1,865 research outputs found

    Modelling the influence of personality and culture on affect and enjoyment in multimedia

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    Affect is evoked through an intricate relationship between the characteristics of stimuli, individuals, and systems of perception. While affect is widely researched, few studies consider the combination of multimedia system characteristics and human factors together. As such, this paper explores the inļ¬‚uence of personality (Five-Factor Model) and cultural traits (Hofstede Model) on the intensity of multimedia-evoked positive and negative affects (emotions). A set of 144 video sequences (from 12 short movie clips) were evaluated by 114 participants from a cross-cultural population, producing 1232 ratings. On this data, three multilevel regression models are compared: a baseline model that only considers system factors; an extended model that includes personality and culture; and an optimistic model in which each participant is modelled. An analysis shows that personal and cultural traits represent 5.6% of the variance in positive affect and 13.6% of the variance in negative affect. In addition, the affect-enjoyment correlation varied across the clips. This suggests that personality and culture play a key role in predicting the intensity of negative affect and whether or not it is enjoyed, but a more sophisticated set of predictors is needed to model positive affect with the same efļ¬cacy

    Enhancing recommender systems for TV by face recognition

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    Assessing the Effectiveness of Automated Emotion Recognition in Adults and Children for Clinical Investigation

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    Recent success stories in automated object or face recognition, partly fuelled by deep learning artiļ¬cial neural network (ANN) architectures, has led to the advancement of biometric research platforms and, to some extent, the resurrection of Artiļ¬cial Intelligence (AI). In line with this general trend, inter-disciplinary approaches have taken place to automate the recognition of emotions in adults or children for the beneļ¬t of various applications such as identiļ¬cation of children emotions prior to a clinical investigation. Within this context, it turns out that automating emotion recognition is far from being straight forward with several challenges arising for both science(e.g., methodology underpinned by psychology) and technology (e.g., iMotions biometric research platform). In this paper, we present a methodology, experiment and interesting ļ¬ndings, which raise the following research questions for the recognition of emotions and attention in humans: a) adequacy of well-established techniques such as the International Affective Picture System (IAPS), b) adequacy of state-of-the-art biometric research platforms, c) the extent to which emotional responses may be different among children or adults. Our ļ¬ndings and ļ¬rst attempts to answer some of these research questions, are all based on a mixed sample of adults and children, who took part in the experiment resulting into a statistical analysis of numerous variables. These are related with, both automatically and interactively, captured responses of participants to a sample of IAPS pictures

    Modelling The Influence of Personality and Culture on Affect and Enjoyment in Multimedia

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    Affect is evoked through an intricate relationship between the characteristics of stimuli, individuals, and systems of perception. While affect is widely researched, few studies consider the combination of multimedia system characteristics and human factors together. As such, this paper explores the inļ¬‚uence of personality (Five-Factor Model) and cultural traits (Hofstede Model) on the intensity of multimedia-evoked positive and negative affects (emotions). A set of 144 video sequences (from 12 short movie clips) were evaluated by 114 participants from a cross-cultural population, producing 1232 ratings. On this data, three multilevel regression models are compared: a baseline model that only considers system factors; an extended model that includes personality and culture; and an optimistic model in which each participant is modelled. An analysis shows that personal and cultural traits represent 5.6% of the variance in positive affect and 13.6% of the variance in negative affect. In addition, the affect-enjoyment correlation varied across the clips. This suggests that personality and culture play a key role in predicting the intensity of negative affect and whether or not it is enjoyed, but a more sophisticated set of predictors is needed to model positive affect with the same efļ¬cacy

    Emotional Experience and Advertising Effectiveness: on the use of EEG in marketing

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    This dissertation extends existing knowledge by elucidating two proposed aims of neuromarketing, using EEG. The first aim concerns offering additional insight into implicit processes (here, emotions). The second aim concerns contributing to predicting behavioral, market level, responses or ā€˜advertising effectivenessā€™

    Seeing Through Each Other's Hearts: Inferring Others' Heart Rate as a Function of Own Heart Rate Perception and Perceived Social Intelligence

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    Successful social interactions require a good understanding of the emotional states of other people. This information is often not directly communicated but must be inferred. As all emotional experiences are also imbedded in the visceral or interoceptive state of the body (i.e., accelerating heart rate during arousal), successfully inferring the interoceptive states of others may open a window into their emotional state. But how well can people do that? Here, we replicate recent results showing that people can discriminate between the cardiac states (i.e., the resting heartrate) of other people by simply looking at them. We further tested whether the ability to infer the interoceptive states of others depends on oneā€™s own interoceptive abilities. We measured peopleā€™s performance in a cardioception task and their self-reported interoceptive accuracy. Whilst neither was directly associated to their ability to infer the heartrate of another person, we found a significant interaction. Specifically, overestimating oneā€™s own interoceptive capacities was associated with a worse performance at inferring the heartrate of others. In contrast, underestimating oneā€™s own interoceptive capacities did not have such influence. This pattern suggests that deficient beliefs about own interoceptive capacities can have detrimental effects on inferring the interoceptive states of other people

    Neocortical substrates of feelings evoked with music in the ACC, insula, and somatosensory cortex

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    Neurobiological models of emotion focus traditionally on limbic/paralimbic regions as neural substrates of emotion generation, and insular cortex (in conjunction with isocortical anterior cingulate cortex, ACC) as the neural substrate of feelings. An emerging view, however, highlights the importance of isocortical regions beyond insula and ACC for the subjective feeling of emotions. We used music to evoke feelings of joy and fear, and multivariate pattern analysis (MVPA) to decode representations of feeling states in functional magnetic resonance (fMRI) data of nā€‰=ā€‰24 participants. Most of the brain regions providing information about feeling representations were neocortical regions. These included, in addition to granular insula and cingulate cortex, primary and secondary somatosensory cortex, premotor cortex, frontal operculum, and auditory cortex. The multivoxel activity patterns corresponding to feeling representations emerged within a few seconds, gained in strength with increasing stimulus duration, and replicated results of a hypothesis-generating decoding analysis from an independent experiment. Our results indicate that several neocortical regions (including insula, cingulate, somatosensory and premotor cortices) are important for the generation and modulation of feeling states. We propose that secondary somatosensory cortex, which covers the parietal operculum and encroaches on the posterior insula, is of particular importance for the encoding of emotion percepts, i.e., preverbal representations of subjective feeling.publishedVersio

    Aesthetic Highlight Detection in Movies Based on Synchronization of Spectatorsā€™ Reactions.

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    Detection of aesthetic highlights is a challenge for understanding the affective processes taking place during movie watching. In this paper we study spectatorsā€™ responses to movie aesthetic stimuli in a social context. Moreover, we look for uncovering the emotional component of aesthetic highlights in movies. Our assumption is that synchronized spectatorsā€™ physiological and behavioral reactions occur during these highlights because: (i) aesthetic choices of filmmakers are made to elicit specific emotional reactions (e.g. special effects, empathy and compassion toward a character, etc.) and (ii) watching a movie together causes spectatorsā€™ affective reactions to be synchronized through emotional contagion. We compare different approaches to estimation of synchronization among multiple spectatorsā€™ signals, such as pairwise, group and overall synchronization measures to detect aesthetic highlights in movies. The results show that the unsupervised architecture relying on synchronization measures is able to capture different properties of spectatorsā€™ synchronization and detect aesthetic highlights based on both spectatorsā€™ electrodermal and acceleration signals. We discover that pairwise synchronization measures perform the most accurately independently of the category of the highlights and movie genres. Moreover, we observe that electrodermal signals have more discriminative power than acceleration signals for highlight detection
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