352 research outputs found
Efficiency and effectiveness video on demand over worldwide interoperability for microwave access
(WiMAX) is another solution for readiness broadband networks inside the region, covered or not, by alternative technologies like (ADSL) or cable through this paper by deploying many mobility patterns such as static, random and path for Video on Demand (VoD) over (WiMAX) Network. The performance of varied (QPSK) and (QAM) modulation techniques, by applying the (OPNET) simulator version 17.5. This work is finished in terms of the transmitted traffic and received traffic. Simulation result indicates that once nodes are moving by (SVC) code schema in (WiMAX). The result is an effective and attainable overall performance of (QPSK) which is better than (QAM) modulation technique
Implementation and Performance Evaluation of an NGN prototype using WiMax as an Access Technology
Telecommunications networks have evolved to IP-based networks, commonly known as Next Generation Networks (NGN). The biggest challenge in providing high quality realtime multimedia applications is achieving a Quality of Service (QoS) consistent with user expectations. One of the key additional factors affecting QoS is the existence of different QoS mechanisms on the heterogeneous technologies used on NGN platforms. This research investigates the techniques used to achieve consistent QoS on network technologies that use different QoS techniques. Numerous proposals for solving the end-to-end QoS problem in IP networks have adopted policy-based management, use of signalling protocols for communicating applications QoS requirements across different Network Elements and QoS provisioning in Network Elements. Such solutions are dependent on the use of traffic classification and knowledge of the QoS requirements of applications and services on the networks. This research identifies the practical difficulties involved in meeting the QoS requirements of network traffic between WiMax and an IP core network. In the work, a solution based on the concept of class-of-service mapping is proposed. In the proposed solution, QoS is implemented on the two networks and the concept of class-of-service mapping is used to integrate the two QoS systems. This essentially provides consistent QoS to applications as they traverse the two network domains and hence meet end-user QoS expectations. The work is evaluated through a NGN prototype to determine the capabilities of the networks to deliver real-time media that meets user expectations
TecnologĂa IPTV para el servicio de Internet inalámbrico proveedor (WISP)
This article describes the implementation of the IPTV technology through an open source system for the wireless Internet service provider (WISP) in the Cerecita site, located in the province of Guayas, Ecuador. The feasibility of implementing the IPTV technology is given through the use of the Emby Server application, in addition to the use of an operating system such as CentOS 7, which are open source and have the necessary requirements for the creation of this service. The analysis of data tra c generated on the WISP network, which will establish the advantages and disadvantages generated by the transmission of this technology, created to VOD multimedia content server that allows the video signal to be sent to users Finally, a feasibility study was carried out to analyze the advantages and disadvantages that exist in the implementation of this IPTV technology.Este artĂculo describe la implementaciĂłn de la tecnologĂa IPTV a travĂ©s de un sistema de cĂłdigo abierto para el proveedor de servicios de Internet inalámbrico (WISP) en el sitio Cerecita, ubicado en la provincia de Guayas, Ecuador. La factibilidad de implementar la tecnologĂa IPTV se da mediante el uso de la aplicaciĂłn Emby Server, además del uso de un sistema operativo como CentOS 7, que son de cĂłdigo abierto y tienen los requisitos necesarios para la creaciĂłn de este servicio. El análisis del trá co de datos generado en la red WISP, que establecerá las ventajas y desventajas generadas por la transmisiĂłn de esta tecnologĂa, creado para el servidor de contenido multimedia VOD que permite enviar la señal de video a los usuarios Finalmente, se llevĂł a cabo un estudio de factibilidad analizar las ventajas y desventajas que existen en la implementaciĂłn de esta tecnologĂa IPTV
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Towards a scalable video interactivity solution over the IMS
Includes bibliographical references (leaves 72-76).Rapid increase in bandwidth and the interactive and scalability features of the Internet provide a precedent for a converged platform that will support interactive television. Next Generation Network platforms such as the IP Multimedia Subsystem (IMS) support Quality of Service (QoS), fair charging and possible integration with other services for the deployment of IPTV services. IMS architecture supports the use of the Session Initiation Protocol (SIP) for session control and the Real Time Streaming Protocol (RTSP) for media control. This study aims to investigate video interactivity designs over the Internet using an evaluation framework to examine the performance of both SIP and RTSP protocols over the IMS over different access networks. It proposes a Three Layered Video Interactivity Framework (TLVIF) to reduce the video processing load on a server
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