2,645 research outputs found

    Born to learn: The inspiration, progress, and future of evolved plastic artificial neural networks

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    Biological plastic neural networks are systems of extraordinary computational capabilities shaped by evolution, development, and lifetime learning. The interplay of these elements leads to the emergence of adaptive behavior and intelligence. Inspired by such intricate natural phenomena, Evolved Plastic Artificial Neural Networks (EPANNs) use simulated evolution in-silico to breed plastic neural networks with a large variety of dynamics, architectures, and plasticity rules: these artificial systems are composed of inputs, outputs, and plastic components that change in response to experiences in an environment. These systems may autonomously discover novel adaptive algorithms, and lead to hypotheses on the emergence of biological adaptation. EPANNs have seen considerable progress over the last two decades. Current scientific and technological advances in artificial neural networks are now setting the conditions for radically new approaches and results. In particular, the limitations of hand-designed networks could be overcome by more flexible and innovative solutions. This paper brings together a variety of inspiring ideas that define the field of EPANNs. The main methods and results are reviewed. Finally, new opportunities and developments are presented

    Embodied Evolution in Collective Robotics: A Review

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    This paper provides an overview of evolutionary robotics techniques applied to on-line distributed evolution for robot collectives -- namely, embodied evolution. It provides a definition of embodied evolution as well as a thorough description of the underlying concepts and mechanisms. The paper also presents a comprehensive summary of research published in the field since its inception (1999-2017), providing various perspectives to identify the major trends. In particular, we identify a shift from considering embodied evolution as a parallel search method within small robot collectives (fewer than 10 robots) to embodied evolution as an on-line distributed learning method for designing collective behaviours in swarm-like collectives. The paper concludes with a discussion of applications and open questions, providing a milestone for past and an inspiration for future research.Comment: 23 pages, 1 figure, 1 tabl

    An Actor-Centric Approach to Facial Animation Control by Neural Networks For Non-Player Characters in Video Games

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    Game developers increasingly consider the degree to which character animation emulates facial expressions found in cinema. Employing animators and actors to produce cinematic facial animation by mixing motion capture and hand-crafted animation is labor intensive and therefore expensive. Emotion corpora and neural network controllers have shown promise toward developing autonomous animation that does not rely on motion capture. Previous research and practice in disciplines of Computer Science, Psychology and the Performing Arts have provided frameworks on which to build a workflow toward creating an emotion AI system that can animate the facial mesh of a 3d non-player character deploying a combination of related theories and methods. However, past investigations and their resulting production methods largely ignore the emotion generation systems that have evolved in the performing arts for more than a century. We find very little research that embraces the intellectual process of trained actors as complex collaborators from which to understand and model the training of a neural network for character animation. This investigation demonstrates a workflow design that integrates knowledge from the performing arts and the affective branches of the social and biological sciences. Our workflow begins at the stage of developing and annotating a fictional scenario with actors, to producing a video emotion corpus, to designing training and validating a neural network, to analyzing the emotion data annotation of the corpus and neural network, and finally to determining resemblant behavior of its autonomous animation control of a 3d character facial mesh. The resulting workflow includes a method for the development of a neural network architecture whose initial efficacy as a facial emotion expression simulator has been tested and validated as substantially resemblant to the character behavior developed by a human actor

    Building Machines That Learn and Think Like People

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    Recent progress in artificial intelligence (AI) has renewed interest in building systems that learn and think like people. Many advances have come from using deep neural networks trained end-to-end in tasks such as object recognition, video games, and board games, achieving performance that equals or even beats humans in some respects. Despite their biological inspiration and performance achievements, these systems differ from human intelligence in crucial ways. We review progress in cognitive science suggesting that truly human-like learning and thinking machines will have to reach beyond current engineering trends in both what they learn, and how they learn it. Specifically, we argue that these machines should (a) build causal models of the world that support explanation and understanding, rather than merely solving pattern recognition problems; (b) ground learning in intuitive theories of physics and psychology, to support and enrich the knowledge that is learned; and (c) harness compositionality and learning-to-learn to rapidly acquire and generalize knowledge to new tasks and situations. We suggest concrete challenges and promising routes towards these goals that can combine the strengths of recent neural network advances with more structured cognitive models.Comment: In press at Behavioral and Brain Sciences. Open call for commentary proposals (until Nov. 22, 2016). https://www.cambridge.org/core/journals/behavioral-and-brain-sciences/information/calls-for-commentary/open-calls-for-commentar

