4,279 research outputs found

    Knowledge base, information search and intention to adopt innovation

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    Innovation is a process that involves searching for new information. This paper builds upon theoretical insights on individual and organizational learning and proposes a knowledge based model of how actors search for information when confronted with innovation. The model takes into account different search channels, both local and non local, and relates their use to the knowledge base of actors. The paper also provides an empirical validation of our model based on a study on the search channels used by a sample of Dutch consumers when buying new consumer electronic products.knowledge base, learning, information search, innovation, consumer behaviour

    A Mimetic Strategy to Engage Voluntary Physical Activity In Interactive Entertainment

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    We describe the design and implementation of a vision based interactive entertainment system that makes use of both involuntary and voluntary control paradigms. Unintentional input to the system from a potential viewer is used to drive attention-getting output and encourage the transition to voluntary interactive behaviour. The iMime system consists of a character animation engine based on the interaction metaphor of a mime performer that simulates non-verbal communication strategies, without spoken dialogue, to capture and hold the attention of a viewer. The system was developed in the context of a project studying care of dementia sufferers. Care for a dementia sufferer can place unreasonable demands on the time and attentional resources of their caregivers or family members. Our study contributes to the eventual development of a system aimed at providing relief to dementia caregivers, while at the same time serving as a source of pleasant interactive entertainment for viewers. The work reported here is also aimed at a more general study of the design of interactive entertainment systems involving a mixture of voluntary and involuntary control.Comment: 6 pages, 7 figures, ECAG08 worksho

    Knowledge base, information search and intention to adopt innovation

    Get PDF
    Innovation is a process that involves searching for new information. This paper builds upon theoretical insights on individual and organizational learning and proposes a knowledge based model of how actors search for information when confronted with innovation. The model takes into account different search channels, both local and non local, and relates their use to the knowledge base of actors. The paper also provides an empirical validation of our model based on a study on the search channels used by a sample of Dutch consumers when buying new consumer electronic products

    Coded Kalman Filtering Over Gaussian Channels with Feedback

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    This paper investigates the problem of zero-delay joint source-channel coding of a vector Gauss-Markov source over a multiple-input multiple-output (MIMO) additive white Gaussian noise (AWGN) channel with feedback. In contrast to the classical problem of causal estimation using noisy observations, we examine a system where the source can be encoded before transmission. An encoder, equipped with feedback of past channel outputs, observes the source state and encodes the information in a causal manner as inputs to the channel while adhering to a power constraint. The objective of the code is to estimate the source state with minimum mean square error at the infinite horizon. This work shows a fundamental theorem for two scenarios: for the transmission of an unstable vector Gauss-Markov source over either a multiple-input single-output (MISO) or a single-input multiple-output (SIMO) AWGN channel, finite estimation error is achievable if and only if the sum of logs of the unstable eigenvalues of the state gain matrix is less than the Shannon channel capacity. We prove these results by showing an optimal linear innovations encoder that can be applied to sources and channels of any dimension and analyzing it together with the corresponding Kalman filter decoder.Comment: Presented at 59th Allerton Conference on Communication, Control, and Computin

    Brain-Machine Interactions for Assessing the Dynamics of Neural Systems

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    A critical advance for brainā€“machine interfaces is the establishment of bi-directional communications between the nervous system and external devices. However, the signals generated by a population of neurons are expected to depend in a complex way upon poorly understood neural dynamics. We report a new technique for the identification of the dynamics of a neural population engaged in a bi-directional interaction with an external device. We placed in vitro preparations from the lamprey brainstem in a closed-loop interaction with simulated dynamical devices having different numbers of degrees of freedom. We used the observed behaviors of this composite system to assess how many independent parameters āˆ’ or state variables āˆ’ determine at each instant the output of the neural system. This information, known as the dynamical dimension of a system, allows predicting future behaviors based on the present state and the future inputs. A relevant novelty in this approach is the possibility to assess a computational property ā€“ the dynamical dimension of a neuronal population ā€“ through a simple experimental technique based on the bi-directional interaction with simulated dynamical devices. We present a set of results that demonstrate the possibility of obtaining stable and reliable measures of the dynamical dimension of a neural preparation

    The Gettysburg Economic Review, Volume 10, Spring 2017

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