167 research outputs found

    On aesthetics for user-sketched layouts of vertex-weighted graphs

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    © 2020, The Visualization Society of Japan. Abstract: Recent empirical works on graph drawing have investigated visual properties of graph drawings created by users based on adjacency lists of graphs as well as drawing behaviors. This is mainly done by asking participants to sketch these graphs on a tablet computer so that they can freely express their interpretation. However, previous works did not consider weighted vertices, i.e., assigning a weight to a vertex to reflect its importance. Therefore, we conducted an empirical study on graphs with weighted vertices. More specifically, this work conducts an experiment and analyzes characteristics of the final graph layouts, participants’ drawing processes and strategies and their drawing preferences. Results indicated that minimizing the number of edge crossings was still the most important aesthetic for participants, and that participants preferred the aesthetic of creating grid-like drawings in the condition with weighted vertices. Hence, this work suggested that aesthetics of minimizing number of edge crossings and creating grid-like patterns should be the main consideration for designing a graph drawing software application. Graphic abstract: [Figure not available: see fulltext.]

    The state of the art in empirical user evaluation of graph visualizations

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    While graph drawing focuses more on the aesthetic representation of node-link diagrams, graph visualization takes into account other visual metaphors making them useful for graph exploration tasks in information visualization and visual analytics. Although there are aesthetic graph drawing criteria that describe how a graph should be presented to make it faster and more reliably explorable, many controlled and uncontrolled empirical user studies flourished over the past years. The goal of them is to uncover how well the human user performs graph-specific tasks, in many cases compared to previously designed graph visualizations. Due to the fact that many parameters in a graph dataset as well as the visual representation of them might be varied and many user studies have been conducted in this space, a state-of-the-art survey is needed to understand evaluation results and findings to inform the future design, research, and application of graph visualizations. In this paper, we classify the present literature on the topmost level into graph interpretation, graph memorability, and graph creation where the users with their tasks stand in focus of the evaluation not the computational aspects. As another outcome of this work, we identify the white spots in this field and sketch ideas for future research directions

    The State of the Art in Empirical User Evaluation of Graph Visualizations

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    Improving Automated Layout Techniques for the Production of Schematic Diagrams

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    This thesis explores techniques for the automated production of schematic diagrams, in particular those in the style of metro maps. Metro map style schematics are used across the world, typically to depict public transport networks, and therefore benefit from an innate level of user familiarity not found with most other data visualisation styles. Currently, this style of schematic is used infrequently due to the difficulties involved with creating an effective layout – there are no software tools to aid with the positioning of nodes and other features, resulting in schematics being produced by hand at great expense of time and effort. Automated schematic layout has been an active area of research for the past decade, and part of our work extends upon an effective current technique – multi-criteria hill climbing. We have implemented additional layout criteria and clustering techniques, as well as performance optimisations to improve the final results. Additionally, we ran a series of layouts whilst varying algorithm parameters in an attempt to identify patterns specific to map characteristics. This layout algorithm has been implemented into a custom-written piece of software running on the Android operating system. The software is targeted at tablet devices, using their touch-sensitive screens with a gesture recognition system to allow users to construct complex schematics using sequences of simple gestures. Following on from this, we present our work on a modified force-directed layout method capable of producing fast, high-quality, angular schematic layouts. Our method produces superior results to the previous octilinear force-directed layout method, and is capable of producing results comparable to many of the much slower current approaches. Using our force-directed layout method we then implemented a novel mental map preservation technique which aims to preserve node proximity relations during optimisation; we believe this approach provides a number of benefits over the the more common method of preserving absolute node positions. Finally, we performed a user study on our method to test the effect of varying levels of mental map preservation on diagram comprehension

    Explorative Graph Visualization

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    Netzwerkstrukturen (Graphen) sind heutzutage weit verbreitet. Ihre Untersuchung dient dazu, ein besseres Verständnis ihrer Struktur und der durch sie modellierten realen Aspekte zu gewinnen. Die Exploration solcher Netzwerke wird zumeist mit Visualisierungstechniken unterstützt. Ziel dieser Arbeit ist es, einen Überblick über die Probleme dieser Visualisierungen zu geben und konkrete Lösungsansätze aufzuzeigen. Dabei werden neue Visualisierungstechniken eingeführt, um den Nutzen der geführten Diskussion für die explorative Graphvisualisierung am konkreten Beispiel zu belegen.Network structures (graphs) have become a natural part of everyday life and their analysis helps to gain an understanding of their inherent structure and the real-world aspects thereby expressed. The exploration of graphs is largely supported and driven by visual means. The aim of this thesis is to give a comprehensive view on the problems associated with these visual means and to detail concrete solution approaches for them. Concrete visualization techniques are introduced to underline the value of this comprehensive discussion for supporting explorative graph visualization

