15,965 research outputs found
GazeDPM: Early Integration of Gaze Information in Deformable Part Models
An increasing number of works explore collaborative human-computer systems in
which human gaze is used to enhance computer vision systems. For object
detection these efforts were so far restricted to late integration approaches
that have inherent limitations, such as increased precision without increase in
recall. We propose an early integration approach in a deformable part model,
which constitutes a joint formulation over gaze and visual data. We show that
our GazeDPM method improves over the state-of-the-art DPM baseline by 4% and a
recent method for gaze-supported object detection by 3% on the public POET
dataset. Our approach additionally provides introspection of the learnt models,
can reveal salient image structures, and allows us to investigate the interplay
between gaze attracting and repelling areas, the importance of view-specific
models, as well as viewers' personal biases in gaze patterns. We finally study
important practical aspects of our approach, such as the impact of using
saliency maps instead of real fixations, the impact of the number of fixations,
as well as robustness to gaze estimation error
A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"
Recently, technologies such as face detection, facial landmark localisation
and face recognition and verification have matured enough to provide effective
and efficient solutions for imagery captured under arbitrary conditions
(referred to as "in-the-wild"). This is partially attributed to the fact that
comprehensive "in-the-wild" benchmarks have been developed for face detection,
landmark localisation and recognition/verification. A very important technology
that has not been thoroughly evaluated yet is deformable face tracking
"in-the-wild". Until now, the performance has mainly been assessed
qualitatively by visually assessing the result of a deformable face tracking
technology on short videos. In this paper, we perform the first, to the best of
our knowledge, thorough evaluation of state-of-the-art deformable face tracking
pipelines using the recently introduced 300VW benchmark. We evaluate many
different architectures focusing mainly on the task of on-line deformable face
tracking. In particular, we compare the following general strategies: (a)
generic face detection plus generic facial landmark localisation, (b) generic
model free tracking plus generic facial landmark localisation, as well as (c)
hybrid approaches using state-of-the-art face detection, model free tracking
and facial landmark localisation technologies. Our evaluation reveals future
avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second
authorshi
Subspace procrustes analysis
Postprint (author's final draft
Learning the dynamics and time-recursive boundary detection of deformable objects
We propose a principled framework for recursively segmenting deformable objects across a sequence
of frames. We demonstrate the usefulness of this method on left ventricular segmentation across a cardiac
cycle. The approach involves a technique for learning the system dynamics together with methods of
particle-based smoothing as well as non-parametric belief propagation on a loopy graphical model capturing
the temporal periodicity of the heart. The dynamic system state is a low-dimensional representation
of the boundary, and the boundary estimation involves incorporating curve evolution into recursive state
estimation. By formulating the problem as one of state estimation, the segmentation at each particular
time is based not only on the data observed at that instant, but also on predictions based on past and future
boundary estimates. Although the paper focuses on left ventricle segmentation, the method generalizes
to temporally segmenting any deformable object
Real-time 3D reconstruction of non-rigid shapes with a single moving camera
© . This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/This paper describes a real-time sequential method to simultaneously recover the camera motion and the 3D shape of deformable objects from a calibrated monocular video. For this purpose, we consider the Navier-Cauchy equations used in 3D linear elasticity and solved by finite elements, to model the time-varying shape per frame. These equations are embedded in an extended Kalman filter, resulting in sequential Bayesian estimation approach. We represent the shape, with unknown material properties, as a combination of elastic elements whose nodal points correspond to salient points in the image. The global rigidity of the shape is encoded by a stiffness matrix, computed after assembling each of these elements. With this piecewise model, we can linearly relate the 3D displacements with the 3D acting forces that cause the object deformation, assumed to be normally distributed. While standard finite-element-method techniques require imposing boundary conditions to solve the resulting linear system, in this work we eliminate this requirement by modeling the compliance matrix with a generalized pseudoinverse that enforces a pre-fixed rank. Our framework also ensures surface continuity without the need for a post-processing step to stitch all the piecewise reconstructions into a global smooth shape. We present experimental results using both synthetic and real videos for different scenarios ranging from isometric to elastic deformations. We also show the consistency of the estimation with respect to 3D ground truth data, include several experiments assessing robustness against artifacts and finally, provide an experimental validation of our performance in real time at frame rate for small mapsPeer ReviewedPostprint (author's final draft
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