme was used to divide an upper limb prosthesis into three categories: socket, forearm, and terminal device. In each category, several components were considered which can either be manufactured by conventional engineering or additive manufacturing. Each component would provide a unique value determined by a several quantitative utility functions. Based on satisfaction studies in the literature, the multi-objective optimisation model found that a Split Hook terminal device with an additively manufactured socket and forearm was the optimal design as it provided a low mass and excellent grasping functionality. This model has been demonstrated to work with different user requirements to intelligently select the most appropriate upper limb components within the modularity scheme.
Overall, methods were developed which covered aspects of prosthesis design from clinical testing of prosthetic devices, functionality assessments of Computer Aided Design models, and intelligent selection of prosthesis components for individual requirements. It is hoped that these design tools may enable better communication between engineers and clinicians to ensure that users receive devices that are to their satisfaction
Leveraging Kernelized Synergies on Shared Subspace for Precision Grasping and Dexterous Manipulation
Manipulation in contrast to grasping is a trajectorial task that needs to use dexterous hands. Improving the dexterity of robot hands, increases the controller complexity and thus requires to use the concept of postural synergies. Inspired from postural synergies, this research proposes a new framework called kernelized synergies that focuses on the re-usability of same subspace for precision grasping and dexterous manipulation. In this work, the computed subspace of postural synergies is parameterized by kernelized movement primitives to preserve its grasping and manipulation characteristics and allows its reuse for new objects. The grasp stability of proposed framework is assessed with the force closure quality index, as a cost function. For performance evaluation, the proposed framework is initially tested on two different simulated robot hand models using the Syngrasp toolbox and experimentally, four complex grasping and manipulation tasks are performed and reported. Results confirm the hand agnostic approach of proposed framework and its generalization to distinct objects irrespective of their dimensions
Towards Developing Gripper to obtain Dexterous Manipulation
Artificial hands or grippers are essential elements in many robotic systems, such as, humanoid,
industry, social robot, space robot, mobile robot, surgery and so on. As humans, we use
our hands in different ways and can perform various maneuvers such as writing, altering
posture of an object in-hand without having difficulties. Most of our daily activities are
dependent on the prehensile and non-prehensile capabilities of our hand. Therefore, the
human hand is the central motivation of grasping and manipulation, and has been explicitly
studied from many perspectives such as, from the design of complex actuation, synergy, use
of soft material, sensors, etc; however to obtain the adaptability to a plurality of objects along
with the capabilities of in-hand manipulation of our hand in a grasping device is not easy,
and not fully evaluated by any developed gripper.
Industrial researchers primarily use rigid materials and heavy actuators in the design for
repeatability, reliability to meet dexterity, precision, time requirements where the required
flexibility to manipulate object in-hand is typically absent. On the other hand, anthropomorphic
hands are generally developed by soft materials. However they are not deployed
for manipulation mainly due to the presence of numerous sensors and consequent control
complexity of under-actuated mechanisms that significantly reduce speed and time requirements
of industrial demand. Hence, developing artificial hands or grippers with prehensile
capabilities and dexterity similar to human like hands is challenging, and it urges combined
contributions from multiple disciplines such as, kinematics, dynamics, control, machine
learning and so on. Therefore, capabilities of artificial hands in general have been constrained
to some specific tasks according to their target applications, such as grasping (in biomimetic
hands) or speed/precision in a pick and place (in industrial grippers).
Robotic grippers developed during last decades are mostly aimed to solve grasping
complexities of several objects as their primary objective. However, due to the increasing
demands of industries, many issues are rising and remain unsolved such as in-hand manipulation
and placing object with appropriate posture. Operations like twisting, altering
orientation of object within-hand, require significant dexterity of the gripper that must be
achieved from a compact mechanical design at the first place. Along with manipulation,
speed is also required in many robotic applications. Therefore, for the available speed and
design simplicity, nonprehensile or dynamic manipulation is widely exploited. The nonprehensile
approach however, does not focus on stable grasping in general. Also, nonprehensile
or dynamic manipulation often exceeds robot\u2019s kinematic workspace, which additionally
urges installation of high speed feedback and robust control. Hence, these approaches are
inapplicable especially when, the requirements are grasp oriented such as, precise posture
change of a payload in-hand, placing payload afterward according to a strict final configuration.
Also, addressing critical payload such as egg, contacts (between gripper and egg)
cannot be broken completely during manipulation. Moreover, theoretical analysis, such as
contact kinematics, grasp stability cannot predict the nonholonomic behaviors, and therefore,
uncertainties are always present to restrict a maneuver, even though the gripper is capable of
doing the task.
From a technical point of view, in-hand manipulation or within-hand dexterity of a gripper
significantly isolates grasping and manipulation skills from the dependencies on contact type,
a priory knowledge of object model, configurations such as initial or final postures and also
additional environmental constraints like disturbance, that may causes breaking of contacts
between object and finger. Hence, the property (in-hand manipulation) is important for a
gripper in order to obtain human hand skill.