    Efficient abstractions for visualization and interaction

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    Abstractions, such as functions and methods, are an essential tool for any programmer. Abstractions encapsulate the details of a computation: the programmer only needs to know what the abstraction achieves, not how it achieves it. However, using abstractions can come at a cost: the resulting program may be inefficient. This can lead to programmers not using some abstractions, instead writing the entire functionality from the ground up. In this thesis, we present several results that make this situation less likely when programming interactive visualizations. We present results that make abstractions more efficient in the areas of graphics, layout and events

    Graph-level operations: A high-level interface for graph visualization technique specification

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    More and more the world is being described as graphs---as connections between people, places, and ideas---since they provide a richer model than simply understanding each item in isolation. In order to help analysts understand these graphs, researchers have developed and studied a large number of graph visualization techniques. This variety of techniques presents solutions to a breadth of graph analysis tasks, but it introduces a new issue: complexity. The variety introduces both the complexity of comparing techniques in an objective way and the engineering complexity of implementing so many techniques. In this thesis, I present graph-level operations models (or GLO models) as an elegant solution to these challenges. A GLO model consists of a model of visual elements and a set of functions (GLOs) that manipulate those elements. I introduce GLOv1 and GLOv2, GLO models derived from six hand-picked graph visualization techniques and twenty-nine techniques derived from a review of 430 graph visualization publications, respectively. I show how to use GLOs to define graph visualization techniques, including a model's original seed techniques as well as novel techniques. I demonstrate the analysis potential of the GLO model by clustering the twenty-nine seed techniques using two different GLO-based schemes. Finally, I demonstrate the practical engineering potential of the model through an open-source Javascript implementation (GLO.js) and two applications built atop the implementation for exploring a graph and discovering novel techniques using GLOs (GLO-STIX and GLO-CLI).Ph.D

    Sugiyama Layouts for Prescribed Drawing Areas

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    The area of graph drawing is concerned with positioning the elements of a graph on a canvas such that the resulting drawing is well-readable by humans and aids their execution of certain tasks. While known methods are usually well-studied from a theoretical perspective, both their applicability to graphs from practice and their integration into tools from practice are not always satisfactory. This is due to various reasons, for instance, due to known methods usually solving well-defined, self-contained problems that do not cover all of the bits and pieces that must be considered in practice. There, the diagrams the graphs originate from often comprise more than just simple nodes and simple edges, they tend to be messy and complex, and existing methods regularly compute drawings with poor compactness. This thesis is concerned with improving the well-known layer-based layout approach, originally proposed by Sugiyama et al., and devotes special attention to the requirements of dataflow diagrams. It presents new methods for the approach's layer assignment and coordinate assignment steps, and it identifies and illustrates research tasks that are essential to further better the situation in practice

    A Potential-Field-Based Multilevel Algorithm for Drawing Large Graphs

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    The aim of automatic graph drawing is to compute a well-readable layout of a given graph G=(V,E). One very popular class of algorithms for drawing general graphs are force-directed methods. These methods generate drawings of G in the plane so that each edge is represented by a straight line connecting its two adjacent nodes. The computation of the drawings is based on associating G with a physical model. Then, the algorithms iteratively try to find a placement of the nodes so that the total energy of the physical system is minimal. Several force-directed methods can visualize large graphs containing many thousands of vertices in reasonable time. However, only some of these methods guarantee a sub-quadratic running time in special cases or under certain assumptions, but not in general. The others are not sub-quadratic at all. We develop a new force-directed algorithm that is based on a combination of an efficient multilevel strategy and a method for approximating the repulsive forces in the system by rapidly evaluating potential fields. The worst-case running time of the new method is O(|V| log|V|+|E|) with linear memory requirements. In practice, the algorithm generates nice drawings of graphs containing up to 100000 nodes in less than five minutes. Furthermore, it clearly visualizes even the structures of those graphs that turned out to be challenging for other tested methods
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