226,457 research outputs found

    Pengelolaan Pendidikan Karakter Berbasis Peduli Lingkungan Di SMP Negeri 6 Salatiga

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    Low characters learners cause various problems that need to be handle with care. This study aims to describe the ways of (1) planning the management of care-based character education environment in the school; (2) organizing a school component, which is based on character education-based care for the environment; (3) implementation of care based character education environment for students in the school; (4) exercise control and evaluation of care based character education environment for students in the school. This research includes qualitative research with descriptive interpretative method. Research conducted at SMP 6 Salatiga with subjects of the study are principals, teachers, students and parents. Collecting data using interviews, observation and documentation. Data analysis techniques in this study using an interactive model with data reduction, data display, and data verification. Testing the validity of the data by using test of credibility through triangulation ofsources, discussion, and analysis of negative cases. The results showed that (1) school-based character education planning involving stakeholders as environmentally concerned having an interest , and disseminated to all people in schools; (2) the principal in organizing school component, which is based on character education-based care for the environment, applying the principle of an open strategy, creating a job description with clear tasks and functions, relationships vertically downwards, and mapping the various programs; (3) the implementation of eco-based character education in schools through learning programs (integrated), habituation, and self-development; (4) the efforts made to control and evaluate the activities of management of care-based character education environment with supervision and monitoring as well as evaluating the success rate of the program of activities

    Management of Character Education in Creating Student Morals: A Multiple-Case Study

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    Purpose – Quality education with Islamic values will result from character education with good management. This study analyzes and plans character education in MAN 1 Malang Regency and MAN 1 Malang City while implementing and evaluating character education in these institutions. This study also looks at the role of character education in MAN 1 Malang Regency and MAN 1 Malang City. Design/methods/approach – This research uses case studies and multi-case designs. In-depth interviews, participant observation, and documentation were used to collect data. To conclude, the data are presented in an interactive model. The data’s trustworthiness, transferability, dependence, and certainty were tested for validity. Analyze data with reflective thinking. Findings – The findings of this study indicate that character education is planned using a curriculum that includes character education. Character education with good habits, role models, extracurricular activities, and fostering the organizational culture of character education, regular meetings, and home visits to assess the impact of character education on students’ morale by producing character education management. Based on the previous year’s evaluation, designing academic and non-academic curricula, managing the extracurricular environment, and creating a religious culture. Madrasa environment, teaching and learning activities, and extracurricular activities. The head of the madrasah conducts evaluation activities gradually, periodically, and continuously involving the waka and related fields and learning from the vision and mission of the madrasa, creating moral habituation, environmental protection, and cooperation with all stakeholders. Research implications/limitations – The study highlights the significance of merging character education with Islamic values in two Islamic schools through good habits, role models, extracurricular activities, and organizational culture while stressing the importance of regular evaluations and collaboration among stakeholders. However, the research’s qualitative methods and limited scope may not be generalizable to all Islamic educational institutions. Practical implications – Integrating character education in curricula, emphasizing good habits and extracurricular activities, continuous evaluations, and stakeholder collaboration can effectively promote Islamic values in educational institutions

    Digital communities: context for leading learning into the future?

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    In 2011, a robust, on-campus, three-element Community of Practice model consisting of growing community, sharing of practice and building domain knowledge was piloted in a digital learning environment. An interim evaluation of the pilot study revealed that the three-element framework, when used in a digital environment, required a fourth element. This element, which appears to happen incidentally in the face-to-face context, is that of reflecting, reporting and revising. This paper outlines the extension of the pilot study to the national tertiary education context in order to explore the implications for the design, leadership roles, and selection of appropriate technologies to support and sustain digital communities using the four-element model

    Aligning operational and corporate goals: a case study in cultivating a whole-of-business approach using a supply chain simulation game

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    This paper outlines the development and use of an interactive computer-based supply chain game to facilitate the alignment of disconnected operational and corporate goals. A multi-enterprise internal cattle supply chain was simulated targeting the operational property managers and the overall impacts of their decision making on corporate goals A three stage multidisciplinary approach was used. A case study based financial analysis was undertaken across the internal cattle supply chain, a participative action research component (developing the game to simulate the flow of product and associated decisions and financial transactions through the internal supply chain of the company for different operational scenarios using measurable and familiar operational and financial criteria as tracking tools), and a qualitative analysis of organisational learning through player debriefing following playing the game. Evaluation of the managers' learning around the need for a change in general practice to address goal incongruence was positive evidenced by changes in practice and the game regarded by the users as a useful form of organisational training. The game provided property managers with practical insights into the strategic implications of their enterprise level decisions on the internal supply chain and on overall corporate performance. The game is unique and is a tool that can be used to help address an endemic problem across multi-enterprise industries in the agrifood sector in Australia

