6 research outputs found

    Estimation of objects’ inertial parameters, and their usage in robot grasping and manipulation

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    The subject of this thesis is the estimation of an object's inertial parameters by a robotic arm, and the exploitation of those parameters in the design of efficient manipulation criteria. The inertial parameters of objects describe the resistance of the object to an applied force, and dictate its motion. Research has shown that humans intuitively exploit them for their everyday manipulations. As humans are very capable of performing efficient manipulations, it is natural that robots should use the inertial parameters as well. Additionally, as the inertial parameters are not straightforward to calculate, there is the need for development of methods that can estimate them online. This thesis focuses on two directions, developing novel methods so that robots can accurately estimate the inertial parameters of an object, as well as developing manipulation criteria that can make robot task completion more efficient. The relevant literature is gathered, categorised and analytically described, and the innovation gaps are identified. The thesis offers novel research solutions on the problem of estimation of the inertial parameters with minimal robot interaction. The paradigm is shifted from the existing literature, and a data-driven estimation algorithm is introduced, that achieves accurate results with both simulated and real data. Additionally, the presented research is offering novel manipulation criteria that are affected by the object's inertial parameters. The results suggest that knowledge of the inertial parameters can make the robot tasks more power-efficient and safe to their surroundings. The core methodology is shown to be versatile to the robotic platform. Though most experiments are performed on a terrestrial robot, a numerical example is also shown for a space robot. The results of the thesis suggest that the developed methods can be used in various environments, with the most suitable being extreme environments where accuracy, efficiency and autonomy is required

    Trajectory solutions for a game-playing robot using nonprehensile manipulation methods and machine vision

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    The need for autonomous systems designed to play games, both strategy-based and physical, comes from the quest to model human behaviour under tough and competitive environments that require human skill at its best. In the last two decades, and especially after the 1996 defeat of the world chess champion by a chess-playing computer, physical games have been receiving greater attention. Robocup TM, i.e. robotic football, is a well-known example, with the participation of thousands of researchers all over the world. The robots created to play snooker/pool/billiards are placed in this context. Snooker, as well as being a game of strategy, also requires accurate physical manipulation skills from the player, and these two aspects qualify snooker as a potential game for autonomous system development research. Although research into playing strategy in snooker has made considerable progress using various artificial intelligence methods, the physical manipulation part of the game is not fully addressed by the robots created so far. This thesis looks at the different ball manipulation options snooker players use, like the shots that impart spin to the ball in order to accurately position the balls on the table, by trying to predict the ball trajectories under the action of various dynamic phenomena, such as impacts. A 3-degree of freedom robot, which can manipulate the snooker cue on a par with humans, at high velocities, using a servomotor, and position the snooker cue on the ball accurately with the help of a stepper drive, is designed and fabricated. [Continues.

    From Deployments Of Elder Care Service Robots To The Design Of Affordable Low-Complexity End-Effectors And Novel Manipulation Techniques

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    This thesis proposes an investigation on both behavioral and technical aspects of human-robot interaction (HRI) in elder care settings, in view of an affordable platform capable of executing desired tasks. The behavioral investigation combines a qualitative study with focus groups and surveys from not only the elders’ standpoint, but also from the standpoint of healthcare professionals to investigate suitable tasks to be accomplished by a service robot in such environments. Through multiple deployments of various robot embodiments at actual elder care facilities (such as at a low-income Supportive Apartment Living, SAL, and Program of All-Inclusive Care, PACE Centers) and interaction with older adults, design guidelines are developed to improve on both interaction and usability aspects. This need assessment informed the technical investigation of this work, where we initially propose picking and placing objects using end-effectors without internal mobility (or zero degrees-of-freedom, DOF), considering both quasi-static (tipping and regrasping as in-hand manipulation) and dynamic approaches. Maximizing grasping versatility by allowing robots to grasp multiple objects sequentially using a single end-effector and actuator is also proposed. These novel manipulation techniques and end-effector designs focus on minimizing robot hardware usage and cost, while still performing complex tasks and complying with safety constraints imposed by the elder care facilities
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