6 research outputs found
Dynamic resource constrained multi-project scheduling problem with weighted earliness/tardiness costs
In this study, a conceptual framework is given for the dynamic multi-project scheduling problem with weighted earliness/tardiness costs (DRCMPSPWET) and a mathematical programming formulation of the problem is provided. In DRCMPSPWET, a project arrives on top of an existing project portfolio and a due date has to be quoted for the new project while minimizing the costs of schedule changes. The objective function consists of the weighted earliness tardiness costs of the activities of the existing projects in the current baseline schedule plus a term that increases linearly with the anticipated completion time of the new project. An iterated local search based approach is developed for large instances of this problem. In order to analyze the performance and behavior of the proposed method, a new multi-project data set is created by controlling the total number of activities, the due date tightness, the due date range, the number of resource types, and the completion time factor in an instance. A series of computational experiments are carried out to test the performance of the local search approach. Exact solutions are provided for the small instances. The results indicate that the local search heuristic performs well in terms of both solution quality and solution time
Price of Anarchy in Bernoulli Congestion Games with Affine Costs
We consider an atomic congestion game in which each player participates in
the game with an exogenous and known probability , independently
of everybody else, or stays out and incurs no cost. We first prove that the
resulting game is potential. Then, we compute the parameterized price of
anarchy to characterize the impact of demand uncertainty on the efficiency of
selfish behavior. It turns out that the price of anarchy as a function of the
maximum participation probability is a nondecreasing
function. The worst case is attained when players have the same participation
probabilities . For the case of affine costs, we provide an
analytic expression for the parameterized price of anarchy as a function of
. This function is continuous on , is equal to for , and increases towards when . Our work can be interpreted as
providing a continuous transition between the price of anarchy of nonatomic and
atomic games, which are the extremes of the price of anarchy function we
characterize. We show that these bounds are tight and are attained on routing
games -- as opposed to general congestion games -- with purely linear costs
(i.e., with no constant terms).Comment: 29 pages, 6 figure
Convergence of Large Atomic Congestion Games
We consider the question of whether, and in what sense, Wardrop equilibria
provide a good approximation for Nash equilibria in atomic unsplittable
congestion games with a large number of small players. We examine two different
definitions of small players. In the first setting, we consider a sequence of
games with an increasing number of players where each player's weight tends to
zero. We prove that all (mixed) Nash equilibria of the finite games converge to
the set of Wardrop equilibria of the corresponding nonatomic limit game. In the
second setting, we consider again an increasing number of players but now each
player has a unit weight and participates in the game with a probability
tending to zero. In this case, the Nash equilibria converge to the set of
Wardrop equilibria of a different nonatomic game with suitably defined costs.
The latter can also be seen as a Poisson game in the sense of Myerson (1998),
establishing a precise connection between the Wardrop model and the empirical
flows observed in real traffic networks that exhibit stochastic fluctuations
well described by Poisson distributions. In both settings we give explicit
upper bounds on the rates of convergence, from which we also derive the
convergence of the price of anarchy. Beyond the case of congestion games, we
establish a general result on the convergence of large games with random
players towards Poisson games.Comment: 34 pages, 3 figure
A three-phase approach for robust project scheduling: an application for R&D project scheduling
