47 research outputs found

    Attentive monitoring of multiple video streams driven by a Bayesian foraging strategy

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    In this paper we shall consider the problem of deploying attention to subsets of the video streams for collating the most relevant data and information of interest related to a given task. We formalize this monitoring problem as a foraging problem. We propose a probabilistic framework to model observer's attentive behavior as the behavior of a forager. The forager, moment to moment, focuses its attention on the most informative stream/camera, detects interesting objects or activities, or switches to a more profitable stream. The approach proposed here is suitable to be exploited for multi-stream video summarization. Meanwhile, it can serve as a preliminary step for more sophisticated video surveillance, e.g. activity and behavior analysis. Experimental results achieved on the UCR Videoweb Activities Dataset, a publicly available dataset, are presented to illustrate the utility of the proposed technique.Comment: Accepted to IEEE Transactions on Image Processin

    Human behavior understanding and intention prediction

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    Human motion, behaviors, and intention are governed by human perception, reasoning, common-sense rules, social conventions, and interactions with others and the surrounding environment. Humans can effectively predict short-term body motion, behaviors, and intention of others and respond accordingly. The ability for a machine to learn, analyze, and predict human motion, behaviors, and intentions in complex environments is highly valuable with a wide range of applications in social robots, intelligent systems, smart manufacturing, autonomous driving, and smart homes. In this thesis, we propose to address the above research question by focusing on three important problems: human pose estimation, temporal action localization and informatics, human motion trajectory and intention prediction. Specifically, in the first part of our work, we aim to develop an automatic system to track human pose, monitor and evaluate worker's efficiency for smart workforce management based on human body pose estimation and temporal activity localization. We have developed a deep learning based method to accurately detect human body joints and track human motion. We use the generative adversarial networks (GANs) for adversarial training to better learn human pose and body configurations, especially in highly cluttered environments. In the second step, we have formulated the automated worker efficiency analysis into a temporal action localization problem in which the action video performed by the worker is matched against a reference video performed by a teacher using dynamic time warping. In the second part of our work, we have developed a new idea, called reciprocal learning, based on the following important observation: the human trajectory is not only forward predictable, but also backward predictable. Both forward and backward trajectories follow the same social norms and obey the same physical constraints with the only difference in their time directions. Based on this unique property, we design and couple two networks, forward and backward prediction networks, satisfying the reciprocal constraint, which allows them to be jointly learned. Based on this constraint, we borrow the concept of adversarial attacks of deep neural networks, which iteratively modifies the input of the network to match the given or forced network output, and develop a new method for network prediction, called reciprocal attack for matched prediction. It further improves the prediction accuracy. In the third part of our work, we have observed that human's future trajectory is not only affected by other pedestrians but also impacted by the surrounding objects in the scene. We propose a novel hierarchical framework based on a recurrent sequence-to-sequence architecture to model both human-human and human-scene interactions. Our experimental results on benchmark datasets demonstrate that our new method outperforms the state-of-the-art methods for human trajectory prediction.Includes bibliographical references (pages 108-129)

    SEGMENTATION, RECOGNITION, AND ALIGNMENT OF COLLABORATIVE GROUP MOTION

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    Modeling and recognition of human motion in videos has broad applications in behavioral biometrics, content-based visual data analysis, security and surveillance, as well as designing interactive environments. Significant progress has been made in the past two decades by way of new models, methods, and implementations. In this dissertation, we focus our attention on a relatively less investigated sub-area called collaborative group motion analysis. Collaborative group motions are those that typically involve multiple objects, wherein the motion patterns of individual objects may vary significantly in both space and time, but the collective motion pattern of the ensemble allows characterization in terms of geometry and statistics. Therefore, the motions or activities of an individual object constitute local information. A framework to synthesize all local information into a holistic view, and to explicitly characterize interactions among objects, involves large scale global reasoning, and is of significant complexity. In this dissertation, we first review relevant previous contributions on human motion/activity modeling and recognition, and then propose several approaches to answer a sequence of traditional vision questions including 1) which of the motion elements among all are the ones relevant to a group motion pattern of interest (Segmentation); 2) what is the underlying motion pattern (Recognition); and 3) how two motion ensembles are similar and how we can 'optimally' transform one to match the other (Alignment). Our primary practical scenario is American football play, where the corresponding problems are 1) who are offensive players; 2) what are the offensive strategy they are using; and 3) whether two plays are using the same strategy and how we can remove the spatio-temporal misalignment between them due to internal or external factors. The proposed approaches discard traditional modeling paradigm but explore either concise descriptors, hierarchies, stochastic mechanism, or compact generative model to achieve both effectiveness and efficiency. In particular, the intrinsic geometry of the spaces of the involved features/descriptors/quantities is exploited and statistical tools are established on these nonlinear manifolds. These initial attempts have identified new challenging problems in complex motion analysis, as well as in more general tasks in video dynamics. The insights gained from nonlinear geometric modeling and analysis in this dissertation may hopefully be useful toward a broader class of computer vision applications

    Deep learning applied to computational mechanics: A comprehensive review, state of the art, and the classics

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    Three recent breakthroughs due to AI in arts and science serve as motivation: An award winning digital image, protein folding, fast matrix multiplication. Many recent developments in artificial neural networks, particularly deep learning (DL), applied and relevant to computational mechanics (solid, fluids, finite-element technology) are reviewed in detail. Both hybrid and pure machine learning (ML) methods are discussed. Hybrid methods combine traditional PDE discretizations with ML methods either (1) to help model complex nonlinear constitutive relations, (2) to nonlinearly reduce the model order for efficient simulation (turbulence), or (3) to accelerate the simulation by predicting certain components in the traditional integration methods. Here, methods (1) and (2) relied on Long-Short-Term Memory (LSTM) architecture, with method (3) relying on convolutional neural networks. Pure ML methods to solve (nonlinear) PDEs are represented by Physics-Informed Neural network (PINN) methods, which could be combined with attention mechanism to address discontinuous solutions. Both LSTM and attention architectures, together with modern and generalized classic optimizers to include stochasticity for DL networks, are extensively reviewed. Kernel machines, including Gaussian processes, are provided to sufficient depth for more advanced works such as shallow networks with infinite width. Not only addressing experts, readers are assumed familiar with computational mechanics, but not with DL, whose concepts and applications are built up from the basics, aiming at bringing first-time learners quickly to the forefront of research. History and limitations of AI are recounted and discussed, with particular attention at pointing out misstatements or misconceptions of the classics, even in well-known references. Positioning and pointing control of a large-deformable beam is given as an example.Comment: 275 pages, 158 figures. Appeared online on 2023.03.01 at CMES-Computer Modeling in Engineering & Science
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