130 research outputs found
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Fully dynamic maintenance of euclidean minimum spanning trees
We maintain the minimum spanning tree of a point set in the plane, subject to point insertions and deletions, in time O(n^5/6 log1^2/2 n) per update operation. No nontrivial dynamic geometric minimum spanning tree algorithm was previously known. We reduce the problem to maintaining bichromatic closest pairs, which we also solve in the same time bounds. Our algorithm uses a novel construction, the ordered nearest neighbors of a sequence of points. Any point set or bichromatic point set can be ordered so that this graph is a simple path
Spanners for Geometric Intersection Graphs
Efficient algorithms are presented for constructing spanners in geometric
intersection graphs. For a unit ball graph in R^k, a (1+\epsilon)-spanner is
obtained using efficient partitioning of the space into hypercubes and solving
bichromatic closest pair problems. The spanner construction has almost
equivalent complexity to the construction of Euclidean minimum spanning trees.
The results are extended to arbitrary ball graphs with a sub-quadratic running
time.
For unit ball graphs, the spanners have a small separator decomposition which
can be used to obtain efficient algorithms for approximating proximity problems
like diameter and distance queries. The results on compressed quadtrees,
geometric graph separators, and diameter approximation might be of independent
interest.Comment: 16 pages, 5 figures, Late
Optimal Random Matchings, Tours, and Spanning Trees in Hierarchically Separated Trees
We derive tight bounds on the expected weights of several combinatorial
optimization problems for random point sets of size distributed among the
leaves of a balanced hierarchically separated tree. We consider {\it
monochromatic} and {\it bichromatic} versions of the minimum matching, minimum
spanning tree, and traveling salesman problems. We also present tight
concentration results for the monochromatic problems.Comment: 24 pages, to appear in TC
Triangulating the Square and Squaring the Triangle: Quadtrees and Delaunay Triangulations are Equivalent
We show that Delaunay triangulations and compressed quadtrees are equivalent
structures. More precisely, we give two algorithms: the first computes a
compressed quadtree for a planar point set, given the Delaunay triangulation;
the second finds the Delaunay triangulation, given a compressed quadtree. Both
algorithms run in deterministic linear time on a pointer machine. Our work
builds on and extends previous results by Krznaric and Levcopolous and Buchin
and Mulzer. Our main tool for the second algorithm is the well-separated pair
decomposition(WSPD), a structure that has been used previously to find
Euclidean minimum spanning trees in higher dimensions (Eppstein). We show that
knowing the WSPD (and a quadtree) suffices to compute a planar Euclidean
minimum spanning tree (EMST) in linear time. With the EMST at hand, we can find
the Delaunay triangulation in linear time.
As a corollary, we obtain deterministic versions of many previous algorithms
related to Delaunay triangulations, such as splitting planar Delaunay
triangulations, preprocessing imprecise points for faster Delaunay computation,
and transdichotomous Delaunay triangulations.Comment: 37 pages, 13 figures, full version of a paper that appeared in SODA
201
On Locality-Sensitive Orderings and Their Applications
For any constant d and parameter epsilon > 0, we show the existence of (roughly) 1/epsilon^d orderings on the unit cube [0,1)^d, such that any two points p, q in [0,1)^d that are close together under the Euclidean metric are "close together" in one of these linear orderings in the following sense: the only points that could lie between p and q in the ordering are points with Euclidean distance at most epsilon | p - q | from p or q. These orderings are extensions of the Z-order, and they can be efficiently computed.
Functionally, the orderings can be thought of as a replacement to quadtrees and related structures (like well-separated pair decompositions). We use such orderings to obtain surprisingly simple algorithms for a number of basic problems in low-dimensional computational geometry, including (i) dynamic approximate bichromatic closest pair, (ii) dynamic spanners, (iii) dynamic approximate minimum spanning trees, (iv) static and dynamic fault-tolerant spanners, and (v) approximate nearest neighbor search
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