    Integrated quality and enhancement review : summative review : K College

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    Engaging the 'Xbox generation of learners' in Higher Education

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    The research project identifies examples of technology used to empower learning of Secondary school pupils that could be used to inform students’ engagement in learning with technology in the Higher Education sector. Research was carried out in five partnership Secondary schools and one associate Secondary school to investigate how pupils learn with technology in lessons and to identify the pedagogy underpinning such learning. Data was collected through individual interviews with pupils, group interviews with members of the schools’ councils, lesson observations, interviews with teachers, pupil surveys, teacher surveys, and a case study of a learning event. In addition, data was collected on students’ learning with technology at the university through group interviews with students and student surveys in the School of Education and Professional Development, and through surveys completed by students across various university departments. University tutors, researchers, academic staff, learning technology advisers, and cross sector partners from the local authority participated in focus group interviews on the challenges facing Higher Education in engaging new generations of students, who have grown up in the digital age, in successful scholarly learning

    The practice of web conferencing: where are we now?

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    The use of web conferencing tools to support learning and teaching and facilitate interaction and collaboration is common in many higher education environments as is the replacement of face-to-face meetings with virtual collaboration tools. This paper reports on Phase 3 of a trial of web conferencing conducted at a regional Australian university and further explores the use of web conferencing to support and enhance learning and teaching. Preliminary findings from Phases 1 and 2 of the trial have been reported on in a previous paper. The action research method which framed the initial trial has again been applied to Phase 3. In Phase 1, collaborative mathematical problem-solving in an undergraduate course was carried out using web conferencing and tablet PCs. In addition, students in postgraduate Education courses were linked across the globe to participate in interactive and collaborative web conference activity. In Phase 2, a university-wide trial across disciplines was conducted. Phase 3 represents an analysis of feedback received from teachers who were involved in Phases 1 and 2 and who have had some time to reflect on the impact web conferencing has had on their teaching practice. From this, and their own experience, the authors make further observations regarding the use of web conferencing to support learning and teaching and raise a number of questions and issues to guide future research

    Assessing a Collaborative Online Environment for Music Composition

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    The current pilot study tested the effectiveness of an e-learning environment built to enable students to compose music collaboratively. The participants interacted online by using synchronous and asynchronous resources to develop a project in which they composed a new music piece in collaboration. After the learning sessions, individual semi-structured interviews with the participants were conducted to analyze the participants\u2019 perspectives regarding the e-learning environment\u2019s functionality, the resources of the e-learning platform, and their overall experience with the e-learning process. Qualitative analyses of forum discussions with respect to metacognitive dimensions, and semi-structured interview transcriptions were performed. The findings showed that the participants successfully completed the composition task in the virtual environment, and that they demonstrated the use of metacognitive processes. Moreover, four themes were apparent in the semi-structured interview transcriptions: Teamwork, the platform, face-to-face/online differences, and strengths/weaknesses. Overall, the participants exhibited an awareness of the potential of the online tools, and the task performed. The results are discussed in consideration of metacognitive processes, and the following aspects that rendered virtual activity effective for learning: The learning environment, the platform, the technological resources, the level of challenge, and the nature of the activity. The possible implications of the findings for research on online collaborative composition are also considered

    eModeration: Contextualising online learning in undergraduate nurse education

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    The wide availability of flexible, mixed-mode methods of course delivery to nursing students places increased demands on the skills and adaptability of nurse educators. The rapid uptake of computer-moderated learning, in particular, has required educators to reconsider some of their long-established pedagogical beliefs and practices which, over time, have faithfully sustained face-to-face teaching in classrooms. Inevitably, a certain degree of pedagogical adjustment is required when teaching online to ensure that the qualities of educational processes are consonant with expected learning outcomes. This paper discusses these important aspects, together with strategies that can help optimise educational practice, with a view to improve the delivery of Web-based courses
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