7 research outputs found

    KEER2022

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    Avanttítol: KEER2022. DiversitiesDescripció del recurs: 25 juliol 202

    Paralinguistic vocal control of interactive media : how untapped elements of voice might enhance the role of non-speech voice input in the user's experience of multimedia

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    Much interactive media development, especially commercial development, implies the dominance of the visual modality, with sound as a limited supporting channel. The development of multimedia technologies such as augmented reality and virtual reality has further revealed a distinct partiality to visual media. Sound, however, and particularly voice, have many aspects which have yet to be adequately investigated. Exploration of these aspects may show that sound can, in some respects, be superior to graphics in creating immersive and expressive interactive experiences. With this in mind, this thesis investigates the use of non-speech voice characteristics as a complementary input mechanism in controlling multimedia applications. It presents a number of projects that employ the paralinguistic elements of voice as input to interactive media including both screen-based and physical systems. These projects are used as a means of exploring the factors that seem likely to affect users' preferences and interaction patterns during non-speech voice control. This exploration forms the basis for an examination of potential roles for paralinguistic voice input. The research includes the conceptual and practical development of the projects and a set of evaluative studies. The work submitted for Ph.D. comprises practical projects (50 percent) and a written dissertation (50 percent). The thesis aims to advance understanding of how voice can be used both on its own and in combination with other input mechanisms in controlling multimedia applications. It offers a step forward in the attempts to integrate the paralinguistic components of voice as a complementary input mode to speech input applications in order to create a synergistic combination that might let the strengths of each mode overcome the weaknesses of the other.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Touch future x ROBOT: examining production, consumption, and disability at a social robot research laboratory and a centre for independent living in Japan

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    This thesis contributes to anthropological discussions on the relationship between production and consumption by engaging in multi-sited ethnography that investigates the design of social robots in cutting-edge Japanese research laboratories and also explores the day-to-day lives of Japanese disabled people who are potential consumers of such devices. By drawing on these disparate groups, located in disparate sites, this thesis traces connections but also disconnections as it analyses the 'friction' between the technical problem-solving of researchers and the organized activist politics of disabled people. It investigates the rationales of robot research, messy and multiple, as well as the material and political impetus behind the 'barrier free' movement for independent living. Social robots hold a special interest in Japan because not only do many people, both inside and outside of Japan, believe that the nation has a unique cultural interest and affinity for robots, but, with an ageing population, the Japanese state has looked toward social robots as potential care-givers and as a solution to the 'demographic crisis'. Through the engagement of both science and technology studies and disability studies, this thesis focuses on the theme of problems to show how the problem-making approach of robotics researchers, which identifies problems of the body as a disability to be solved by a technical fix in the form of a robot, contrasts with the perspective from disabled people themselves, who see disability as a problem of society and the environment rather than the individual and the body

    An integrative computational modelling of music structure apprehension

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