1,652 research outputs found

    Multimodal Observation and Interpretation of Subjects Engaged in Problem Solving

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    In this paper we present the first results of a pilot experiment in the capture and interpretation of multimodal signals of human experts engaged in solving challenging chess problems. Our goal is to investigate the extent to which observations of eye-gaze, posture, emotion and other physiological signals can be used to model the cognitive state of subjects, and to explore the integration of multiple sensor modalities to improve the reliability of detection of human displays of awareness and emotion. We observed chess players engaged in problems of increasing difficulty while recording their behavior. Such recordings can be used to estimate a participant's awareness of the current situation and to predict ability to respond effectively to challenging situations. Results show that a multimodal approach is more accurate than a unimodal one. By combining body posture, visual attention and emotion, the multimodal approach can reach up to 93% of accuracy when determining player's chess expertise while unimodal approach reaches 86%. Finally this experiment validates the use of our equipment as a general and reproducible tool for the study of participants engaged in screen-based interaction and/or problem solving

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    Human Body Posture Recognition Approaches: A Review

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    Human body posture recognition has become the focus of many researchers in recent years. Recognition of body posture is used in various applications, including surveillance, security, and health monitoring. However, these systems that determine the body’s posture through video clips, images, or data from sensors have many challenges when used in the real world. This paper provides an important review of how most essential ‎ hardware technologies are ‎used in posture recognition systems‎. These systems capture and collect datasets through ‎accelerometer sensors or computer vision. In addition, this paper presents a comparison ‎study with state-of-the-art in terms of accuracy. We also present the advantages and ‎limitations of each system and suggest promising future ideas that can increase the ‎efficiency of the existing posture recognition system. Finally, the most common datasets ‎applied in these systems are described in detail. It aims to be a resource to help choose one of the methods in recognizing the posture of the human body and the techniques that suit each method. It analyzes more than 80 papers between 2015 and 202

    Intent prediction of vulnerable road users for trusted autonomous vehicles

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    This study investigated how future autonomous vehicles could be further trusted by vulnerable road users (such as pedestrians and cyclists) that they would be interacting with in urban traffic environments. It focused on understanding the behaviours of such road users on a deeper level by predicting their future intentions based solely on vehicle-based sensors and AI techniques. The findings showed that personal/body language attributes of vulnerable road users besides their past motion trajectories and physics attributes in the environment led to more accurate predictions about their intended actions

    RGB-D-based Action Recognition Datasets: A Survey

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    Human action recognition from RGB-D (Red, Green, Blue and Depth) data has attracted increasing attention since the first work reported in 2010. Over this period, many benchmark datasets have been created to facilitate the development and evaluation of new algorithms. This raises the question of which dataset to select and how to use it in providing a fair and objective comparative evaluation against state-of-the-art methods. To address this issue, this paper provides a comprehensive review of the most commonly used action recognition related RGB-D video datasets, including 27 single-view datasets, 10 multi-view datasets, and 7 multi-person datasets. The detailed information and analysis of these datasets is a useful resource in guiding insightful selection of datasets for future research. In addition, the issues with current algorithm evaluation vis-\'{a}-vis limitations of the available datasets and evaluation protocols are also highlighted; resulting in a number of recommendations for collection of new datasets and use of evaluation protocols

    A multi-modal person perception framework for socially interactive mobile service robots

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    In order to meet the increasing demands of mobile service robot applications, a dedicated perception module is an essential requirement for the interaction with users in real-world scenarios. In particular, multi sensor fusion and human re-identification are recognized as active research fronts. Through this paper we contribute to the topic and present a modular detection and tracking system that models position and additional properties of persons in the surroundings of a mobile robot. The proposed system introduces a probability-based data association method that besides the position can incorporate face and color-based appearance features in order to realize a re-identification of persons when tracking gets interrupted. The system combines the results of various state-of-the-art image-based detection systems for person recognition, person identification and attribute estimation. This allows a stable estimate of a mobile robot’s user, even in complex, cluttered environments with long-lasting occlusions. In our benchmark, we introduce a new measure for tracking consistency and show the improvements when face and appearance-based re-identification are combined. The tracking system was applied in a real world application with a mobile rehabilitation assistant robot in a public hospital. The estimated states of persons are used for the user-centered navigation behaviors, e.g., guiding or approaching a person, but also for realizing a socially acceptable navigation in public environments

    NTU RGB+D 120: A Large-Scale Benchmark for 3D Human Activity Understanding

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    Research on depth-based human activity analysis achieved outstanding performance and demonstrated the effectiveness of 3D representation for action recognition. The existing depth-based and RGB+D-based action recognition benchmarks have a number of limitations, including the lack of large-scale training samples, realistic number of distinct class categories, diversity in camera views, varied environmental conditions, and variety of human subjects. In this work, we introduce a large-scale dataset for RGB+D human action recognition, which is collected from 106 distinct subjects and contains more than 114 thousand video samples and 8 million frames. This dataset contains 120 different action classes including daily, mutual, and health-related activities. We evaluate the performance of a series of existing 3D activity analysis methods on this dataset, and show the advantage of applying deep learning methods for 3D-based human action recognition. Furthermore, we investigate a novel one-shot 3D activity recognition problem on our dataset, and a simple yet effective Action-Part Semantic Relevance-aware (APSR) framework is proposed for this task, which yields promising results for recognition of the novel action classes. We believe the introduction of this large-scale dataset will enable the community to apply, adapt, and develop various data-hungry learning techniques for depth-based and RGB+D-based human activity understanding. [The dataset is available at: http://rose1.ntu.edu.sg/Datasets/actionRecognition.asp]Comment: IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI
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