1,526 research outputs found

    Reliable Multicast Transport for Heterogeneous Mobile IP environment using Cross-Layer Information

    Get PDF
    Reliable multicast transport architecture designed for heterogeneous mobile IP environment using cross-layer information for enhanced Quality of Service (QoS) and seamless handover is discussed. In particular, application-specific reliable multicast retransmission schemes are proposed, which are aimed to minimize the protocol overhead taking into account behaviour of mobile receivers (loss of connectivity and handover) and the specific application requirements for reliable delivery (such as carousel, one-to-many download and streaming delivery combined with recording). The proposed localized retransmission strategies are flexible configured for tree-based multicast transport. Cross layer interactions in order to enhance reliable transport and support seamless handover is discussed considering IEEE 802.21 media independent handover mechanisms. The implementation is based on Linux IPv6 environment. Simulations in ns2 focusing on the benefits of the proposed multicast retransmission schemes for particular application scenarios are presented

    Issues in designing transport layer multicast facilities

    Get PDF
    Multicasting denotes a facility in a communications system for providing efficient delivery from a message's source to some well-defined set of locations using a single logical address. While modem network hardware supports multidestination delivery, first generation Transport Layer protocols (e.g., the DoD Transmission Control Protocol (TCP) (15) and ISO TP-4 (41)) did not anticipate the changes over the past decade in underlying network hardware, transmission speeds, and communication patterns that have enabled and driven the interest in reliable multicast. Much recent research has focused on integrating the underlying hardware multicast capability with the reliable services of Transport Layer protocols. Here, we explore the communication issues surrounding the design of such a reliable multicast mechanism. Approaches and solutions from the literature are discussed, and four experimental Transport Layer protocols that incorporate reliable multicast are examined

    Notes on the use of RTP for shared workspace applications

    Get PDF
    The Real-time Transport Protocol, RTP, has become the dominant protocol for streaming audio and video in IP-based environments. A number of proposals have been made which attempt to build on this success and apply RTP for shared workspace applications. We discuss the needs of such applications and the features provided by RTP, with an aim to showing why RTP is not appropriate for such uses

    WAIT: Selective Loss Recovery for Multimedia Multicast.

    Get PDF
    Recently the Internet has been increasingly used for multi-party applications like video-conferencing, video-on-demand and shared white-boards. Multicast extensions to IP to support multi-party applications are best effort, often resulting in packet loss within the network. Since some multicast applications can not tolerate packet loss, most of the existing reliable multicast schemes recover each and every lost packet. However, multimedia applications can tolerate a certain amount of packet loss and are sensitive to long recovery delays. We propose a new loss recovery technique that selectively repairs lost packets based upon the amount of packet loss and delay expected for the repair. Our technique sends a special WAIT message down the multicast tree in the event a loss is detected in order to reduce the number of retransmission requests. We also propose an efficient sender initiated multicast trace-route mechanism for determining the multicast topology and a mechanism to deliver the topology information to the multicast session participants. We evaluate our proposed technique using an event driven network simulator, comparing it with two popular reliable multicast protocols, SRM and PGM. We conclude that our proposed WAIT protocol can reduce the overhead on a multicast session as well as improve the average end-to-end latency of the session

    Unicast UDP Usage Guidelines for Application Designers

    Get PDF
    Publisher PD

    The Xpress Transfer Protocol (XTP): A tutorial (expanded version)

    Get PDF
    The Xpress Transfer Protocol (XTP) is a reliable, real-time, light weight transfer layer protocol. Current transport layer protocols such as DoD's Transmission Control Protocol (TCP) and ISO's Transport Protocol (TP) were not designed for the next generation of high speed, interconnected reliable networks such as fiber distributed data interface (FDDI) and the gigabit/second wide area networks. Unlike all previous transport layer protocols, XTP is being designed to be implemented in hardware as a VLSI chip set. By streamlining the protocol, combining the transport and network layers and utilizing the increased speed and parallelization possible with a VLSI implementation, XTP will be able to provide the end-to-end data transmission rates demanded in high speed networks without compromising reliability and functionality. This paper describes the operation of the XTP protocol and in particular, its error, flow and rate control; inter-networking addressing mechanisms; and multicast support features, as defined in the XTP Protocol Definition Revision 3.4

    Wired and Wireless Reliable Real-Time Communication in Industrial Systems

    Get PDF
    In modern factory automation systems, data communication plays a vital role. Different nodes like control systems, sensors and actuators can communicate over a wireless or wired industrial network. The data traffic generated is often scheduled for periodic transmission, where each single message or packet must arrive in time. For this real-time communication, methods have been developed to support communication services with a guaranteed throughput and delay bound for such periodic traffic, but merely under the assumption of error-free communication. However, the possibility for errors in the transmission still exists due to, e.g. noise or interference. A node receiving sensor values from a sensor in the system might then be forced to rely upon an older sensor value from the latest period, possibly leading to inaccuracies in control loops which can compromise the functioning of the system. In safety-critical systems, redundant networks or communication channels are frequently added to cope with errors, leading to more expensive systems. In this chapter, we will describe an alternative approach where erroneous data packets are retransmitted in a way that does not jeopardise any earlier stated real-time guarantees for ordinary transmissions. Using our framework, the reliability of real-time communication can be increased in a more cost-efficient way. We describe in this chapter an overview of our framework for reliable real-time communication, while details of our approach can be found in our earlier publications. In the light of the emerging use of wireless communication, the framework proves to be especially useful due to the high bit error rate inherent to the wireless medium. However, the framework is naturally also attractive for wired communication systems

    Minimum-cost multicast over coded packet networks

    Get PDF
    We consider the problem of establishing minimum-cost multicast connections over coded packet networks, i.e., packet networks where the contents of outgoing packets are arbitrary, causal functions of the contents of received packets. We consider both wireline and wireless packet networks as well as both static multicast (where membership of the multicast group remains constant for the duration of the connection) and dynamic multicast (where membership of the multicast group changes in time, with nodes joining and leaving the group). For static multicast, we reduce the problem to a polynomial-time solvable optimization problem, and we present decentralized algorithms for solving it. These algorithms, when coupled with existing decentralized schemes for constructing network codes, yield a fully decentralized approach for achieving minimum-cost multicast. By contrast, establishing minimum-cost static multicast connections over routed packet networks is a very difficult problem even using centralized computation, except in the special cases of unicast and broadcast connections. For dynamic multicast, we reduce the problem to a dynamic programming problem and apply the theory of dynamic programming to suggest how it may be solved
    corecore