28 research outputs found

    Share - Publish - Store - Preserve. Methodologies, Tools and Challenges for 3D Use in Social Sciences and Humanities

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    Through this White Paper, which gathers contributions from experts of 3D data as well as professionals concerned with the interoperability and sustainability of 3D research data, the PARTHENOS project aims at highlighting some of the current issues they have to face, with possible specific points according to the discipline, and potential practices and methodologies to deal with these issues. During the workshop, several tools to deal with these issues have been introduced and confronted with the participants experiences, this White Paper now intends to go further by also integrating participants feedbacks and suggestions of potential improvements. Therefore, even if the focus is put on specific tools, the main goal is to contribute to the development of standardized good practices related to the sharing, publication, storage and long-term preservation of 3D data

    Dynamic sampling rate: harnessing frame coherence in graphics applications for energy-efficient GPUs

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    In real-time rendering, a 3D scene is modelled with meshes of triangles that the GPU projects to the screen. They are discretized by sampling each triangle at regular space intervals to generate fragments which are then added texture and lighting effects by a shader program. Realistic scenes require detailed geometric models, complex shaders, high-resolution displays and high screen refreshing rates, which all come at a great compute time and energy cost. This cost is often dominated by the fragment shader, which runs for each sampled fragment. Conventional GPUs sample the triangles once per pixel; however, there are many screen regions containing low variation that produce identical fragments and could be sampled at lower than pixel-rate with no loss in quality. Additionally, as temporal frame coherence makes consecutive frames very similar, such variations are usually maintained from frame to frame. This work proposes Dynamic Sampling Rate (DSR), a novel hardware mechanism to reduce redundancy and improve the energy efficiency in graphics applications. DSR analyzes the spatial frequencies of the scene once it has been rendered. Then, it leverages the temporal coherence in consecutive frames to decide, for each region of the screen, the lowest sampling rate to employ in the next frame that maintains image quality. We evaluate the performance of a state-of-the-art mobile GPU architecture extended with DSR for a wide variety of applications. Experimental results show that DSR is able to remove most of the redundancy inherent in the color computations at fragment granularity, which brings average speedups of 1.68x and energy savings of 40%.This work has been supported by the the CoCoUnit ERC Advanced Grant of the EU’s Horizon 2020 program (Grant No. 833057), Spanish State Research Agency (MCIN/AEI) under Grant PID2020-113172RB-I00, the ICREA Academia program, and the Generalitat de Catalunya under Grant FI-DGR 2016. Funding was provided by Ministerio de EconomĂ­a, Industria y Competitividad, Gobierno de España (Grant No. TIN2016-75344-R).Peer ReviewedPostprint (published version

    Fifth Biennial Report : June 1999 - August 2001

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    Sixth Biennial Report : August 2001 - May 2003

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    Mobile Wound Assessment and 3D Modeling from a Single Image

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    The prevalence of camera-enabled mobile phones have made mobile wound assessment a viable treatment option for millions of previously difficult to reach patients. We have designed a complete mobile wound assessment platform to ameliorate the many challenges related to chronic wound care. Chronic wounds and infections are the most severe, costly and fatal types of wounds, placing them at the center of mobile wound assessment. Wound physicians assess thousands of single-view wound images from all over the world, and it may be difficult to determine the location of the wound on the body, for example, if the wound is taken at close range. In our solution, end-users capture an image of the wound by taking a picture with their mobile camera. The wound image is segmented and classified using modern convolution neural networks, and is stored securely in the cloud for remote tracking. We use an interactive semi-automated approach to allow users to specify the location of the wound on the body. To accomplish this we have created, to the best our knowledge, the first 3D human surface anatomy labeling system, based off the current NYU and Anatomy Mapper labeling systems. To interactively view wounds in 3D, we have presented an efficient projective texture mapping algorithm for texturing wounds onto a 3D human anatomy model. In so doing, we have demonstrated an approach to 3D wound reconstruction that works even for a single wound image

    Eight Biennial Report : April 2005 – March 2007

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    Diseño de un esquema de muestreo de datos para la carga y almacenamiento progresivo de nubes de puntos

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    En este documento se presenta una tĂ©cnica para simplificar nubes de puntos, la cual se basa en la informaciĂłn espacial contenida en una nube de puntos no estructurada. Para lograr esto, se pretende reorganizar el conjunto de datos de manera tal que al inicio del archivo se ubiquen los puntos mĂĄs significativos para el modelo 3D, esto permite que el conjunto de datos pueda ser cargado, visualizado o almacenado de forma progresiva. Para clasificar los puntos de acuerdo a su importancia dentro del conjunto de datos, el modelo 3D es dividido en segmentos relativamente planos usando un algoritmo de crecimiento de regiones, luego cada regiĂłn es analizada para clasificar los datos dentro de ella como puntos pertenecientes a algĂșn borde o puntos pertenecientes a zonas intermedias de la superficie. Finalmente se realiza un muestreo de los datos clasificados y se ordenan en el archivo. De esta forma el usuario puede tener el control de la cantidad de puntos que desea cargar del archivo y asĂ­ se obtiene un modelo de diferentes resolucionesAbstract : In this document a technique to simplify point clouds is presented, which is based in the spatial information contained in a unstructured point cloud. To achieve this, the intention is to reorganize the data set in such a way that the most significant dots for the 3D model are located at the beginning of the file, which allows that the data set can be uploaded, viewed or stored in a progressive way. To classify the dots according to their importance within the data set, and in this way re arrange the file, the 3D model is split into segments relativity plane using a region growing algorithm, next each region is analyzed to classify the data inside it as dots belonging to any border or dots belonging to intermediate zones of the surface. Finally, a sampling of the classified data is made and they are arranged in the file. In this way the user can control the amount of dots that he wants to upload from the file and so he gets a model of different resolutionsMaestrĂ­

    Remote Sensing and Geosciences for Archaeology

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    This book collects more than 20 papers, written by renowned experts and scientists from across the globe, that showcase the state-of-the-art and forefront research in archaeological remote sensing and the use of geoscientific techniques to investigate archaeological records and cultural heritage. Very high resolution satellite images from optical and radar space-borne sensors, airborne multi-spectral images, ground penetrating radar, terrestrial laser scanning, 3D modelling, Geographyc Information Systems (GIS) are among the techniques used in the archaeological studies published in this book. The reader can learn how to use these instruments and sensors, also in combination, to investigate cultural landscapes, discover new sites, reconstruct paleo-landscapes, augment the knowledge of monuments, and assess the condition of heritage at risk. Case studies scattered across Europe, Asia and America are presented: from the World UNESCO World Heritage Site of Lines and Geoglyphs of Nasca and Palpa to heritage under threat in the Middle East and North Africa, from coastal heritage in the intertidal flats of the German North Sea to Early and Neolithic settlements in Thessaly. Beginners will learn robust research methodologies and take inspiration; mature scholars will for sure derive inputs for new research and applications
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