During project execution, especially in a multi-project environment unforeseen events arise that disrupt the project process resulting in deviations of project plans and budgets due to missed due dates and deadlines, resource idleness, higher work-in-process inventory and increased system nervousness. In this thesis, we consider the preemptive resource constrained multi-project scheduling problem with generalized precedence relations in a stochastic and dynamic environment and develop a three-phase model incorporating data mining and project scheduling techniques to schedule the R&D projects of a leading home appliances company in Turkey. In Phase I, models classifying the projects with respect to their resource usage deviation levels and an activity deviation assignment procedure are developed using data mining techniques. Phase II, proactive project scheduling phase, proposes two scheduling approaches using a bi-objective genetic algorithm (GA). The objectives of the bi-objective GA are the minimization of the overall completion time of projects and the minimization of the total sum of absolute deviations for starting times for possible realizations leading to solution robust baseline schedules. Phase II uses the output of the first phase to generate a set of non-dominated solutions. Phase III, called the reactive phase, revises the baseline schedule when a disruptive event occurs and enables the project managers to make âwhat-if analysisâ and thus to generate a set of contingency plans for better preparation
Conception et application d'une méthodologie multicritÚre floue de sélection de logiciels de planification et d'ordonnancement avancé (APS)
Avec la mondialisation, la croissance des entreprises et les besoins de plus en plus exigeants des clients, les dĂ©fis en termes de planification et dâordonnancement des opĂ©rations en environnement manufacturier ne cessent de croitre. Face Ă cette situation, les entreprises manufacturiĂšres sont dans lâobligation de mettre Ă jour leurs politiques de planification et dâordonnancement en adoptant des systĂšmes et des approches de planifications nouvelles telles que la planification et lâordonnancement avancĂ©s (POA). Dans cet exercice, les entreprises dĂ©sirant implanter des approches de POA ont gĂ©nĂ©ralement deux possibilitĂ©s. Elles peuvent choisir de dĂ©velopper une solution personnalisĂ©e ou alors dâimplanter des logiciels commerciaux de POA. La deuxiĂšme piste est plus courue de nos jours.
Lâobjectif de ce travail est dâaccompagner les entreprises dĂ©sirant amĂ©liorer la planification et lâordonnancement de leurs opĂ©rations par la sĂ©lection et lâimplantation dâun logiciel commercial de POA. Plus prĂ©cisĂ©ment, le but de ce travail est dâĂ©valuer et de sĂ©lectionner parmi les logiciels commerciaux de POA disponibles sur le marchĂ© celui qui satisfait au mieux les besoins de lâentreprise. Trois sous objectifs ont Ă©tĂ© identifiĂ©s : la cartographie des processus de planification et dâordonnancement de lâentreprise, la capture des besoins de lâentreprise et la conception dâune nouvelle mĂ©thodologie de sĂ©lection intĂ©grant sous incertitude Ă la fois les besoins de lâentreprise et les critĂšres et sous critĂšres de sĂ©lection.
La mĂ©thodologie adoptĂ©e pour cette Ă©tude est celle dictĂ©e par la science de la conception, qui permet lâitĂ©ration du processus de conception afin de perfectionner et de valider les rĂ©sultats ou les livrables obtenus. Des donnĂ©es sont recueillies auprĂšs dâexperts et des preneurs de dĂ©cisions internes Ă lâentreprise Ă lâaide dâentrevues individuelles et de groupes. Par ailleurs, en guise de contributions de cette recherche, trois mĂ©thodes ont Ă©tĂ© conçues. La premiĂšre mĂ©thode permet de cartographier les processus de lâentreprise. La deuxiĂšme mĂ©thode est destinĂ©e Ă la capture des besoins de lâentreprise tandis que la troisiĂšme mĂ©thode intĂšgre le dĂ©ploiement de la fonction qualitĂ© (DFQ), lâanalyse hiĂ©rarchique des processus (AHP) et la mĂ©thode VIKOR pour la sĂ©lection du logiciel qui satisfait au mieux les besoins de lâentreprise. Cette intĂ©gration est rendue possible en mettant en place une version modifiĂ©e du DFQ. Lâincertitude sur les donnĂ©es provenant des enquĂȘtes adressĂ©es aux experts et aux preneurs de dĂ©cision est considĂ©rĂ©e par lâutilisation de la logique floue et des variables linguistiques.
Lâapproche globale de lâĂ©tude est appliquĂ©e Ă un cas rĂ©el dâentreprise manufacturiĂšre. Les rĂ©sultats montrent la pertinence des mĂ©thodes dĂ©veloppĂ©es face au problĂšme de selection dâun logiciel de POA