238,771 research outputs found

    A comparative evaluation of interactive segmentation algorithms

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    In this paper we present a comparative evaluation of four popular interactive segmentation algorithms. The evaluation was carried out as a series of user-experiments, in which participants were tasked with extracting 100 objects from a common dataset: 25 with each algorithm, constrained within a time limit of 2 min for each object. To facilitate the experiments, a “scribble-driven” segmentation tool was developed to enable interactive image segmentation by simply marking areas of foreground and background with the mouse. As the participants refined and improved their respective segmentations, the corresponding updated segmentation mask was stored along with the elapsed time. We then collected and evaluated each recorded mask against a manually segmented ground truth, thus allowing us to gauge segmentation accuracy over time. Two benchmarks were used for the evaluation: the well-known Jaccard index for measuring object accuracy, and a new fuzzy metric, proposed in this paper, designed for measuring boundary accuracy. Analysis of the experimental results demonstrates the effectiveness of the suggested measures and provides valuable insights into the performance and characteristics of the evaluated algorithms

    High Performance Algorithms for Counting Collisions and Pairwise Interactions

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    The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject, mainly focused on techniques that allow calculations to be performed within pruned sets of objects. This paper focuses on how interaction calculation (such as collisions) within these sets can be done more efficiently than existing approaches. Two algorithms are proposed: a sequential algorithm that has linear complexity at the cost of high memory usage; and a parallel algorithm, mathematically proved to be correct, that manages to use GPU resources more efficiently than existing approaches. The proposed and existing algorithms were implemented, and experiments show a speedup of 21.7 for the sequential algorithm (on small problem size), and 1.12 for the parallel proposal (large problem size). By improving interaction calculation, this work contributes to research areas that promote interconnection in the modern world, such as computer graphics and robotics.Comment: Accepted in ICCS 2019 and published in Springer's LNCS series. Supplementary content at https://mjsaldanha.com/articles/1-hpc-ssp

    Evaluating the exact infinitesimal values of area of Sierpinski's carpet and volume of Menger's sponge

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    Very often traditional approaches studying dynamics of self-similarity processes are not able to give their quantitative characteristics at infinity and, as a consequence, use limits to overcome this difficulty. For example, it is well know that the limit area of Sierpinski's carpet and volume of Menger's sponge are equal to zero. It is shown in this paper that recently introduced infinite and infinitesimal numbers allow us to use exact expressions instead of limits and to calculate exact infinitesimal values of areas and volumes at various points at infinity even if the chosen moment of the observation is infinitely faraway on the time axis from the starting point. It is interesting that traditional results that can be obtained without the usage of infinite and infinitesimal numbers can be produced just as finite approximations of the new ones

    Coordinating views for data visualisation and algorithmic profiling

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    A number of researchers have designed visualisation systems that consist of multiple components, through which data and interaction commands flow. Such multistage (hybrid) models can be used to reduce algorithmic complexity, and to open up intermediate stages of algorithms for inspection and steering. In this paper, we present work on aiding the developer and the user of such algorithms through the application of interactive visualisation techniques. We present a set of tools designed to profile the performance of other visualisation components, and provide further functionality for the exploration of high dimensional data sets. Case studies are provided, illustrating the application of the profiling modules to a number of data sets. Through this work we are exploring ways in which techniques traditionally used to prepare for visualisation runs, and to retrospectively analyse them, can find new uses within the context of a multi-component visualisation system

    Median evidential c-means algorithm and its application to community detection

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    Median clustering is of great value for partitioning relational data. In this paper, a new prototype-based clustering method, called Median Evidential C-Means (MECM), which is an extension of median c-means and median fuzzy c-means on the theoretical framework of belief functions is proposed. The median variant relaxes the restriction of a metric space embedding for the objects but constrains the prototypes to be in the original data set. Due to these properties, MECM could be applied to graph clustering problems. A community detection scheme for social networks based on MECM is investigated and the obtained credal partitions of graphs, which are more refined than crisp and fuzzy ones, enable us to have a better understanding of the graph structures. An initial prototype-selection scheme based on evidential semi-centrality is presented to avoid local premature convergence and an evidential modularity function is defined to choose the optimal number of communities. Finally, experiments in synthetic and real data sets illustrate the performance of MECM and show its difference to other methods

    Visualisation techniques for users and designers of layout algorithms

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    Visualisation systems consisting of a set of components through which data and interaction commands flow have been explored by a number of researchers. Such hybrid and multistage algorithms can be used to reduce overall computation time, and to provide views of the data that show intermediate results and the outputs of complementary algorithms. In this paper we present work on expanding the range and variety of such components, with two new techniques for analysing and controlling the performance of visualisation processes. While the techniques presented are quite different, they are unified within HIVE: a visualisation system based upon a data-flow model and visual programming. Embodied within this system is a framework for weaving together our visualisation components to better afford insight into data and also deepen understanding of the process of the data's visualisation. We describe the new components and offer short case studies of their application. We demonstrate that both analysts and visualisation designers can benefit from a rich set of components and integrated tools for profiling performance
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