    Artificial Intelligence based multi-agent control system

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    Le metodologie di Intelligenza Artificiale (AI) si occupano della possibilità di rendere le macchine in grado di compiere azioni intelligenti con lo scopo di aiutare l’essere umano; quindi è possibile affermare che l’Intelligenza Artificiale consente di portare all’interno delle macchine, caratteristiche tipiche considerate come caratteristiche umane. Nello spazio dell’Intelligenza Artificiale ci sono molti compiti che potrebbero essere richiesti alla macchina come la percezione dell’ambiente, la percezione visiva, decisioni complesse. La recente evoluzione in questo campo ha prodotto notevoli scoperte, princi- palmente in sistemi ingegneristici come sistemi multi-agente, sistemi in rete, impianti, sistemi veicolari, sistemi sanitari; infatti una parte dei suddetti sistemi di ingegneria è presente in questa tesi di dottorato. Lo scopo principale di questo lavoro è presentare le mie recenti attività di ricerca nel campo di sistemi complessi che portano le metodologie di intelligenza artifi- ciale ad essere applicati in diversi ambienti, come nelle reti di telecomunicazione, nei sistemi di trasporto e nei sistemi sanitari per la Medicina Personalizzata. Gli approcci progettati e sviluppati nel campo delle reti di telecomunicazione sono presentati nel Capitolo 2, dove un algoritmo di Multi Agent Reinforcement Learning è stato progettato per implementare un approccio model-free al fine di controllare e aumentare il livello di soddisfazione degli utenti; le attività di ricerca nel campo dei sistemi di trasporto sono presentate alla fine del capitolo 2 e nel capitolo 3, in cui i due approcci riguardanti un algoritmo di Reinforcement Learning e un algoritmo di Deep Learning sono stati progettati e sviluppati per far fronte a soluzioni di viaggio personalizzate e all’identificazione automatica dei mezzi trasporto; le ricerche svolte nel campo della Medicina Personalizzata sono state presentate nel Capitolo 4 dove è stato presentato un approccio basato sul controllo Deep Learning e Model Predictive Control per affrontare il problema del controllo dei fattori biologici nei pazienti diabetici.Artificial Intelligence (AI) is a science that deals with the problem of having machines perform intelligent, complex, actions with the aim of helping the human being. It is then possible to assert that Artificial Intelligence permits to bring into machines, typical characteristics and abilities that were once limited to human intervention. In the field of AI there are several tasks that ideally could be delegated to machines, such as environment aware perception, visual perception and complex decisions in the various field. The recent research trends in this field have produced remarkable upgrades mainly on complex engineering systems such as multi-agent systems, networked systems, manufacturing, vehicular and transportation systems, health care; in fact, a portion of the mentioned engineering system is discussed in this PhD thesis, as most of them are typical field of application for traditional control systems. The main purpose if this work is to present my recent research activities in the field of complex systems, bringing artificial intelligent methodologies in different environments such as in telecommunication networks, transportation systems and health care for Personalized Medicine. The designed and developed approaches in the field of telecommunication net- works is presented in Chapter 2, where a multi-agent reinforcement learning algorithm was designed to implement a model-free control approach in order to regulate and improve the level of satisfaction of the users, while the research activities in the field of transportation systems are presented at the end of Chapter 2 and in Chapter 3, where two approaches regarding a Reinforcement Learning algorithm and a Deep Learning algorithm were designed and developed to cope with tailored travels and automatic identification of transportation moralities. Finally, the research activities performed in the field of Personalized Medicine have been presented in Chapter 4 where a Deep Learning and Model Predictive control based approach are presented to address the problem of controlling biological factors in diabetic patients

    Artificial general intelligence: Proceedings of the Second Conference on Artificial General Intelligence, AGI 2009, Arlington, Virginia, USA, March 6-9, 2009

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    Artificial General Intelligence (AGI) research focuses on the original and ultimate goal of AI – to create broad human-like and transhuman intelligence, by exploring all available paths, including theoretical and experimental computer science, cognitive science, neuroscience, and innovative interdisciplinary methodologies. Due to the difficulty of this task, for the last few decades the majority of AI researchers have focused on what has been called narrow AI – the production of AI systems displaying intelligence regarding specific, highly constrained tasks. In recent years, however, more and more researchers have recognized the necessity – and feasibility – of returning to the original goals of the field. Increasingly, there is a call for a transition back to confronting the more difficult issues of human level intelligence and more broadly artificial general intelligence

    Advances in Human-Robot Interaction

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    Rapid advances in the field of robotics have made it possible to use robots not just in industrial automation but also in entertainment, rehabilitation, and home service. Since robots will likely affect many aspects of human existence, fundamental questions of human-robot interaction must be formulated and, if at all possible, resolved. Some of these questions are addressed in this collection of papers by leading HRI researchers
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