In this research, these problems (to obtain speed, flexibility to a plurality of grasps,
within-hand dexterity in a single gripper) have been tackled in a novel way. A gripper
platform named Dexclar (DEXterous reConfigurable moduLAR) has been developed in order
to study in-hand manipulation, and a generic spherical payload has been considered at the
first place. Dexclar is mechanism-centric and it exploits modularity and reconfigurability to
the aim of achieving within-hand dexterity rather than utilizing soft materials. And hence,
precision, speed are also achievable from the platform. The platform can perform several
grasps (pinching, form closure, force closure) and address a very important issue of releasing
payload with final posture/ configuration after manipulation. By exploiting 16 degrees of
freedom (DoF), Dexclar is capable to provide 6 DoF motions to a generic spherical or
ellipsoidal payload. And since a mechanism is reliable, repeatable once it has been properly
synthesized, precision and speed are also obtainable from them. Hence Dexclar is an ideal
starting point to study within-hand dexterity from kinematic point of view.
As the final aim is to develop specific grippers (having the above capabilities) by exploiting
Dexclar, a highly dexterous but simply constructed reconfigurable platform named
VARO-fi (VARiable Orientable fingers with translation) is proposed, which can be used as
an industrial end-effector, as well as an alternative of bio-inspired gripper in many robotic
applications. The robust four fingered VARO-fi addresses grasp, in-hand manipulation and
release (payload with desired configuration) of plurality of payloads, as demonstrated in this
thesis.
Last but not the least, several tools and end-effectors have been constructed to study
prehensile and non-prehensile manipulation, thanks to Bayer Robotic challenge 2017, where
the feasibility and their potentiality to use them in an industrial environment have been
validated.
The above mentioned research will enhance a new dimension for designing grippers
with the properties of dexterity and flexibility at the same time, without explicit theoretical
analysis, algorithms, as those are difficult to implement and sometime not feasible for real
system
Parallel-Jaw Gripper and Grasp Co-Optimization for Sets of Planar Objects
We propose a framework for optimizing a planar parallel-jaw gripper for use
with multiple objects. While optimizing general-purpose grippers and contact
locations for grasps are both well studied, co-optimizing grasps and the
gripper geometry to execute them receives less attention. As such, our
framework synthesizes grippers optimized to stably grasp sets of polygonal
objects. Given a fixed number of contacts and their assignments to object faces
and gripper jaws, our framework optimizes contact locations along these faces,
gripper pose for each grasp, and gripper shape. Our key insights are to pose
shape and contact constraints in frames fixed to the gripper jaws, and to
leverage the linearity of constraints in our grasp stability and gripper shape
models via an augmented Lagrangian formulation. Together, these enable a
tractable nonlinear program implementation. We apply our method to several
examples. The first illustrative problem shows the discovery of a geometrically
simple solution where possible. In another, space is constrained, forcing
multiple objects to be contacted by the same features as each other. Finally a
toolset-grasping example shows that our framework applies to complex,
real-world objects. We provide a physical experiment of the toolset grasps.Comment: 2023 IEEE IROS conferenc
Chapter Towards a Realistic and Self-Contained Biomechanical Model of the Hand
Computer modelling & simulatio
Whole-Hand Robotic Manipulation with Rolling, Sliding, and Caging
Traditional manipulation planning and modeling relies on strong assumptions about contact. Specifically, it is common to assume that contacts are fixed and do not slide. This assumption ensures that objects are stably grasped during every step of the manipulation, to avoid ejection. However, this assumption limits achievable manipulation to the feasible motion of the closed-loop kinematic chains formed by the object and fingers. To improve manipulation capability, it has been shown that relaxing contact constraints and allowing sliding can enhance dexterity. But in order to safely manipulate with shifting contacts, other safeguards must be used to protect against ejection. “Caging manipulation,” in which the object is geometrically trapped by the fingers, can be employed to guarantee that an object never leaves the hand, regardless of constantly changing contact conditions. Mechanical compliance and underactuated joint coupling, or carefully chosen design parameters, can be used to passively create a caging grasp – protecting against accidental ejection – while simultaneously manipulating with all parts of the hand. And with passive ejection avoidance, hand control schemes can be made very simple, while still accomplishing manipulation. In place of complex control, better design can be used to improve manipulation capability—by making smart choices about parameters such as phalanx length, joint stiffness, joint coupling schemes, finger frictional properties, and actuator mode of operation. I will present an approach for modeling fully actuated and underactuated whole-hand-manipulation with shifting contacts, show results demonstrating the relationship between design parameters and manipulation metrics, and show how this can produce highly dexterous manipulators
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