121,526 research outputs found

    A New Fast Motion Estimation and Mode Decision algorithm for H.264 Depth Maps encoding in Free Viewpoint TV

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    In this paper, we consider a scenario where 3D scenes are modeled through a View+Depth representation. This representation is to be used at the rendering side to generate synthetic views for free viewpoint video. The encoding of both type of data (view and depth) is carried out using two H.264/AVC encoders. In this scenario we address the reduction of the encoding complexity of depth data. Firstly, an analysis of the Mode Decision and Motion Estimation processes has been conducted for both view and depth sequences, in order to capture the correlation between them. Taking advantage of this correlation, we propose a fast mode decision and motion estimation algorithm for the depth encoding. Results show that the proposed algorithm reduces the computational burden with a negligible loss in terms of quality of the rendered synthetic views. Quality measurements have been conducted using the Video Quality Metric

    Combined Feature-Level Video Indexing Using Block-Based Motion Estimation.

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    We describe a method for attaching content-based labels to video data using a weighted combination of low-level features (such as colour, texture, motion, etc.) estimated during motion analysis. Every frame of a video sequence is modeled using a fixed set of low-level feature attributes together with a set of corresponding weights using a block-based motion estimation technique. Indexing a new video involves an alternative scheme in which the weights of the features are first estimated and then classification is performed to determine the label corresponding to the video. A hierarchical architecture of increasingly complexity is used to achieve robust indexing of new videos. We explore the effect of different model parameters on performance and prove that the proposed method is effective using publicly available datasets

    RELIABILITY AND VALIDITY OF A DEEP LEARNING ALGORITHM BASED MARKERLESS MOTION CAPTURE SYSTEM IN MEASURING SQUATS

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    This study aimed to compare the performance of a traditional marker-based motion capture system and a video-based markerless system in analyzing squats and to determine the reliability and validity of the markerless system. Twenty-one squats were recorded using a marker-based motion capture system and a 2D video camera. We analyzed the 2D video data using Sportip Motion 3D, a deep learning-based 3D human pose estimation algorithm based specifically on sports activities, and the peak lower limb joint angles were calculated by both systems. There was an excellent agreement between VICON and Sportip Motion 3D for all joint angles (hip intraclass correlation coefficient (ICC) = 0.96, knee ICC = 0.92, ankle ICC = 0.86), with average differences of less than 1.3°. These results indicate that squat analysis using Sportip Motion 3D is equally reliable and accurate as the conventional marker-based method

    Motion estimation and video coding

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    Over the last ten years. research on the analysis of visual motion has come to play a key role in the fields of data compression for visual communication as well as computer vision. Enormous efforts have been made on the design of various motion estimation algorithms. One of the fundamental tasks in motion estimation is the accurate measurement of 2-D dense motion fields. For this purpose. we devise and present in this dissertation a multiattribute feedback computational framework. In this framework for each pixel in an image. instead of a single image intensity. multiple image attributes are computed as conservation information. To enhance the estimation accuracy. feedback technique is applied. Besides. the proposed algorithm needs less differentiation and thus is more robust to various noises. With these features. the estimation accuracy is improved considerably. Experiments have demonstrated that the proposed algorithm outperforms most of the existing techniques that compute 2-D dense motion fields in terms of accuracy. The estimation of 2-D block motion vector fields has been dominant among techniques in exploiting the temporal redundancy in video coding owing to its straightforward implementation and reasonable performance. But block matching is still a computational burden in real time video compression. Hence. efficient block matching techniques remain in demand. Existing block matching methods including full search and multiresolution techniques treat every region in an image domain indiscriminately no matter whether the region contains complicated motion or not. Motivated from this observation. we have developed two thresholding techniques for block matching in video coding. in which regions experiencing relatively uniform motion are withheld from further processing via thresholfing. thus saving compu­tation drastically. One is a thresholding multiresolution block matching. Extensive experiments show that the proposed algorithm has a consistent performance for sequences with different motion complexities. It reduces the processing time ranging from 14% to 20% while maintaining almost the same quality of the reconstructed image (only about 0.1 dB loss in PSNR). compared with the fastest existing multiresolution technique. The other is a thresholding hierarchical block matching where no pyramid is actually formed. Experiments indicate that for sequences with less motion such as videoconferencing sequences. this algorithm works faster and has much less motion vectors than the thresholding multiresolution block matching method

    Frequency Domain Decomposition of Digital Video Containing Multiple Moving Objects

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    Motion estimation has been dominated by time domain methods such as block matching and optical flow. However, these methods have problems with multiple moving objects in the video scene, moving backgrounds, noise, and fractional pixel/frame motion. This dissertation proposes a frequency domain method (FDM) that solves these problems. The methodology introduced here addresses multiple moving objects, with or without a moving background, 3-D frequency domain decomposition of digital video as the sum of locally translational (or, in the case of background, a globally translational motion), with high noise rejection. Additionally, via a version of the chirp-Z, fractional pixel/frame motion detection and quantification is accomplished. Furthermore, images of particular moving objects can be extracted and reconstructed from the frequency domain. Finally, this method can be integrated into a larger system to support motion analysis. The method presented here has been tested with synthetic data, realistic, high fidelity simulations, and actual data from established video archives to verify the claims made for the method, all presented here. In addition, a convincing comparison with an up-and-coming spatial domain method, incremental principal component pursuit (iPCP), is presented, where the FDM performs markedly better than its competition

    Object Detection and Tracking using Modified Diamond Search Block Matching Motion Estimation Algorithm

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    Object tracking is one of the main fields within computer vision. Amongst various methods/ approaches for object detection and tracking, the background subtraction approach makes the detection of object easier. To the detected object, apply the proposed block matching algorithm for generating the motion vectors. The existing diamond search (DS) and cross diamond search algorithms (CDS) are studied and experiments are carried out on various standard video data sets and user defined data sets. Based on the study and analysis of these two existing algorithms a modified diamond search pattern (MDS) algorithm is proposed using small diamond shape search pattern in initial step and large diamond shape (LDS) in further steps for motion estimation. The initial search pattern consists of five points in small diamond shape pattern and gradually grows into a large diamond shape pattern, based on the point with minimum cost function. The algorithm ends with the small shape pattern at last. The proposed MDS algorithm finds the smaller motion vectors and fewer searching points than the existing DS and CDS algorithms. Further, object detection is carried out by using background subtraction approach and finally, MDS motion estimation algorithm is used for tracking the object in color video sequences. The experiments are carried out by using different video data sets containing a single object. The results are evaluated and compared by using the evaluation parameters like average searching points per frame and average computational time per frame. The experimental results show that the MDS performs better than DS and CDS on average search point and average computation time
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